rec.autos.simulators

WSC Lots of *new* screenshots!!!

Hans

WSC Lots of *new* screenshots!!!

by Hans » Wed, 23 May 2001 07:58:28

Todd Walker heeft geschreven in bericht

The West's don't follow standard procedures.
The plan is/was to create cars and show them
to the carmanufacturers and have them decide
if they want it in or not.
The West's are convinced that their artwork and
eye for detail wil make the carmanufacturers want
their cars in it very cheap or even for free.
And if that wouldn't do the trick they would tell them
if it was left out it would most likely be build by privateers
but than there would not be any guarantee for the quality.

Well, that's how I understood it all.

Hans van Dam

Douglas Elliso

WSC Lots of *new* screenshots!!!

by Douglas Elliso » Wed, 23 May 2001 07:55:12

It usually works like this.

Developer "Can we make you car please"
Manufacturer "*** off"

two weeks later

Developer "We made your car just for fun - look - doesnt it look nice"
Manufacturer "Oo - that is nice - oooo - go on then - shove it in there"

Or something like that

Doug


> Are you saying that they took the time to model cars that they didn't
> even have licenses for yet? I have never written a game so I don't
> know how it works, but that seems a bit odd to me. Please correct me
> if this is standard procedure...

> Todd Walker
> twalker at jam dot rr dot com
> http://www.racesimcentral.net/



> >Hi Dougy :0) The reason why we're only seeing only 6 cars is very simple,
right

> >now these guys have 18 cars built, Tony is working on more... The reason
comes
> >from Licencing issues that are taken care by Empire (it's there work).
Many of
> >them are in discussion or almost in terms of agreements.. Same goes to
other
> >tracks as well.

Tom Pabs

WSC Lots of *new* screenshots!!!

by Tom Pabs » Wed, 23 May 2001 09:34:09

Guys....I was at E3 last year...and this year......and these are my candid
remarks regarding the "speculation" on WSC and Empire and Chris and Tony and
Derek Bell losing a race to me at Brands in a pair of 962's last
week.......in an not-to-be-named hotel room with about 40 "spectators"
jammed into the room:

"No comment!"

Tom Pabst

ymenar

WSC Lots of *new* screenshots!!!

by ymenar » Thu, 24 May 2001 01:42:03


> It usually works like this.

> Developer "Can we make you car please"
> Manufacturer "*** off *unless you pay us 50 000$*"

> two weeks later

> Developer "We made your car just for fun - look - doesnt it look nice"
> Manufacturer "Oo - that is nice - oooo - go on then - shove it in there
*for only 30 000$*"

> Or something like that

Close ;-)   (I made some additions)

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
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Corporation - helping America into the New World...

Dave Henri

WSC Lots of *new* screenshots!!!

by Dave Henri » Thu, 24 May 2001 15:39:41

  N99 had Zero manufacturer licenses...yet after a few days a patch included
the ford, chevy & pontiac logos...and even the dodge for the trucks.
N4/NH didn't have all the licensed drivers yet after a short time, all those
drivers were available on the web.
SCGT was is the worlds greatest online used racecar shopping experience.
With the exception of a very few of the shipped cars, none are licensed.
  My point is...
the Net is more powerful than a roomful of lawyers....
(well I wish that were true )  :>
dave henrie

> you guys dont think the manufacturers and lawyers would be unhappy with a
> game that allowed any old joe to recreate one of their cars?

> i cant see this 'build realistic cars' thing being in the game if its got
> licenses as well.

> pez


> > "John Simmons" > manufacturers?  I'm not.  The lawyers are probably
> > involved, so that

> > > Hopefully, they'll provide us with a method for designing/including
our
> > > own favorite cars, and they won't have to worry about the licensing
> > > issues for cars *we* do.

> >   That is the plan, as far as I know...
> > dave henrie

Dave Pollatse

WSC Lots of *new* screenshots!!!

by Dave Pollatse » Fri, 25 May 2001 13:10:19

Well, at least in the states, it's more like a question of how much the
publisher is willing to pony up for the licenses... plus these contracts
seem to take forever to resolve, so often you don't get final approval until
days before you go Beta... thus you must do speculative development in the
hopes that at least _most_ of your stuff gets licensed.
When we were working on what ended up as Viper Racing, our car modeler made
a ton of different cars, e.g. 288 GTO, 911, Corvette, F50, Diablo, McLaren
F1, etc., but we only ended up with one car marquee to carry the whole
game... hopefully the West brothers will have a more favorable ratio of cars
made to cars shipped than we did, or we'll get World Super-Daewoo Racing!
-Dave P.


> It usually works like this.

> Developer "Can we make you car please"
> Manufacturer "*** off"

> two weeks later

> Developer "We made your car just for fun - look - doesnt it look nice"
> Manufacturer "Oo - that is nice - oooo - go on then - shove it in there"

> Or something like that

> Doug



> > Are you saying that they took the time to model cars that they didn't
> > even have licenses for yet? I have never written a game so I don't
> > know how it works, but that seems a bit odd to me. Please correct me
> > if this is standard procedure...

> > Todd Walker
> > twalker at jam dot rr dot com
> > http://www.racesimcentral.net/



> > >Hi Dougy :0) The reason why we're only seeing only 6 cars is very
simple,
> right

> > >now these guys have 18 cars built, Tony is working on more... The
reason
> comes
> > >from Licencing issues that are taken care by Empire (it's there work).
> Many of
> > >them are in discussion or almost in terms of agreements.. Same goes to
> other
> > >tracks as well.

pHrenZe

WSC Lots of *new* screenshots!!!

by pHrenZe » Fri, 25 May 2001 18:09:17


snip

What a shame :o(
That would have made it even better.

Thomas


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