rec.autos.simulators

GP3 Bugs!

Eldre

GP3 Bugs!

by Eldre » Sun, 30 Jul 2000 04:00:00



>Hi Revved

>My TSW for whatever reason seem,s to be split axis only, I have tried many
>times to change it, but to no avail. So until the patch arrives I cant
>really play this game as neither of my wheels will calibrate. Shame.

You should have gotten an adapter that allows you to run in single-axis mode.
Contact Thomas Enterprises, and I'm sure they can help you.

Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.racesimcentral.net/~epickett
GPL hcp. +69.01

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Greg Cisk

GP3 Bugs!

by Greg Cisk » Sun, 30 Jul 2000 04:00:00


buy!

Yeah... We will have to see how the napster music thing goes.
Apparently it is OK to put copywrited music on the internet for
download as long as no one makes any money. I suspect that
software will be next :-) I see absolutely no difference between
the 2.

I told ya so :-)

--


Uncle Feste

GP3 Bugs!

by Uncle Feste » Sun, 30 Jul 2000 04:00:00


> Apparently it is OK to put copywrited music on the internet for
> download as long as no one makes any money.

Doesn't seem much different than the radio to me.  So they wanna hear
some music while they surf?  Screw them millionaire musicians.  They
don't need every penny of every kid's allowance...  If that's the only
reason they got into the trade, let them get REAL jobs!

--
Chuck Kandler

Windows is just a virus with a GUI

Michael E. Carve

GP3 Bugs!

by Michael E. Carve » Sun, 30 Jul 2000 04:00:00




% > > So Hasbro have said the split axis is a bug, and they will do a patch
% for
% > > it.
% >
% >
% > Btw it gives a nice credibility to the GP3 beta testers.  What an
% incredible
% > job have they done <vbg> :)

Greg,

How do you know it's a design feature and not a bug?... it really sounds
like an "oversight" to me, which makes it a bug....

% This isn't true at all and you damn well know it. I have been a
% beta tester for several games. They report bugs and stuff.
% But something like this is not a bug, but rather a design feature.
% There is also no guarantee the programmer will fix *ANY*
% bugs that might get reported. So blaming the beta testers
% is totally uncool as far as I am concerned.

% --


--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Peter Ive

GP3 Bugs!

by Peter Ive » Sun, 30 Jul 2000 04:00:00



That's right.  Anyone can say, 'Oh yes, we are aware of this and are
going to fix it.'  At least then that stops the complaints coming in.  I
just have a bad feeling that you won't see a patch for this for some
time.  Chances are that no split axis was because GC was not really sure
how to implement it well enough (as to how it should make the car
behave) and so just left it out.
--
Peter Ives - (AKA Ivington)
Remove ALL_STRESS before replying

No person's opinions can be said to be
more correct than another's, because each is
the sole judge of his or her own experience.

Bart Westr

GP3 Bugs!

by Bart Westr » Sun, 30 Jul 2000 04:00:00




> >So Hasbro have said the split axis is a bug, and they will do a patch for
> >it. What kind of testing did this game go trhough if something like that
was
> >not spotted. I have the game, but have to play with keys until this patch
> >arrives.

> >Do we know when this patch will be available?

> >JC

> That's right.  Anyone can say, 'Oh yes, we are aware of this and are
> going to fix it.'  At least then that stops the complaints coming in.  I
> just have a bad feeling that you won't see a patch for this for some
> time.  Chances are that no split axis was because GC was not really sure
> how to implement it well enough (as to how it should make the car
> behave) and so just left it out.
> --
> Peter Ives - (AKA Ivington)
> Remove ALL_STRESS before replying

Nonsense. Split axis works fine in GP2. The settings in GP3 allow for it.
Only the calibration routine fails. Which is a bad thing of course :(

Bart Westra

Andy Jone

GP3 Bugs!

by Andy Jone » Mon, 31 Jul 2000 04:00:00

I think split axis *is* there. Just not split-axis-for-the-year-2000 :O(

Looks like to me like the control setup is the same as it was for GP2. If
you have a wheel that shows its third axis as being on Joystick B (Like my
TM Sprint used to) then there's no problem.

New wheels don't work like that though. You think they might have noticed.
Looks like a hang over from a DOS game.

Andy




> >So Hasbro have said the split axis is a bug, and they will do a patch for
> >it. What kind of testing did this game go trhough if something like that
was
> >not spotted. I have the game, but have to play with keys until this patch
> >arrives.

> >Do we know when this patch will be available?

> >JC

> That's right.  Anyone can say, 'Oh yes, we are aware of this and are
> going to fix it.'  At least then that stops the complaints coming in.  I
> just have a bad feeling that you won't see a patch for this for some
> time.  Chances are that no split axis was because GC was not really sure
> how to implement it well enough (as to how it should make the car
> behave) and so just left it out.
> --
> Peter Ives - (AKA Ivington)
> Remove ALL_STRESS before replying

> No person's opinions can be said to be
> more correct than another's, because each is
> the sole judge of his or her own experience.

Tony Rickar

GP3 Bugs!

by Tony Rickar » Mon, 31 Jul 2000 04:00:00

That is my biggest surprise with the game - how the DOS program has been
replicated in Windows.

No apparent attempt has been made to interface with the controller info in
Windows. Similarly the menu system has been transferred across with no
attempt to build a more Windows friendly style interface.

I just find it odd that a developer wouldn't want to revamp the look & feel
in a new release, particularly in a dos to windows conversion.

Perhaps we should be grateful the time is spent on the game itself rather
than a snazzy interface, but the controller issue is bizzare, my split axis
controller is over 2 years old!

Tony


> I think split axis *is* there. Just not split-axis-for-the-year-2000 :O(

> Looks like to me like the control setup is the same as it was for GP2. If
> you have a wheel that shows its third axis as being on Joystick B (Like my
> TM Sprint used to) then there's no problem.

> New wheels don't work like that though. You think they might have noticed.
> Looks like a hang over from a DOS game.

> Andy





> > >So Hasbro have said the split axis is a bug, and they will do a patch
for
> > >it. What kind of testing did this game go trhough if something like
that
> was
> > >not spotted. I have the game, but have to play with keys until this
patch
> > >arrives.

> > >Do we know when this patch will be available?

> > >JC

> > That's right.  Anyone can say, 'Oh yes, we are aware of this and are
> > going to fix it.'  At least then that stops the complaints coming in.  I
> > just have a bad feeling that you won't see a patch for this for some
> > time.  Chances are that no split axis was because GC was not really sure
> > how to implement it well enough (as to how it should make the car
> > behave) and so just left it out.
> > --
> > Peter Ives - (AKA Ivington)
> > Remove ALL_STRESS before replying

> > No person's opinions can be said to be
> > more correct than another's, because each is
> > the sole judge of his or her own experience.

Bart Westr

GP3 Bugs!

by Bart Westr » Mon, 31 Jul 2000 04:00:00


One exception is the Windows-like Minimize button which works great imo.
Minimize GP3, do something in Windows, then activate GP3 again from the task
bar.

Bart Westra

Joe6

GP3 Bugs!

by Joe6 » Mon, 31 Jul 2000 04:00:00


>No apparent attempt has been made to interface with the controller info in
>Windows. Similarly the menu system has been transferred across with no
>attempt to build a more Windows friendly style interface.

I agree, those two elements make the effort seem kind of amatuerish.

Joe McGinn
_____________________
Radical Entertainment


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