That is my biggest surprise with the game - how the DOS program has been
replicated in Windows.
No apparent attempt has been made to interface with the controller info in
Windows. Similarly the menu system has been transferred across with no
attempt to build a more Windows friendly style interface.
I just find it odd that a developer wouldn't want to revamp the look & feel
in a new release, particularly in a dos to windows conversion.
Perhaps we should be grateful the time is spent on the game itself rather
than a snazzy interface, but the controller issue is bizzare, my split axis
controller is over 2 years old!
Tony
> I think split axis *is* there. Just not split-axis-for-the-year-2000 :O(
> Looks like to me like the control setup is the same as it was for GP2. If
> you have a wheel that shows its third axis as being on Joystick B (Like my
> TM Sprint used to) then there's no problem.
> New wheels don't work like that though. You think they might have noticed.
> Looks like a hang over from a DOS game.
> Andy
> > >So Hasbro have said the split axis is a bug, and they will do a patch
for
> > >it. What kind of testing did this game go trhough if something like
that
> was
> > >not spotted. I have the game, but have to play with keys until this
patch
> > >arrives.
> > >Do we know when this patch will be available?
> > >JC
> > That's right. Anyone can say, 'Oh yes, we are aware of this and are
> > going to fix it.' At least then that stops the complaints coming in. I
> > just have a bad feeling that you won't see a patch for this for some
> > time. Chances are that no split axis was because GC was not really sure
> > how to implement it well enough (as to how it should make the car
> > behave) and so just left it out.
> > --
> > Peter Ives - (AKA Ivington)
> > Remove ALL_STRESS before replying
> > No person's opinions can be said to be
> > more correct than another's, because each is
> > the sole judge of his or her own experience.