> I currently own a Voodoo3 3000 (overclocked to 183 mhz) and like every time
> the new graphic cars come around I have that eager to buy one. But this time
> I think it's quite hard.
> IMHO nVidia's product is superior to 3DFX's, but I'm not sure whether it is
> superior in the games I will use it with. First of all I play quite some
> Glide games (especially GPL ofcourse and also Falcon 4.0(and in the future
> GP3 ), the other games I play now and then are mainly D3D. And as far as
> I've understood the Voodoo5 is better at D3D than the Geforce, is that true?
> I don't think much of FSAA, it sure looks good but the frame rate hit is
> just far too big and T&L isn't implemented in those games I play (or will
> play within half a year). So why would I upgrade at all you might think,
> well I can use the extra fill rate quite good especially for the games I
> mentioned earlier.
> Is there anyone who can make things more clear for me, or who's facing the
> same dilemma?
GPL whit voodoo5 5500 and FSAA....
http://www.simhq.com/simhq3/hardware/features/voodoo5/index4.shtml
and no unstable openGL patches... I have already made my next choise...
regards,
geps.
--
Driving
per gli appassionati di Grand Prix Legends
http://www.multiplayer.it/driving
--
Slot
Tweaks & Reviews
www.slottweak.com
But for how long? That's the only thing that bothers me with the NVidia
cards (and only with GPL). They may offer an acceptable solution for GPL,
but that could change rather quickly due to the beta status of the GPL patch
and evolving driver updates. What most concerns me is DX8. If NVidia ships
new drivers that are required for new games and you need older drivers to
play GPL.... well, it can get a bit messy.
Everyone knows that the video card won't make you faster. It's the magical
"perfect" setup that will shave seconds off of your time! :)
--David Cook
(2) GPL maxes out at 36 fps with my V3-2000 (std clock) at 1024 with no cars,
but is only about 25 fps from the back of a full field. *Probably* CPU
limited.
(3) Anandtech says he continues to use first-person-shooters (boo) for
benchmarking citing that many racing and flight sims are more CPU than
graphics limited.
(4) To me, the shots of GPL with FSAA were just not all that much better than
without. Admittedly looking at still shots. Some have claimed the
improvement is more apparent with motion, which I find counter intuitive.
(5) Conclusion, for *me*: It isn't clear that these cards make a big
difference right now. I wouldn't spend $200-600. Seems like that would much
better be spent on a CPU upgrade. When the sims start using some of the new
whiz-bang features, offloading the T/L to the graphics card, etc, maybe worth
a revisit. Then they'll be cheaper and faster. Again, if it doesn't benefit,
markedly, what I play now, why buy now?
Agreed.
Remco
Some of my deciding factors for the Geforce2 vs V5 5500 will probably be:
- Mirrors in GPL with Geforce2
- FSAA with Geforce2 vs V5 in any game
- Prize
If GPL don't get the same performance with Geforce2 as my V3, then V5
it is. Then again, World Sports Cars will support T&L.
A very tough decision. The only comfort is that both cards are some
great piece of engineering, so any choice is really a good one.
--
Olav K. Malmin
remove spam when replying
Not even with your mirrors?
And how do you install GPL on Windows 2000 anyway? Last time I tried, I
was greeted with a 'wininet.dll cannot be copied' error, and the game would
crash on loading. :-(
--
Richard.
"It's been a hard day's night, and I been working like a dog."
--David Cook
> > I have no***pit problems with GPL on my GeForce with Win 2000...
> Not even with your mirrors?
> And how do you install GPL on Windows 2000 anyway? Last time I tried, I
> was greeted with a 'wininet.dll cannot be copied' error, and the game
would
> crash on loading. :-(
> --
> Richard.
> "It's been a hard day's night, and I been working like a dog."
And there are about *2* games on the shelf that use T&L at all, and we may
see a grand total of 5 by the end of the year, depending on how many Quake3
engined games come out. I've yet to see any sims claim any benefit from the
feature, and a mere handful that use 32-bit color for any real advantage.
That was last year's "killer feature" that was to be the death of the
Voodoo3 vs. the TNT2. A year and a few months later, it's still not that
big of a loss by not having it on the V3, IMHO.
The thing is, folks with GeForce cards and a 700-800 Mhz processor are
turning *off* the GeForce's T&L in the one game that really uses it -
Solider Of Fortune - since the CPU can do it faster and they even report it
looks better with the CPU doing the work. With the competition in the CPU
market, I don't see T&L being that big of a feature, especially not for this
generation of cards. And as I stated at the start, almost all sims are CPU
limited, not graphics card limited - so T&L would be of little or no benefit
anyways.
--
Ken's Sig 3.01
"Who is the more foolish? The fool, or the fool who follows him?"
- Obi-Wan Kenobi
volksy(at)yahoo(dot)com
Go #43 and #44!
> > I currently own a Voodoo3 3000 (overclocked to 183 mhz) and like every
> time
> > the new graphic cars come around I have that eager to buy one. But this
> time
> > I think it's quite hard.
> > IMHO nVidia's product is superior to 3DFX's, but I'm not sure whether it
> is
> > superior in the games I will use it with. First of all I play quite some
> > Glide games (especially GPL ofcourse and also Falcon 4.0(and in the
future
> > GP3 ), the other games I play now and then are mainly D3D. And as far as
> > I've understood the Voodoo5 is better at D3D than the Geforce, is that
> true?
> > I don't think much of FSAA, it sure looks good but the frame rate hit is
> > just far too big and T&L isn't implemented in those games I play (or
will
> > play within half a year). So why would I upgrade at all you might think,
> > well I can use the extra fill rate quite good especially for the games I
> > mentioned earlier.
> > Is there anyone who can make things more clear for me, or who's facing
the
> > same dilemma?