> >>I just completed removing and deleting this game. What a joke.
> Why is that????
> >>The track looked like brown dirt.
> Dirt?? Hmm.. not on my screen. You need to check the "GAMMA" settings on your
> monitor and video card drivers.
> >>There was stuttering/pausing at several places. This is with
> >>hardware (3DFX) acceleration.
> Hmm. I am running 3dfX. The first time I ran it "paused", after a "relaunch" of
> the game, the pause disappeared.
> >>I did not like how the scenery was being rendered as I drove along.
> >>The track scenery should be STATIC!
> Why?? Go in your car and look around Greg. Everything has it own perspectives to
> your eyes.
> >>Very bad z-buffering.
> Not that bad. Remember, it's just a "demo". The "final" is not even ready. Keep
> an "open mind".
> >>It looked as bad as ICR1 does now. I could not make out where the
> >>curves were. Very poor situational awareness.
> Hmm.. Something does not sound like it to your liking. It's obivious. Have you
> played with the "+ and -" keys???
> >>IMHO ICR2, Nascar2 & GP2 are far superior in graphics.
> Err.. The ICR2 3d version is beautiful. N2 is okay. GP2 is about a year behind
> in graphics.
> >>Yuck the graphics are just wretched. I am used to high quality graphics
> >>like Jetfighter3 and Flying Corps for 3DFX accelerated games.
> Err.. JFIII?? Are you nuts?? It's "pixelated". Try EF2k 2.0. Much better
> graphics.
> BTW, I have JFIII.. so I know what I am talking about..; )
> >Well after playing around with many options in the graphics setup,
> >ect... and attempting to actually complete some clean laps the way I
> >am used to driving a sim, while some may argue that the driving model
> >is actually more realistic, I do not see a future for CPR in my
> >collection for the exact above reasons posted by Greg.
> Let's see is it because it uses "four wheels" instead of "two wheels" in the
> physics????
> Come on, you are shooting down something that is not in the "final" stages.
> Remember N2 demo????
> Very hard to
> >drive IMHO even with the "head thingy" shutoff - under realism...
> I love this feature. Let me ask you this, in real life, when you take a turn,
> does your head stay straight while approaching the apex???
> >Would be well into a turn (well actually in the sand) before I could
> >even react.
> That's because it the "head panning" goes in relation to how much you "turn"
> your wheel. Sounds like you had the steering all the way to lock position.
> Not impressed by the "graphics engine". Although in a way
> >it looks very detailed, somehow it seems very arcade probably due to
> >the rendering method.
> Arcade?? Please explain more on the rendering method. It seems to render the
> same as UBI F1, it just the perspective up above is narrower.. think about it,
> Ron..
> I am also very letdown by the framerate
> >performance. I know my system isn't "topnotch" but my P166MMX, 32meg
> >EDO, Intergraph Intense 3d, Canopus Pure 3d -3dfx... runs just so many
> >titles to my extreme satisfaction such as GLQuake, ICR2, N2,
> >NHL98(well the graphics anyhow ;)),
> Framerate problem?? What is your count?? Marc of SRN says his is around 25fps I
> recall..
> Ubisoft's French F1 demo,
> >JFIII(Now this is my idea of superb graphics & rendering), and the
> >list goes on, that my personal problem with Microsoft's attempt at
> >offering me this PCR is simple.
> Ron, again, JFIII is "pixelated." Compare this flight simulator to EF2k. CPR
> isn't pixelated from what I see.. Well, wait a minute.. I recall the sand
> kicking up.. NO big deal..
> I refuse to spend mega-bucks to
> >upgrade my MB, CPU, ect... or whatever it takes to actually play PCR
> >at an acceptable framerate when so many other titles are still prime
> >for my setup and run so well. I don't understand with the 3dfx and
> >Glide being such a hit and success that this title is stuck in the
> >subpar "Direct 3d" only support environment. Actually I do get a much
> >more acceptable performance from MTM than CPR although that is
> >strictly arcade IMHO.
> Hashing a demo, though the final is not even out. I would wait to see what the
> final will really consist of.
> I am only able to attain around 25 fps average
> >in CPR with Hardware Accel on, and just about all other options turned
> >low or off. That would even be so so but I also experience dips to 20
> >fps and below. Very unacceptable for this type of racing sim.
> Hmm.. This a very graphical intense sim!!
> >I'm actually looking forward to Ubisoft's F1. Now there's a demo that
> >actually gave me a much more refreshing feeling and hope for the final
> >release!
> >Ron L.
> Maybe so, yet, there has'nt been much word on it.
> take care
> Julian Data
cake. Are you on the MS payroll or what? Did someone make you the
official defender of Microsoft. I think they are big enough to handle
defense. Jeez, I can't believe you are talking about the same CPR demo
that I have seen. It's not just the poor D3D graphics engine, the feel
and many other things are all screwed up. There is no way they can fix
all this before the release date. This stuff will take major rewrites to
correct. This may eventually become an okay racing "game", but I don't
think it will ever be a simulation.