- single ship - 42 fps
Thief - dual chip - 70 fps
- single chip - 73 fps
(tested using Fraps)
Both D3D games which use DX6. Obviously I understand the factors which make
up how a game runs are extremely complex, and every game is different, but
this is still pretty strange. Surely the dual-chips should be faster in
every circumstance.
I would guess there is an overhead involved in having the dual-chip setup,
and when a game isn't graphically demanding, this overhead becomes more of a
bottleneck than the actual rendering. So the dual-chip is mainly of
advantage with visually demanding games like Q3.
The only other possibility I can think of is that the dual-chip isn't
working right yet in some circumstances. We already know it doesn't work in
D3D at res's over 1280*1024 yet, and that 3dfx are working on a fix for the
next drivers. Maybe theres a few more problems they haven't found yet.