rec.autos.simulators

NASCAR Racing 2003 Preview!

ymenar

NASCAR Racing 2003 Preview!

by ymenar » Fri, 17 Jan 2003 03:13:48


>.  All you do is look for a fight whenever possible.

Isn't that the only reason of being on the Usenet? ;)

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JTBur

NASCAR Racing 2003 Preview!

by JTBur » Fri, 17 Jan 2003 05:08:24





> > Thanks to our friend Annie at Sierra, we've got a sneak preview of
> Papyrus' upcoming release NASCAR Racing 2003!  Check out the
> > Articles/Features section of The Pits, we've got the whole scoop on what
> N2003 will really be, complete with new screenshots,
> > actual driving notes, and even a movie!  Enjoy!

> > Cheers!

> >        ??  Jan Kohl  ??
> > ::: computer security consultant :::

> >             the pits - http://www.theuspits.com
> > castle graphics - http://www.castlegraphics.com

> To be honest, the on track graphics look exactly the same as N2002. Of
> course screenshots can often be misleading.

> I think the part about the accelerated fuel and tire wear feature is kind
of
> funny

> Done years ago in other sims.

> Are others wondering if this demo will reach us before the full game is
> released?

I'm not.

- Show quoted text -

David G Fishe

NASCAR Racing 2003 Preview!

by David G Fishe » Fri, 17 Jan 2003 06:36:42


> On Wed, 15 Jan 2003 00:07:33 -0500, "David G Fisher"

> >To be honest, the on track graphics look exactly the same as N2002. Of
> >course screenshots can often be misleading.

> >I think the part about the accelerated fuel and tire wear feature is kind
of
> >funny

> >Done years ago in other sims.

> So when are these other sims going to spend as much CPU time on their
> physics engines?

I seem to recall being able to run GPL with it's awesome physics engine on
an old P200. How much CPU time does the physics engine really need? Do you
have hard data on how much CPU time other sims spend on their physics
engines?

Thought not.

Arcade? I remember they didn't have tire wear, pitting, and weather in a
certain sim when others did. As for the new features in N2003 you are
calling "arcade", things like sun flare, dirt buildup on the windshield,
animated track objects, and multiple car shapes, they are all things that
have been done long ago in other sims and are all things that exist in real
life racing.

There's nothing arcade about accelerated fuel consumption and tire wear
unless you are so serious a sim driver that you have an enemy sitting behind
you ready to smash you in the head with a baseball bat the first time you
crash your "real" sim car during each FULL session (all you are allowed to
do) you run when you fire up the game.

I am assuming you only run your sim car the exact same way a real life
NASCAR driver runs his, correct? The same track schedule? Same amount of
hours? Same sessions? You travel around the country with your computer and
only run it in the same cities as the drivers? Etc. etc. etc.

David G Fisher

P.S. I wouldn't be poking fun at these groundbreaking features in N2003 if
they, or Papy fans, weren't pushing them as something special.

Tony Rickar

NASCAR Racing 2003 Preview!

by Tony Rickar » Fri, 17 Jan 2003 06:38:01


> GPL with it's awesome physics engine

You're in!

The Good Old Boys Network

David G Fishe

NASCAR Racing 2003 Preview!

by David G Fishe » Fri, 17 Jan 2003 21:29:29



> > GPL with it's awesome physics engine

> You're in!

> The Good Old Boys Network

Thanks. Xena and Gabrielle are on their way over. :-)

David G Fisher

Jason Moy

NASCAR Racing 2003 Preview!

by Jason Moy » Sat, 18 Jan 2003 01:35:52

On Wed, 15 Jan 2003 16:36:42 -0500, "David G Fisher"


>Arcade? I remember they didn't have tire wear, pitting, and weather in a
>certain sim when others did.

Correct.  They had a limited time frame and decided that the vehicle
dynamics were more important than those details.  While certainly
flawed, their modelling of the tires, suspension, brakes, and weight
movement were miles beyond anything released prior to their own
product in 2001 (assuming N4 was released before F-2001).

What sim has windshield dirt buildup?  Anyway, those are great
features to have, but I'd rather have the level of detail and accuracy
in the Papyrus vehicle dynamics models over any of those.

It's an arcade feature.  A simulation does not require accelerated
tire wear or fuel consumption - unless of course the cars being
modelled experience the same effect.

Pretty much yeah.  When I first buy any sim I go through and play a
full season with 100% race lengths, allowing myself only the allotted
practice time to work on setups and driving line.  After that, I
either stop playing because it has no multiplayer support (was re:
ISI) or I go online and duke it out with people.

I'm not saying people shouldn't be able to enjoy the game however they
like, I just don't have the time to run hundreds of practice laps at a
track and actually complete full seasons at 100% race length, which is
my goal with any sim.

I think they're great but yeah, I agree there.  Sun flare is something
I've wanted in a Papy sim for ages, but I'm not going to go on
screaming about how innovative it is.  Dirt on the windshield is
something I've never seen in a sim so you'll have to clue me in.  Hm,
actually DTR2 has it, but it's more of a "put huge blobs of brown on
your visor everytime you get near another car" thing and it certainly
doesn't accumulate dirt from smoke and so on.

The only real addons I care about are refined vehicle dynamics and
another generation of refinements to the tracks.  The graphics
improvements are really just bonus as far as I'm concerned.  The
ability to make FOV adjustments from inside the car (not available any
sim that I'm aware of) is nice, but not something that is going to
sell the game to me.

Anyway, I'm off to play some more GTR.  I wish ISI would hire someone
like Doug Arnao to model the F1 cars and put some more effort into
their track models, because the engine has so much potential in the
right hands.  If they shore up those two areas and work on the
replay/multiplayer I think I'd actually prefer their product to the
Papy sims.

Jason

P.S. Ok, I lied, I'm not playing GTR, I'm fiddling with some arcade
racers on my Xbox.  Shhh, I don't want my *** Simmer(tm) credit
card taken away. =)

P.P.S. Papyrus really needs to look at Tiburion's version of Thunder
2003 for the xbox to get some graphical ideas.  While the track and
car models aren't the same quality as a Papy sim, the effects
absolutely blow them away.  Driving around with the rear of the car
scraping the ground and the remains of your right front tire flapping
against the chassis while your car has huge donut marks and paint
scrapes on it is really a thing to see.  Possibly the standard for
visual damage modelling, at least from anything I've played.  Not to
mention the career mode, which is flawed (the having to please your
sponsor thing is nice for prestige/happiness but they should have to
pay you regardless), but has been something I've always wanted Papy to
implement.

Tony Rickar

NASCAR Racing 2003 Preview!

by Tony Rickar » Sat, 18 Jan 2003 04:55:20


> > > GPL with it's awesome physics engine

> > You're in!

> > The Good Old Boys Network

> Thanks. Xena and Gabrielle are on their way over. :-)

> David G Fisher

Ah! Been hosting another pajama party eh?
Jon

NASCAR Racing 2003 Preview!

by Jon » Sat, 18 Jan 2003 05:11:25

Ya and that was posted by the same troll causing a stir about a premature NR2002. release.
I surprised you cant remember, the post originated from the same server as back then
too.

Don Burnett

NASCAR Racing 2003 Preview!

by Don Burnett » Mon, 20 Jan 2003 02:57:11


> Thanks to our friend Annie at Sierra, we've got a sneak preview of
> Papyrus' upcoming release NASCAR Racing 2003!  Check out the
> Articles/Features section of The Pits, we've got the whole scoop on what
> N2003 will really be, complete with new screenshots, actual driving
> notes, and even a movie!  Enjoy!

> Cheers!

>        ??  Jan Kohl  ??
>>>> computer security consultant :::

>             the pits - http://www.theuspits.com
> castle graphics - http://www.castlegraphics.com

So how long exactly does it take this page to load on cable modem??
:)

--
Don Burnette

Jan Verschuere

NASCAR Racing 2003 Preview!

by Jan Verschuere » Mon, 20 Jan 2003 03:01:41

About 4 seconds.

Jan.
=---

Don Burnett

NASCAR Racing 2003 Preview!

by Don Burnett » Mon, 20 Jan 2003 04:48:02


> "Don Burnette" wrote...
>> <snip>
>> So how long exactly does it take this page to load on
>> cable modem?? :)

> About 4 seconds.

> Jan.
> =---

Hmm, mine never loads, I'll keep trying, thanks.

--
Don Burnette

Goy Larse

NASCAR Racing 2003 Preview!

by Goy Larse » Mon, 20 Jan 2003 07:01:13


> So how long exactly does it take this page to load on cable modem??
> :)

Our friendly hosts at BHM are having quite a bit of difficulties, for
some reasons it seems worse for our overseas friends, while not
lightning fast here on my end, it's not *horribly* slow either, but then
again I only upgraded to DSL a few months ago and still remember how
things were on ISDN :-)

Beers and cheers
(uncle) Goy

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--


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