> > No, not at any point. gpl's physics may not be perfect, but the RT cars
> > promise much but ultimately leave me disappointed. I'd really like to
like
> > RT, I've had it since it was released, but It just doesn't cut it in the
> > realism & feedback departments.
> > Looks really pretty though ;-)
> > Malc.
> The force feedback is great. It's alot better than Rally Masters or
> Rallisport Challenge.
I've never tried either of those games, but I simply find the steering
uncommunicative and the 'rumblepad' feedback simply vibrates my desk and
completely masks any sensation of the level of grip. I notice there is a
patch to reduce this, I haven't tried it yet though. Basically I'm faster
with the FF off, which somewhat defeats the object of buying a ff
controller. The ff in gpl, NR2002 & LFS are not only tuneable, but they
accurately communicate messages to me in a very realistic and useful manner.
The RT cars feel like they aren't actually connected with the road surface
in any reasonably controllable way. Also, if I hit a tree or something, the
car just stops dead, apparantly having lost all momentum in one single
moment. I don't find that realistic in the slightest, and it suggests to me
that a relatively poor physics engine has been 'fixed' with specific rules
to make it half-way decent rather than letting the physics take care of all
of the cars' interaction with the environment.
CMR2 isn't particularly realistic, and I agree that RT is better than that,
but where CMR2 is alot of fun, I find RT rather annoying, frankly. Tonight,
spurred on by this thread, I tried the '99 Subaru and a few of the other
(standard) cars with the latest physics patch 1.11 at the 'ring. The track
looks great, as do the cars, but the controllability of the cars felt
woefully inadequate, and I feel that JoWood would have been better off
making it a good arcade racer like CMR2 than the poor sim that it tries to
be.
Very true, the cars that gpl models were hard to drive in real life too, and
gpl is very challenging to drive. I find the cars in gpl easier to control
than even the Cortina in RT simply because I can work out what the car it
telling me about it's attitude and level of grip, even without FF. RT feels
like driving a car with balloons for tyres, the feedback is so vague.
Have you tried running the XR GT (the second slowest car) in LFS at the
Blackwood rallycross track? It's about as close a comparison as I can make
to some of the less powerful RT cars, but it's FF doesn't rattle my teeth
out, and the car is much more easy to place on the track. Sure, the cars are
less direct than in gpl, but I would expect them to be given the type of
car. The FXO (Astra Coupe type car) is a fairly heavy, powerful FWD car, and
feels remarkably similar to my own fairly heavy, powerful FWD car. I've
owned several Minis in the past, and I can assure you they feel nothing like
the RT minis, but not too far from the XF GTi in LFS. I've never driven
anything even similar to one of the cars in gpl, but the cars are still
predictable and controllable, and even though they are hard to control, they
make driving a challenge. RT makes it a chore.
All of the above is my personal opinion, I fully accept that other's opinion
may differ, but this isn't:
There's no way RT's physics are closer to reality than gpl, lfs, NR2002, or
F12k2. Trust me on this.
Hope that answers your questions.
Malc.