rec.autos.simulators

V5 problems...

Simon Brow

V5 problems...

by Simon Brow » Sat, 22 Jul 2000 04:00:00

System shock 2 - dual chip - 49 fps
                            -  single ship - 42 fps

Thief                   - dual chip - 70 fps
                            - single chip - 73 fps

(tested using Fraps)
Both D3D games which use DX6.  Obviously I understand the factors which make
up how a game runs are extremely complex, and every game is different, but
this is still pretty strange.  Surely the dual-chips should be faster in
every circumstance.
 I would guess there is an overhead involved in having the dual-chip setup,
and when a game isn't graphically demanding, this overhead becomes more of a
bottleneck than the actual rendering.  So the dual-chip is mainly of
advantage with visually demanding games like Q3.

The only other possibility I can think of is that the dual-chip isn't
working right yet in some circumstances.  We already know it doesn't work in
D3D at res's over 1280*1024 yet, and that 3dfx are working on a fix for the
next drivers.  Maybe theres a few more problems they haven't found yet.

Wishka

V5 problems...

by Wishka » Sat, 22 Jul 2000 04:00:00

That's cause GPL probably thinks you have a Voodoo3 even if the Voodoo3
drivers are gone cause a lot of old programs don't recognize Voodoo5. Try
downloading the latest drivers from www.3dfxgamers.com and also try to turn
FSAA on. If the performance still doesn't change means that the Voodoo5 is
working properly but GPL is the bottle neck. It is not a problem with the
Glide for the Voodoo5 as Glide is the prefered rendering mode for 3dfx cards
and they are the only ones that really work with Glide no matter what u
read. And u really should be using FSAA cause it's the biggest thing since
SVGA in terms of graphics if u ask me.

Proud Voodoo5500 owner


Simon Brow

V5 problems...

by Simon Brow » Sat, 22 Jul 2000 04:00:00

Can you do me a favour and check something for me?  I'm finding that the
"single-chip" mode is actually faster than the "fastest performance" setting
in GPL using Glide.  Obviously this is without FSAA.  I'd like to check
other people also get this result.
Also, there isn't a single file left over from my V3 installation, because
windows (ie the whole windows folder) and GPL have both been entirely
deleted and re-installed after I got the V5.
Also it's definitely still the video card that is the bottle neck, because I
only have to turn the slider bar down to 3/4 to get the full 36 fps.
evente..

V5 problems...

by evente.. » Sat, 22 Jul 2000 04:00:00



I'll have to test some specifics myself, but my initial testing
indicated that D3D was actually *faster* for me than Glide - most
noticably on the Monaco grid test.  Presumably this is due to the Z-
buffer implementation in D3D.
Note some quirks of my setup:
-PIII 733 - V5 on 133FSB
-D3D mirrors adjusted back to low-res - I kind of liked the blurred
mirrors - simulated vibration ;)
-3D wheels on Lotus and Ferrari.
-detail bias at 50% (I think).

I'll try to work up a FPS matrix next week - I'm taking my PC to a
shooter LAN party this weekend and I'm building a win2000 server for
it, so no GPL til Sunday.

Kendt

Sent via Deja.com http://www.deja.com/
Before you buy.

Dave Henri

V5 problems...

by Dave Henri » Sat, 22 Jul 2000 04:00:00


  This jibes with the notes on the 3dfx V5 newsgroup.  With FSAA off the 2
chip function doesn't seem to be working.    It may only be at higher rez's
or just more noticable at higher rez.  With FSAA enabled you should see the
performance of both chips, but with the added load of the fsaa.
dave henrie

Simon Brow

V5 problems...

by Simon Brow » Sat, 22 Jul 2000 04:00:00

Thanks for the replies Dave.  Can I just ask which NG you are refering to,
theres quite a few 3dfx groups, but none that I can see related to the V5
specifically.
Thanks.
Dave Henri

V5 problems...

by Dave Henri » Sun, 23 Jul 2000 04:00:00

  I think I mentioned it in the first reply
try here:
news.3dfx.com  and then choose 3dfx products..in there is a v5 group.
  Also another thread pointed out new drivers for the v5.  I tried them, and
don't see a lot of difference.  GPL still won't allow 2xfsaa in glide, but
most of the hacks like the "level of detail" slider are now included in the
3dfx tools.
dave henrie

Simon Brow

V5 problems...

by Simon Brow » Sun, 23 Jul 2000 04:00:00

Thanks, I found the ng.  New drivers did nothing for me either.
evente..

V5 problems...

by evente.. » Sun, 23 Jul 2000 04:00:00



I think it's only at above 1280x1024 - I was benching my card with
3DMark, and there was a clear difference between single-chip and
fastest performance at 1024x768, no FSAA.

Kendt

Sent via Deja.com http://www.deja.com/
Before you buy.

Simon Brow

V5 problems...

by Simon Brow » Tue, 25 Jul 2000 04:00:00

No, in GPL with Glide (3DMark 2000 presumably uses D3D) even in 640*480
"single-chip" is comfortably quicker than "fastest-performance".
evente..

V5 problems...

by evente.. » Tue, 25 Jul 2000 04:00:00



Interesting - now I'll *have* to get some numbers.
In your experience, is single-chip Glide faster than D3D?  I might pop
back into Glide if single-chip at 1280x1024 can run GPL fast enough.
Note that "fast-enough" on my rig really only applies to the grid and
heavy traffic.  On my own I get 36fps in just about any config except
4xFSAA.
I'll try to work up some numbers tonight.

Sent via Deja.com http://www.deja.com/
Before you buy.

Simon Brow

V5 problems...

by Simon Brow » Tue, 25 Jul 2000 04:00:00

Single chip Glide is faster than D3D in my experience, yes.  Here's my
numbers for comparison-

Glide - 1024*768 - single chip - 28.3 fps
                                 fastest performance - 26.3 fps

          1280*1024 - single chip - 25.7 fps
                                 fastest performance - 24.9 fps

D3D - 1024*768 - single chip - 23.3 fps
                                fastest performance - 23.9 fps

           280*1024 - single chip - 21.7 fps
                                fastest performance - 23.0 fps

"Fastest performance" is faster than "single-chip" in D3D, but the other way
around in Glide.  It's very strange.  These tests are all done sat on the
Monza grid with 19 opponents in front of me with the in-car view, and the
slider bar on full, and all details turned on.  Basically, the most
demanding test imaginable for GPL.  If it's just me, I get 36 fps all the
time.

Kyle Robert

V5 problems...

by Kyle Robert » Tue, 25 Jul 2000 04:00:00

I get the same thing on my system, P3-550, 128 MB, V5 5500. Single Chip mode
is about 2 fps faster than Fastest Performance mode in every resolution and
I also believe that GPL runs about the same as my old V3 or a bit slower.
The V5 performance is not bad in the chase view, but I only race in the
***pit view. And what really sucks is after seeing GPL with FSAA it is hard
to go back to not having it, but the performance with FSAA is not acceptable
to me in the***pit view and it should run faster. This has to be a driver
bug of some type along with 2X FSAA crashing the game.

Kyle


Simon Brow

V5 problems...

by Simon Brow » Wed, 26 Jul 2000 04:00:00

Ok, I'm not using 3d wheels.  I am using full detail in the mirrors.
For D3D I had the mirrors set on low resolution, and I play with the driver
arms on.
Bascially, everything is ticked in the options page and the slider bar was
on full.
Also, again in D3D I had the z-buffer turned on, which as you will know
speeds up the d3d version but creates a few glitches.

I can't help thinking that GPL should be running faster on the V5.  I
certainly expected it to run faster in all cases with both chips, than it
should with just one.  I also expected it to be comfotably faster in GPL
than my old V3 was, but it's the same speed or a litte bit slower.

Simon.


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