Dear all,
It seems that some relatively "newbies", who didn't take to read either the
FAQ or to lurk a little bit on r.a.s. try to redefine our world, the
SImRacing one.
Most of us actually raced a car in their life. Some of us are beta testers.
The majority of us here are serious people who take racing simulators like
what they are made for _To simulate reality_. We would all love to race in
real NASCAR team, but we can only do it in virtual reality.
Now the GPL demo is out. 4day pass, and all of a sudden, newbies and trolls
(YES TROLLS) come here and make trouble. Saying GrandPrix Legends is an
arcade game. MTM2 is a simulator. You know, stupid stuff like that. It's
almost if those guy aren't 12year old SpiceGirl-listening AOL'ers.
Since many years, most of us (above 90%) decided in a non-real way to tell
what is a simulator and what is not. By the reviews, previews, flames,
thoughts, opinions, etc... we dressed an "un-official" list of racing
simulator.
But what is really a simulator and what is not.. ? <20$million question>
First of all... there is 3 basic here
1) Game engine
2) AI
3) Average Realism
Those are what you NEED to be at least considered as a simulator. If you
don't succeed in 1 of these point, it's almost impossible to compensate by
having some better points elsewhere.
1) Game Engine. This is the most important for serious racers, and the less
for arcade racing people. This is what makes the car move, how it reacts
with everything that surrounds it. This is the heart of a simulator. It's
ESSENTIAL.
2) AI . What can we say more about Artificial Intelligence. Since the
majority of the actual games are made for offline usage these days, AI is
still a very important point. WIthout some decent AI, it's not a serious
simulator. This will be less important in the future, as online-platforms
will appear. The NROS is a good exemple.
3) Average realism. So you can race Monster trucks on a race track now ?
This ain't realism. You can't even change the spoiler 'cause there is no
setup. This ain't realism also. This is the brain of the simulator. It
polish all the 2 others. It's the realism of the track. Of the cars.
etc...
After considering those 3 points, most of us have dressed in our heads a
possible "un-official" list of simulators. Here is , after reflexion, what
it is. Like I said 90% of us will agree on this, but there is always a
little part who won't agree on this.
- Indy500: The Simulator
- World Circuit
- IndyCar Racing
- Nascar Racing
- IndyCar Racing 2
- Grand Prix 2
- RAC Rally Championship
- Nascar Racing 2
- F1 Racing Simulation
- SODA Off-Road
- GP-Legends (since we may speculate at 100% that the actual title will be
like the demo)
- Burnout: Drag Racing
- Cart: Precision Racing
- TOCA
- Castrol GTX Motorcycle (speculation upon the demo)
Note that I seperated the last 3, mainly to not create some to big
discussions here. They can be considered Simulators and Arcade games at the
same time. I know I'm so stupid I probably forgot 1 important, it's late in
the night, so sorry.
Think whatever you think, those can't be considered STRICLY as Arcade games.
And please, newbies, don't mess with us. It could be dangerous for your
health <gg>. We care less about you than Mr. Lester <g>.
Fran?ois Mnard <ymenard> Sponsored by http://www.racesimcentral.net/
Good race at the Brickyard, (-o-)
Official Mentally retarded guy of r.a.s.
Excuse me for my English (I'm French speaking)
Excuse me for being provocative (I'm dumb speaking)
--"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--