<I find it kind of weird that when I watch NHRA on TV they almost rebuild the
top half of the motor between runs.>
First off, they don't "almost" rebuild anything. Between every run the engines
of the higher budgeted teams are completely disassembled and in most cases
completely rebuilt with new bearings, etc.. Depending on the teams finances,
rods, pistons, and cranks are changed every 5 to 10 runs. Doing this has
absolutely no effect on the performance of the vehicle, it's only done to
ensure reliability, and attempt to prevent breakage. About the only part
change between rounds that really makes a difference, is the blower. A freshly
stripped blower will pump a higher volume of air, because the new teflon
strips offer a better seal, which will create more boost......which makes more
power.
Yes, we've built many engines between runs......as described above, but I've
never had my car run quicker because it had new bearings and spark plugs.
You don't tweak a front wing. That will definitely get you in a position you
don't want to be in. As I stated in my first post though, you do adjust the
angle of the rear wing to add or subtract downforce, which from what I have
heard, is incorporated into the NHRA sim.
I also included this in my first post as something that is done....not
routinely, but ballast weight is adjusted on occasion, it's mainly done to add
or subtract weight on the nose of the car to prevent blowovers. I have heard
that this is also incorporated into the game.
Sorry, but unless you are running a nostalgia dragster, or just don't feel like
qualifying, there are no *** gears. Today's fuel cars run direct drive 1to1
high gear boxes, with a 3.20 rear end gear ratio.
I applaud your enthusiasm, and "hell" I'm sure you would probably do well at
it. Save up your sim dollars and buy you a new McKinney or Plueger chassis and
go funny car racing. That's all there is to it. Best of luck!!! :o)
Greg Duffield (for those that feel I was trying to keep anonimity)
TF #473