% I'll agree that some more road - and near roadside detail - would be
% nice. Personally I find the sensation of speed fine, but I want to have
% more visual references for braking and, particularly, turn in and apex
% points. IRL there are loads of these for the choosing whilst in the GPL
% demo there are only really the tyre marks which suffice for braking into
% T6 but that's about it. Hopefully there will be more visual references in
% the final version and these will also provide a better sensation of
% speed.
Well at some tracks, there just weren't any visual reference points. I
don't recall who it was or what track, but I think it was about this
era (was it Spa?). Anyway one of the great F1 drivers was using an
object in the field as his braking reference, he kept getting faster and
faster laps times, but he eventually braked too late and crashed out.
As it turns out, his reference marker was a cow and it was just moseying
along have lunch....
So Papy, any cows in the sim?
As to the speed issue... I honestly feel that part of the "lack" of the
sensation of speed is the frame rate of the demo. The faster the frame
rate (turn off some detail or lower your resolution), the greater the
sensation of speed. The eye, is fooled by the "stop-action" of the
slower frame rate and is fooled as easily with the "fluid" motion of a
fast frame rate. Even this being the case, I do feel that just a tad
more attention to the sensation of speed is needed in Papy's sims.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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