rec.autos.simulators

Custom Haulers in N2.....possible?

JFisher3

Custom Haulers in N2.....possible?

by JFisher3 » Wed, 22 Apr 1998 04:00:00

Ok,
   Maybe I have just missed something, but can you alter the transporters in N2
the way you can the cars? If so, How? Or better yet, how about turning the cars
into BIG trucks. HHHHHHHmmmmmmm 40 TRUCK draft at Dega. Time to record a waiv
from a power stroke to make the engine sound. The 18 speed could be a bear at
Sears Point though...............lol
Jason

ymenar

Custom Haulers in N2.....possible?

by ymenar » Wed, 22 Apr 1998 04:00:00

JFisher304 wrote

Hmmm, these are only polygons with some texture mapping on them. Actually,
the body shape is nothing in the simulators. It's only a visual
representation.  So those GT cars or Craftman Trucks you find on various
website are only for the visual.

Implementing (sp?) an actual hauler would result in redoing the entire game
engine, and this is VERY very VERY complicated (more than any people think
about).

Still with the new game engine from Papyrus, it will be more easy to
recreate other car models.  I remember Mike Lescault (AFAIK) saying that if
they had all the characteristics and specifications of a Volvo per exemple,
that they could put them into the game engine.  The actual driving would be
the same as in real life.  Hope I helped you (it's all not THAT simple).

Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)

Official Mentally retarded guy of r.a.s.
Member of the r.a.s. Ego-maniac club
Excuse me for my English (I'm French speaking)
Excuse me for being provocative (I'm dumb speaking)

--"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--


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