rec.autos.simulators

MS Force Feedback Wheel Question

Greg Cisk

MS Force Feedback Wheel Question

by Greg Cisk » Mon, 23 Nov 1998 04:00:00


>As I understand someones kind explanation,
>to work through the standard game port, the
>digital device must pretend to be analog.
>Which is horrendously perverse ;)

Absolutely correct. When I went to calibrate the MS-FF wheel in NR1998
the numbers looked screwed. (625-1058) and were jittering. However
it did work. Does it work flawlessly? Nope. But it does work.

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Greg Cisk

MS Force Feedback Wheel Question

by Greg Cisk » Mon, 23 Nov 1998 04:00:00


>You are the only person on the planet that has this working...

Wrong.

Do not boot into DOS. Run from within a DOS box. Trips has it working
with W95 and I have it working in W98. The wheel already comes with
a profile for N2 which works in NR1998. So you can hit some F keys and
shift gears with the paddles. All in all it does work fine. I am finding I
like the wheel better in NR1998 than in F1RS so I may return it. But
as for working in N2. It does. I ran it for about 1.25 hours a little while
ago. No problem. Also I have it plugged into my Soundcard.

Not quite. There is no magic.

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Trip

MS Force Feedback Wheel Question

by Trip » Mon, 23 Nov 1998 04:00:00



> >You are the only person on the planet that has this working...

> Wrong.

> >I still have to ask _what_ you have done to make the MSFFW work with
> >Nascar Racing 2, a DOS based game, that no one else has had any sucess
> >with?

> Do not boot into DOS. Run from within a DOS box. Trips has it working
> with W95 and I have it working in W98. The wheel already comes with
> a profile for N2 which works in NR1998. So you can hit some F keys and
> shift gears with the paddles. All in all it does work fine. I am finding I
> like the wheel better in NR1998 than in F1RS so I may return it. But
> as for working in N2. It does. I ran it for about 1.25 hours a little while
> ago. No problem. Also I have it plugged into my Soundcard.

> >Do you have some sort of funky Gameport/Sound Card that converts digital
> >to analog?

> Not quite. There is no magic.

 Nothing special in my systems either. Plain  CH Gameport in one, and a
soundcard gameport in the other.

I think the key is to NOT boot to DOS. I don't think any digital devices will
work in pure DOS mode. In a Win95 (or 98) DOS BOX tho, it ought to just work.
It does here.

Trips

Larr

MS Force Feedback Wheel Question

by Larr » Tue, 24 Nov 1998 04:00:00

Yes, yes.  I fully understand what this means...

What I don't understand is:

a.  Why two people here are able to get it to work
b.  Why a whole lot more people _can't_ get it to work
c.  Why the attitudes?

I am happy that you two are able to get it working.  I really am...

However, don't get so damned rightous with those of us that _can't_ get
it to work, or treat us like we're idiots.

Please...

-Larry


> The Wheel is a WIndows 95/98 native device which runs within a W95/98
> DOS box. Do you not understand what this means?

Greg Cisk

MS Force Feedback Wheel Question

by Greg Cisk » Tue, 24 Nov 1998 04:00:00


>Yes, yes.  I fully understand what this means...

>What I don't understand is:

>a.  Why two people here are able to get it to work

"Work" for me is becoming less and less acceptable.

Because after reading the Soundcard comatibility file which
come with the controller, I now understand that DOS support
is very iffy. You cannot even find any info on setting up DOS
games with this wheel.

Because the very first time I tried running the game it worked fine
even though the numbers were jittery. Now I find that the calibration
is a ***shoot.

My apologies, I'll probably be returning this turkey :-)

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Daxe Rexfor

MS Force Feedback Wheel Question

by Daxe Rexfor » Tue, 24 Nov 1998 04:00:00

I don't know if this will clarify or confuse the situation, but I have a MS
Sidewinder 3D Joystick, which is also a digital device.  The paperwork with
it says it functions as a digital device in Windows and as an analog device
in DOS.

I don't have N99 yet, but I do have NAscar 2 (the DOS version), and it works
great running in a full screen dos 'box' from within Win98.  It worked in
Win95 and all of its revisions, too.  It also worked fine with my SB
AWE32PnP, and it still works great with my new SB Live! Value.  If you get
the Joystick or wheel or whatever installed in the Windows control panel
Joystick applet, it will work in any and all Windows environments no matter
if it is digital or analog.  Windows is catching the input and passing it to
the game.  If you want to have it work in reboot dos mode, you have to have
the drivers for whatever you have it plugged into load in the config.sys
and/or dosstart.bat.

I never tried this joystick with my Thrustmaster ACM game card, but
disabling the joystick port on the SB AWE32 so the ACM would be recognized
in device manager allowed my broken piece of ***analog Thrustmaster T2 to
work in DOS, boxed DOS and Native Windows, also.

Hope it helped?

daxe

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Larr

MS Force Feedback Wheel Question

by Larr » Wed, 25 Nov 1998 04:00:00

No sweat :)  I do appreciate you're trying to help :)

-Larry


> My apologies, I'll probably be returning this turkey :-)

Greg Cisk

MS Force Feedback Wheel Question

by Greg Cisk » Wed, 25 Nov 1998 04:00:00

Have you tried calling Sierra or Microsoft??? I called Sierra
yesterday, and I'll be calling MS today. I'll post my results
later today.

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>No sweat :)  I do appreciate you're trying to help :)

>-Larry


>> My apologies, I'll probably be returning this turkey :-)

Larr

MS Force Feedback Wheel Question

by Larr » Wed, 25 Nov 1998 04:00:00

I wish I could remember where (I think it was buried on Sierra or Sierra
Sports Web Site somewhere), but I read a Faq that stated outright that
N2 would not work with Digital Joysticks or Controllers.  It explicitly
noted Nascar Racing 2.

Is it possible that some sound cards have a feature that gets around
this by converting the digital devices signals to analog before passing
them on to the programs?

I use a SoundBlaster 128/PCI.

-Larry


> Have you tried calling Sierra or Microsoft??? I called Sierra
> yesterday, and I'll be calling MS today. I'll post my results
> later today.

Greg Cisk

MS Force Feedback Wheel Question

by Greg Cisk » Wed, 25 Nov 1998 04:00:00


>I wish I could remember where (I think it was buried on Sierra or Sierra
>Sports Web Site somewhere), but I read a Faq that stated outright that
>N2 would not work with Digital Joysticks or Controllers.  It explicitly
>noted Nascar Racing 2.

I believe this is correct.

Frankly I don't know. I do know that in the end I returned the wheel :-)

I have a SB PCI 64 (audioPCI).

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Greg Cisk

MS Force Feedback Wheel Question

by Greg Cisk » Thu, 26 Nov 1998 04:00:00


>I don't know if this will clarify or confuse the situation, but I have a MS
>Sidewinder 3D Joystick, which is also a digital device.  The paperwork with
>it says it functions as a digital device in Windows and as an analog device
>in DOS.

Yes that is the claim.

In that case you can consider yourself lucky. Also for clarification,
when you calibrate joystick #1 in the N2 calib routine, the carat
symbols for both axis are stable? Mine were jittering all over the
place and not stable at all. As far as I can tell this is the main
complaint people are having. I guess if you tell me you are
getting stable joystick readings, I'll be surprised. Or maybe
the MS FF joystick has different electronics than the FF wheel.

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Larr

MS Force Feedback Wheel Question

by Larr » Thu, 26 Nov 1998 04:00:00

Only as far as DirectX (DirectInput) is concerned.  Only games that use
DirectX (DirectInput) work like this.

DOS games get their input in an entirely different manner.

-Larry


> If you get
> the Joystick or wheel or whatever installed in the Windows control panel
> Joystick applet, it will work in any and all Windows environments no matter
> if it is digital or analog.  Windows is catching the input and passing it to
> the game.

Larr

MS Force Feedback Wheel Question

by Larr » Thu, 26 Nov 1998 04:00:00

Thanks for the tips...

I also have an ACM, but we can't use that with the MSFFW.  Microsoft
decided to use the Midi signal lines instead of serial or USB lines for
the Force-Feedback information, and as far as I know (please correct me
if I'm wrong), the ACM does not process Midi signals.

This ain't over yet.  There are still a few mystery folks out there that
say this work, though no one has provided any info as to exactly _how_
it works for them.

Then there's the documentation that says it's impossible.

Quite a pickle, huh?

:)

-Larry


> I never tried this joystick with my Thrustmaster ACM game card, but
> disabling the joystick port on the SB AWE32 so the ACM would be recognized
> in device manager allowed my broken piece of ***analog Thrustmaster T2 to
> work in DOS, boxed DOS and Native Windows, also.

> Hope it helped?

Pat Dotso

MS Force Feedback Wheel Question

by Pat Dotso » Thu, 26 Nov 1998 04:00:00


> Thanks for the tips...

> I also have an ACM, but we can't use that with the MSFFW.  Microsoft
> decided to use the Midi signal lines instead of serial or USB lines for
> the Force-Feedback information, and as far as I know (please correct me
> if I'm wrong), the ACM does not process Midi signals.

> This ain't over yet.  There are still a few mystery folks out there that
> say this work, though no one has provided any info as to exactly _how_
> it works for them.

Someone just posted a few days ago
about a patch cord or adapter that would
allow you to tie the midi output from a
souncard game port into a dedicated gameport
like the ACM.  They said they called MS
technical support directly, and the part
was sent to them.

--
Pat Dotson
IMPACT Motorsports
http://www.impactmotorsports.com/pd.html


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