So you need a talent to distinguish sounds to be able to overtake in
GPL? The thing is in my system, that it's the same sort of sound
coming from the other cars that comes from my car. When it's barely
hearable I dont know if it's my brakes or a distant other car.
For GPL2 I would like to not hear the other cars squeling. I mean, why
make it more difficult than it is in real life? I have outbraked a
real racing car in real life, it's not harder than braking alone,
except for the extra mental pressure :o).
/Christer
> You've hit on one of the biggest challenges mastering GPL...not just the sound
> of tire squeal from braking, but turning and accelerating, when close to
> another car. There are a few clues to what sounds are coming from your car and
> those from a car near you. The difference in intensity of the sound is a
> primary clue, but is more difficult to distinguish the closer the cars get. A
> more subtle difference is what sounds you are able to 'connect' to the
> behavior of your car and you pay attention to, and what sounds you hear are
> not, that you try to ignore. As you are more able to predict the behavior of
> the car with experience, you will be able to focus on sounds from your car,
> like tire squeal which, with visual clues, contributes to the perceived feel
> of the car.
> The development of this feel for the car's dynamic behavior is where your
> at-the-limit control comes from. Same as in driving a real car at it's limits,
> except there you have the seat-of-the-pants feel of the g-forces that is easy
> to distinguish because it's only from your car. The degree to which you master
> this feel for the car is proportional to your talent and experience. It's no
> mystery that the fastest drivers (sim and real) have lots of seat time, in
> addition to basic talent.
> Don't know about watching the speed of the tires to determine braking level.
> One, by the time you see any change in rotation beyond change in road speed,
> you're beyond maximum tire grip for braking. Two, it's much more important to
> be focusing vision on the turn-in and apex points of the turn coming up to say
> nothing of staying aware of the positions of any other cars near you.
> Marty
> > Definitley true Christer, I carefully watch my tires. That's what
> > seperates GPL from all other sims, you can see the tire slow it's rotation
> > in infinite degrees. Same as seeing the car rotate around it's
> > longitudinal axis as you turn in and the weight shifts, it's there.
> > JM - feel the force Luke...
> > > When online and braking for a corner close to another driver I can not
> > > distinguish my tire squeling from the other driver's tire squeling.
> > > This of course makes it very hard for me to outbrake someone. If the
> > > other driver locks up I hear tire squel and easy of my brakes which
> > > are not squeling, thus ending up with a much longer braking distance
> > > when I need a much shorter, and usually ends up in the yellow stuff.
> > > Does everyone have this feature or is it just my system?
> > > /Christer
> > > --
> > > http://home.swipnet.se/~w-41236/ (Read all about the "Global online
> > > racing"-proposal under "For developers". Read it a couple of times,
> > > cause noone has understood it the first time they've read it yet :o)).
--
http://home.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times,
cause noone has understood it the first time they've read it yet :o)).