> > Does anyone else feel the alleged speed does not match the appearance
> speed
> > looking out the window in Live for Speed? I followed an AI car around
the
> > track and looked out the side window as the car was doing 171 km/hr. The
> > rate at which things passed by the side window did not appear to be at
> that
> > speed, more like 100 km/hr.
> I've found sense of speed to be related to FOV (field of view/vision)
> as opposed to any issues with the physics engine or simulation. For
> example Cart Precision Racing had a somewhat exaggerated sense
> of speed due to the "tunnel vision" FOV present in that game. MS
> no doubt hoped that would hide the non-existant modelling in the
> game. (although a car which turned around it's centre instead of the
> tyres would be a pretty nimble machine)
> In short - I agree that the "sense of speed" seems less than it does
> in real life (and other simulations) but IMHO it's more of a perspective
> issue than any major failing the graphics or physics engine. It's
possible
> this FOV decision was made to allow a proper 3d***pit view with
> a decent view of the surroundings.
> iksteh
Well, I looked out of the side window to check my theory. At 170 km/hr
things close to the road simply don't move past the car fast enough. By
looking out the side window, the FOV should not matter as you are not
"perceiving" things moving toward you but actually seeing the scene moving
past. So it is not a matter of "sense of speed" but rather true speed.
My thinking is that the scale of the road may not be correct. Whilst this is
difficult to check without knowing the length of the track etc I will try to
time a car going past an object at a known speed. Does anyone know the
length of the small car in lfs?
M Knorr