rec.autos.simulators

256 vs 512 Mem

Per Thuli

256 vs 512 Mem

by Per Thuli » Fri, 31 Aug 2001 22:54:34



> MP's B-17, for another.




>> <snip>

>> > I've never seen a game/sim that wasn't running fine on a 128MB
>> > machine

>> <snip>

>> > Dale.

>> World War II Online. Eats memory for breakfast lunch and dinner. Get
>> in a tank and switch views with 128mb memory. mwahahaha.
>> Page-file-swap-city.

>> MRSisson

>> --
>> LOAD "GPL",8,1
>> RUN

MS Flight Simulator 2000...

--
"Hamsters - more fun for less money"

Per Thulin

Spamblock in operation - remove the obvious to reply by mail.

Pascal Duker

256 vs 512 Mem

by Pascal Duker » Fri, 31 Aug 2001 23:29:16

Seems to me that only  M$ games need all the RAM you can get :-))

Pascal




> > MP's B-17, for another.




> >> <snip>

> >> > I've never seen a game/sim that wasn't running fine on a 128MB
> >> > machine

> >> <snip>

> >> > Dale.

> >> World War II Online. Eats memory for breakfast lunch and dinner. Get
> >> in a tank and switch views with 128mb memory. mwahahaha.
> >> Page-file-swap-city.

> >> MRSisson

> >> --
> >> LOAD "GPL",8,1
> >> RUN

> MS Flight Simulator 2000...

> --
> "Hamsters - more fun for less money"

> Per Thulin

> Spamblock in operation - remove the obvious to reply by mail.

Gill Bate

256 vs 512 Mem

by Gill Bate » Fri, 31 Aug 2001 10:47:04

Falcon 4
F1 2000
superbike 2001

Almost all the modern games
require more textures and details
Hence the more ram the better ( up to 514 or thereabouts )

So far no more impact after 450Mb.......




> <snip>

> > I've never seen a game/sim that wasn't running fine on a
> > 128MB machine

> <snip>

> > Dale.

> World War II Online. Eats memory for breakfast lunch and dinner. Get in a
> tank and switch views with 128mb memory. mwahahaha. Page-file-swap-city.

> MRSisson

> --
> LOAD "GPL",8,1
> RUN

Julian Da

256 vs 512 Mem

by Julian Da » Sun, 02 Sep 2001 18:51:26



Are you sure the amount of "system" memory is relevant to texture
memory? Granted, most ppl are using AGP - based systems but majority
of all video chipset don't properly use the AGP system memory properly
for textures and resolution. Hence, the addition of 32MB and up video
cards.

If the texture memory was utilized properly in the first place, you
wouldn't need so much memory on the video card if at all. The basis of
having memory on a video card is for :

The frame buffer: The resolution at which you run the game. The more
the better. IIRC, this is usually up to 4-8MB.

The remaining is for..

You guessed it.. Texture Memory.

W9x and even Me, perform exceptionally  well up to 256MB even though
the OSes support up to 2GB IIRC. Anyhow, if you go to 512MB, there
have been problems reported on "lack of memory or insufficient
memory". Kind of funny isn't it?  The solution is to add the "min/max
vcache" sizes to 512.

From my testing, it seems that 256MB is the sweet spot after
benchmarking with Sysmark 2001 and other utils. You can go 384 or even
to 512MB. But the question, do you have multimedia work that you plan
on working on the future? I feel that it's redundant or in fact, cost
prohibitve to purchase so much system memory that you are not going to
be able to use all of it. I know it's tempting  since memory is so
cheap.

Nevertheless, as you surpass the 256MB barrier the W9x/Me start to
slow down just a tad.  

If you get stuttering in games, especially with Nvidia drivers try
this:

DISABLE the SSE and 3DNOW instructions by using RivaTuner/NVMax..
Usually works like a charm.

If you get stutter still, be sure to turn of FSAA, get a faster PROC
or try adding more memory. There's that much of a difference going
from 256MB to 512MB, IMHO. If one sees it then it's more of a "placebo
effect" IMHO.

Rafe McAulif

256 vs 512 Mem

by Rafe McAulif » Sun, 02 Sep 2001 22:28:55

Agree with you there, the AGP bus is rarely used to access system
memory. Games will rarely use much system memory, but can use a bit of
video memory. 256mb is definitely a nice level for my machine.

Rafe Mc

Dale Gree

256 vs 512 Mem

by Dale Gree » Mon, 03 Sep 2001 00:48:37


: F1 2000

On my machine F12000 performs the same with 128 MB as it does with 512 MB...

Dale.


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.