rec.autos.simulators

GPL: Sense of speed / realism

Michael E. Carve

GPL: Sense of speed / realism

by Michael E. Carve » Sat, 18 Apr 1998 04:00:00


% I'll agree that some more road - and near roadside detail - would be
% nice. Personally I find the sensation of speed fine, but I want to have
% more visual references for braking and, particularly, turn in and apex
% points. IRL there are loads of these for the choosing whilst in the GPL
% demo there are only really the tyre marks which suffice for braking into
% T6 but that's about it. Hopefully there will be more visual references in
% the final version and these will also provide a better sensation of
% speed.

Well at some tracks, there just weren't any visual reference points.  I
don't recall who it was or what track, but I think it was about this
era (was it Spa?).  Anyway one of the great F1 drivers was using an
object in the field as his braking reference, he kept getting faster and
faster laps times, but he eventually braked too late and crashed out.
As it turns out, his reference marker was a cow and it was just moseying
along have lunch....

So Papy, any cows in the sim?

As to the speed issue...  I honestly feel that part of the "lack" of the
sensation of speed is the frame rate of the demo.  The faster the frame
rate (turn off some detail or lower your resolution), the greater the
sensation of speed.  The eye, is fooled by the "stop-action" of the
slower frame rate and is fooled as easily with the "fluid" motion of a
fast frame rate.  Even this being the case, I do feel that just a tad
more attention to the sensation of speed is needed in Papy's sims.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Goy Larse

GPL: Sense of speed / realism

by Goy Larse » Sat, 18 Apr 1998 04:00:00


> How about another angle on this - maybe some of the other sims over state
> the sense of speed? Just a thought....

Good thinking Richard, I too have this lack of speed feeling while
driving GPL (belive me it`s not the framerate :-) so maybe you`re right,
but on the other hand, my sense of speed is not formed only by racing
sims, but by a lot of things in real life as well.

Strangely enough I tend to feel that the prettier the graphics the more
this lack of speed feeling I get, coinsidence ?

Beers and cheers
(uncle) Goy
UncleGoy on TEN

Wolfgang Prei

GPL: Sense of speed / realism

by Wolfgang Prei » Sun, 19 Apr 1998 04:00:00



>> For the record, I find the sensation of speed seriously lacking when
>> playing the GPL demo on my iP166 w/o 3D card. But this may be my PC
>> being too slow. ;)

>  If "w/o" means without as I'm sure it does then rest assured you have
>not played the GPL demo yet :) 10fps maybe?

Maybe 12fps, but that could be wishful thinking... ;)
I had an impression of how beautiful the demo can look and feel when I
played it on my brother's computer. He has a 3Dfx card, the lucky
bastard. I went out to buy one today, but a short glimpse at my bank
account convinced me to wait until the end of the month. :(

--
Wolfgang Preiss       \ E-mail copies of replies to this posting are welcome.

Uni des Saarlands       \ and U.S. law. You have been warned.

Richard Walk

GPL: Sense of speed / realism

by Richard Walk » Sun, 19 Apr 1998 04:00:00


>   I find GPL to be quite ok on this score ie braking markers.

Yep, 'OK, but could do better' on the term report <g>

Assuming you mean the billboard, I'm finding it just a little too early
for me and it is also a little distant from the track to be ideal. Plenty
good enough for the Lotus at least but could be very much improved for
the Brabham where you can brake a *lot* later.

But it would be nice to have a more definite marker. That way you can
visualise your way around the track that much better. When depending on
revs for instance you need to completely change your approach depending
what car you're in.

Cheers,
Richard

Michael E. Carve

GPL: Sense of speed / realism

by Michael E. Carve » Sun, 19 Apr 1998 04:00:00


<snip>
% But it would be nice to have a more definite marker. That way you can
% visualise your way around the track that much better. When depending on
% revs for instance you need to completely change your approach depending
% what car you're in.

From what I've read and remember seeing, this is the way it was.  There
wheren't a whole lot of markers for the braking and turning references.
Each driver had to "create" his own.  I think this may be a case of
Papyrus simulating too much of the real world again!?

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Richard Walk

GPL: Sense of speed / realism

by Richard Walk » Sun, 19 Apr 1998 04:00:00

On Sat, 18 Apr 1998 14:10:36 GMT, "Michael E. Carver"


>From what I've read and remember seeing, this is the way it was.  There
>wheren't a whole lot of markers for the braking and turning references.
>Each driver had to "create" his own.  I think this may be a case of
>Papyrus simulating too much of the real world again!?

There would have been enough - even if they had to rely on clumps of
grass or similar ;-)

Watkins Glen back in '67 was a rather rough and unfinished place with the
grass near the track pretty broken up. The GPL version in comparison is
like a maiden aunt's sitting room <g>

Cheers,
Richard

Bruc

GPL: Sense of speed / realism

by Bruc » Sun, 19 Apr 1998 04:00:00

At first I thought that the lack of "proper" distance markers would cause a
problem in judgement.
Having run the demo now for a week, no problem at all.
It's *exactly* as per real life.....we use other trackside objects as cues.
At the 'Glen it didn't take very long to associate braking cues with
advertising sign locations or similar.

Now, I don't miss the '300', '200' etc marks at all.
--
Regards,
----
Bruce.



> On Sat, 18 Apr 1998 14:10:36 GMT, "Michael E. Carver"

> >From what I've read and remember seeing, this is the way it was.  There
> >wheren't a whole lot of markers for the braking and turning references.
> >Each driver had to "create" his own.  I think this may be a case of
> >Papyrus simulating too much of the real world again!?

> There would have been enough - even if they had to rely on clumps of
> grass or similar ;-)

> Watkins Glen back in '67 was a rather rough and unfinished place with the
> grass near the track pretty broken up. The GPL version in comparison is
> like a maiden aunt's sitting room <g>

> Cheers,
> Richard

Richard Walk

GPL: Sense of speed / realism

by Richard Walk » Mon, 20 Apr 1998 04:00:00


Just in case there's any confusion - this is *NOT* what I am asking for!

All I want is to be able to identify specific track and nearside track
details with the *exact* points I want to use for braking, turning in and
making my apexes. This may be a difference in track surface, a prominent
clump of grass by the track side or anything similar that isn't going to
move during the race!

The GPL demo does not provide the same level of detail that is available
for this in real life. It is no worse in this respect than any other sim,
but the increased realism of GPL's driving model requires equally
improved visual references <g>

Cheers,
Richard

Ronald Stoe

GPL: Sense of speed / realism

by Ronald Stoe » Mon, 20 Apr 1998 04:00:00



> >Now, I don't miss the '300', '200' etc marks at all.

> Just in case there's any confusion - this is *NOT* what I am asking for!

> All I want is to be able to identify specific track and nearside track
> details with the *exact* points I want to use for braking, turning in and
> making my apexes. This may be a difference in track surface, a prominent
> clump of grass by the track side or anything similar that isn't going to
> move during the race!

I just use the darker tarmaque (sp?) before turns to start braking, and
it works okay for me.

l8er
ronny

--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>

          |\      _,,,---,,_        I want to die like my Grandfather,
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Bruce Kennewel

GPL: Sense of speed / realism

by Bruce Kennewel » Tue, 21 Apr 1998 04:00:00



----------

Simple.
Get the utility that allows you to unpack and modify the graphics in the
sim.  Add your own little markers at the appropriate locations.  Repack the
modified files.
--
Regards,

Bruce.

Richard Walk

GPL: Sense of speed / realism

by Richard Walk » Tue, 21 Apr 1998 04:00:00



Hehe. But that would be cheating <g>

(see numerous debates over on ten.games.simulations.nascar!)

Cheers,
Richard

Bruce Kennewel

GPL: Sense of speed / realism

by Bruce Kennewel » Wed, 22 Apr 1998 04:00:00


>Hehe. But that would be cheating <g>

>(see numerous debates over on ten.games.simulations.nascar!)

Well, you asked for a solution.

Regards,

Bruce.

ymenar

GPL: Sense of speed / realism

by ymenar » Thu, 23 Apr 1998 04:00:00

Bruce Kennewell wrote

I just don't like the fact about this. Since it's now soo easy to modify
your track.dat file, I don't see the point of online racing at GPL.  Sure I
my let my track "***".  But some people won't, making an obvious imm***
advantage IMHO.

The NROS has strick rules, and safety measure against this form of theoric
cheating, but TCP/IP will _maybe_ not have.  But with the client/server
architecture I can't really don't know about the safety measures of GPL's
multiplayer racing.

You know, you first start with making your own braking mark. After it's the
acceleration marks. And the turning rate marks after. And finally..... You
create robot-drivers.

Lol I think I summarized Robert Huggins's evolution ;-)

Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)

Official Mentally retarded guy of r.a.s.
Member of the r.a.s. Ego-maniac club
Excuse me for my English (I'm French speaking)
Excuse me for being provocative (I'm dumb speaking)

--"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

Richard Walk

GPL: Sense of speed / realism

by Richard Walk » Thu, 23 Apr 1998 04:00:00


The simple solution is to race against people you already know and trust.
I realise that 'trust' is probably considered a dirty word these days but
I am very happy to know that there are a significant bunch of good
drivers out there who I do trust and would be happy to race against
knowing that they would never do anything against the spirit of being
fair.

LOL!

Cheers,
Richard


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