rec.autos.simulators

SIERRA wants to know what makes a good or bad game

Uncle Feste

SIERRA wants to know what makes a good or bad game

by Uncle Feste » Mon, 06 May 2002 02:40:12


> hey guess what.... *** YOU TOO!

<snip>

Uh-huh.  :-)

--

Fester

Hey nobody's perfect, not even myself 8)
     -- Fran?ois Mnard <ymenard>  4/15/02

David Butter

SIERRA wants to know what makes a good or bad game

by David Butter » Mon, 06 May 2002 03:06:03


2002:

Doesn't sound like open source to me...

--
"After all, a mere thousand yards... such a harmless little knoll,
really" - Raymond Mays on Shelsley Walsh.

The GPL Scrapyard: Back again! http://www.btinternet.com/~gplscrapyard

Phillip Malphrus, Jr

SIERRA wants to know what makes a good or bad game

by Phillip Malphrus, Jr » Mon, 06 May 2002 03:40:57

well, it is to whoever signs the agreement. That's not the point of this
anyway. The point is that the sim could be done without breaking them, with
all of the talent that is out there.



> 2002:

> > they make the money off of the NASCAR title and the F1 title to
> > non-developers. They can still sell the F1 title to everyone else,
> > just give out the source to people that sign non-disclosure
> > agreements, just like with the beta testing folks. If the testers
> > put that out on the net, they dont make money on the Nascar game
> > either, right?

> Doesn't sound like open source to me...

> --
> "After all, a mere thousand yards... such a harmless little knoll,
> really" - Raymond Mays on Shelsley Walsh.

> The GPL Scrapyard: Back again! http://www.btinternet.com/~gplscrapyard

M. Mai

SIERRA wants to know what makes a good or bad game

by M. Mai » Mon, 06 May 2002 04:41:15

:)

--
M. Main

www.LordsOfAcid.com / www.ChildrenOfAcid.com
Maturation makes liars of us all.


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