and should have never been released. It's an old version from a couple
of months ago.
so they say
so they say
I dont buy it - why would the package it up to install itself as a demo
saying 60% complete if no one was supposed to see it?
Doug
> > On the site they claim that the demo for Pro Race driver is unofficial
> > and should have never been released. It's an old version from a couple
> > of months ago.
> > so they say
> I dont buy it - why would the package it up to install itself as a demo
> saying 60% complete if no one was supposed to see it?
> Doug
Or a demo for their publisher.
I for one expect...
- Good Physics
- Support for multiple controllers
- Support for shifters.
- Support for clutch.
- Online multiplayer racing.
All the other items are nice and all, but it still bugs that some developers
haven't got this one right. If Windows can find the controller, the game
should too. It ain't rocket science.
--
ed_
monsterhut.com, eh? I suspect that address is no longer working, as of today.
> >Demo of damage-engine, pheraps?
> Or a demo for their publisher.
and why would a demo of a damage engine be packaged in such a way as an
installer etc? - It was meant for the outside world - I'm convinced
Doug
--
ed_
today.
> > On Fri, 03 May 2002 16:23:00 GMT, "Andreas Nystrom"
> > >Demo of damage-engine, pheraps?
> > Or a demo for their publisher.
> 1) - Codemasters are both publisher and 'author' for most of their
titles.
> ( had the pleasure of seing 2 lectures from c'masters employee's a 18
months
> back)
> and why would a demo of a damage engine be packaged in such a way as
an
> installer etc? - It was meant for the outside world - I'm convinced
> Doug
When I suggested that codies PR had made mistakes over this, that is exactly
what I meant, they've known for as long as however long the lead time is
that it was going public, and should have pre-emptively protected themselves
from criticism by HEAVY disclaimers, and if they thought it would be low
exposure in this 'Wired' age then they were just plain removed from reality.
There are going to be alot of people that never saw that later 'old code'
disclaimer, and they are unlikely to even give the box a second glance when
they see it on shelves, IMO.
A right, royal, shot-in-the-foot.
Vennt.
That demo runs better on my machine than the initial release of F1 2001 did!
I'm not about to write it off - I can see plenty of potential there...
> > monsterhut.com, eh? I suspect that address is no longer working, as of
> today.
> Any particulare reason?
I also hate how Papy games will randomly uncalibrate all of your
controllers (from the perspctive of the game) every 10 times you start
the game. I've had this happen with every Papy title since GPL.
Basically, for some reason the device-type changes from DirectInput to
Generic without my changing anything. It's easily fixed by setting
the type back to DI and recalibrating, but it's annoying.
That said, if F1 2001 had the same calibration process as every Papy
sim has for years, I'd actually play the game sometimes. I can't
believe the ridiculous amount of time I've spent trying to get my
controller setup properly in that, and I've never gotten it right.
Whereas, in a Papy game, I just calibrate the controller, set the
steering to full-linear, and off I go.
Jason