rec.autos.simulators

GPL: I suggest a more realistic hotlap competition

Jan Verschuere

GPL: I suggest a more realistic hotlap competition

by Jan Verschuere » Fri, 02 Jul 1999 04:00:00

Obviously.

Jan.
------


><Snilp>
>Hmm can't ever remember going so hard into a turn that i crashed and killed
>myself to find the limit in real racing:)

>Matt

Thom j

GPL: I suggest a more realistic hotlap competition

by Thom j » Fri, 02 Jul 1999 04:00:00

This appears to be the Bottom Line for each sim driver!!
"Individual Preferences".. No More.. No Less..
Cheers Thom_j.


John Walla

GPL: I suggest a more realistic hotlap competition

by John Walla » Sat, 03 Jul 1999 04:00:00


>>THAT is not hotlapping. There is no "real life" equivalent to
>>hotlapping, it is a false comparison.

>I've heard the term used in "real life" racing before.  It just means
>being on the track by yourself, going as fast as you can.

That falls a long way short of making it equivalent.

Cheers!
John

Christer Andersso

GPL: I suggest a more realistic hotlap competition

by Christer Andersso » Sat, 03 Jul 1999 04:00:00

Isn't hotlapping the thing you do everytime you're on a track, except when
you lead by over 5 seconds :o)?

/Christer



>> It's the one that take the pole and the ones who try to take the pole...
and
>> hotllapping is done during qualifying... You're also hotlapping when
you're
>> trying to catch a driver in front of you and you're a couple of seconds
down
>> and think you can catch him before the finish... Really I though you knew
>> all this ;o).

>> /Christer

>Hmm can't ever remember going so hard into a turn that i crashed and killed
>myself to find the limit in real racing:)

>Matt


>> >Can you explain to me what the equivalent to a hotlapper in RealLife
racing
>> is?

>> >;-)

>> >---Asgeir---


>> >> I know that Todd, but the ones who scream about unrealistic setups
will
>> be
>> >> shut :o). It will also make this hotlap competition more realistic and
I
>> bet
>> >> most hotlappers are in favour of this.

>> >> /Christer


>> >> > Doesn't matter what setup restrictions are set the same 10 people
will
>> >> >still hold the 10 fastest laps



>> >> >>Apparently there are tools that can check ride height. I guess it
>> >> >>could easily check if a ride height was too low on a hotlap. So I
>> >> >>suggest a hotlap competition where the minimum ride height is 4.0
>> >> >>inches for front and 4.5 for rear. Someone in an earlier post here
>> >> >>claimed the cars of the era ran rear at around 4.5 inches and front
>> >> >>around 4.0 inches, so I suggest minimum 4.0 inches in front and
>> >> >>minimum 4.5 at the rear.

>> >> >>/Christer, got a bit inspired and will from now on always drive
>> >> >>realistic ride heights :o)

>--
>Matthew Birger Knutsen

>Cheek Racing Cars
>http://www.cheekracing.electra.no

Christer Andersso

GPL: I suggest a more realistic hotlap competition

by Christer Andersso » Sat, 03 Jul 1999 04:00:00

I thought hotlapping in sim racing was about going as fast as possible
on one lap, and I thought qualifying in real racing was about going as
fast as possible on one lap? Or do we have to expand the definition
before we see that there are actually differencies :o).

/Christer

"I know single out differencies is about survival, but I thought
everybody knew this was the reason we focus on them and miss that the
similarities are much more frequent" /Christer, mid 1999 :o)


> On Thu, 1 Jul 1999 14:50:13 GMT, "Christer Andersson"

> >>Can you explain to me what the equivalent to a hotlapper in RealLife racing
> >>is?

> >It's the one that take the pole and the ones who try to take the pole... and
> >hotllapping is done during qualifying... You're also hotlapping when you're
> >trying to catch a driver in front of you and you're a couple of seconds down
> >and think you can catch him before the finish... Really I though you knew
> >all this ;o).

> THAT is not hotlapping. There is no "real life" equivalent to
> hotlapping, it is a false comparison.

> Cheers!
> John

--
http://home.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times,
cause noone has understood it the first time they've read it yet :o)).
John Walla

GPL: I suggest a more realistic hotlap competition

by John Walla » Sun, 04 Jul 1999 04:00:00

On Fri, 02 Jul 1999 22:13:46 +0200, Christer Andersson


>I thought hotlapping in sim racing was about going as fast as possible
>on one lap, and I thought qualifying in real racing was about going as
>fast as possible on one lap? Or do we have to expand the definition
>before we see that there are actually differencies :o).

Ballooning involves going up in the air - is it then the same as
flying Concorde or jumping on a ***oline? We don't need to expand
the definition, we just need an appropriate one.

Hotlapping involves the ultimate single fastest lap which you can do,
taking the car to your absolute limit. In sim-racing that limit is
defined by trial and error - you KNOW where it is. You may then run
however many laps necessary until you can take that chicane in fifth
gear, clatter over the kerbs and not bounce into the wall.

In real life qualifying you need to do the fastest lap you can given
the limited number of runs you've had, given that you need that car in
one piece to race the next day, given that you need yourself in one
piece to go home the next day.

Hotlapping is a blend of patience and skill - qualifying blends
caution, courage and skill. The components of caution and courage do
not exist in sim-racing, although they play a huge part in real life.

Cheers!
John

Thomas A. Leitge

GPL: I suggest a more realistic hotlap competition

by Thomas A. Leitge » Sun, 04 Jul 1999 04:00:00


> There are a lot of guys who will at a new track find the edge by over
> cooking corners a bit.   Its a fast way to find limits, but it can be
> expensive if you are not very very good.  I remember watching a Formula
> Ford Hotshoe at Lake Afton one year doing that to find out how far he could
> push it in every corner.  The SCCA had a pro race that year paying 25 grand
> to the winner, so a lot of guys came that had never seen that little track
> before.  It was fun to watch therse guys reel the cars back in after really
> overcooking some of the corners.  At turn 10 I really thought a few of
> where gonna end up in the spillway, a few times.  I prefer slowly exploring
> the limits, but then again I am not that fast.

In an interview some months ago, Ralph Schuhmacher explained that he is
able to learn the F1-tracks much faster, as he is discussion with his
more experienced brother - especially breaking points. He stated that
this saves time he can use to set-up the car, as he doesn't have to use
that much laps breaking a bit later every time to get a feel for the
limit.

TAL

--
----------------------------------------------------------------------

A-8223 Stubenberg, Vockenberg 108; Styria - Austria - Europe
----------------------------------------------------------------------

Christer Andersso

GPL: I suggest a more realistic hotlap competition

by Christer Andersso » Mon, 05 Jul 1999 04:00:00

Sorry, I have forgotten why we started this argument in the first
place :o).

/Christer


> Ballooning involves going up in the air - is it then the same as
> flying Concorde or jumping on a ***oline? We don't need to expand
> the definition, we just need an appropriate one.

> Hotlapping involves the ultimate single fastest lap which you can do,
> taking the car to your absolute limit. In sim-racing that limit is
> defined by trial and error - you KNOW where it is. You may then run
> however many laps necessary until you can take that chicane in fifth
> gear, clatter over the kerbs and not bounce into the wall.

> In real life qualifying you need to do the fastest lap you can given
> the limited number of runs you've had, given that you need that car in
> one piece to race the next day, given that you need yourself in one
> piece to go home the next day.

> Hotlapping is a blend of patience and skill - qualifying blends
> caution, courage and skill. The components of caution and courage do
> not exist in sim-racing, although they play a huge part in real life.

> Cheers!
> John

--
http://www.racesimcentral.net/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times,
cause noone has understood it the first time they've read it yet :o)).
Eldre

GPL: I suggest a more realistic hotlap competition

by Eldre » Tue, 06 Jul 1999 04:00:00


writes:


>the Ring and the setup he used uses ride heights of 3.75 and 4.25 front and
>rear respectively. I think this guy is just plain blazing quick. I tried his
>setup and have adopted it as the basic(start point) setup for every track.
>Of particular interest to me was his use of extreme negative toe-in for the
>front. This really helped me with controllability. I'm not even in the same
>league time wise though. He smokes.

A sub - 8:00?!?  Oh MAN, I'll *never* get there.  I'm still in the 11's... :)

__

Put your message in a modem, and throw it in the ***-sea...
remove SPAM-OFF to reply.

Christer Andersso

GPL: I suggest a more realistic hotlap competition

by Christer Andersso » Wed, 07 Jul 1999 04:00:00

Some of us change their preferences after some discussions, isn't that
a good thing???

/Christer


> This appears to be the Bottom Line for each sim driver!!
> "Individual Preferences".. No More.. No Less..
> Cheers Thom_j.



> > Maybe it's just WW's preferences,

--
http://home.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times,
cause noone has understood it the first time they've read it yet :o)).

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