rec.autos.simulators

A good word for ICR2

David Clift

A good word for ICR2

by David Clift » Sat, 27 Jul 1996 04:00:00

Dear All,

I just felt I needed to write in after noticing the ump***th article
slating Indycar II and it's many flaws/how it's not worth the CD it's
printed on/blahblahblah.  I have recently rediscovered it - it's a ***y
good game and you can't deny me that fact.  I have all the racing sims
(except GP2 which cold very well be the greatest of them all, who knows -
I don't) but Indycar2 is by far the most enjoyable *to me* of the whole
lot.  I know Nascar's a good romp, but ICR2 has the speediest graphical
engine I've seen (compared to its previous competitors - I can't compare
it to GP2 for reasons of ignorance).  If you don't know a good,
rounded, fun game when you see it then... I don't know.  Just don't start
swearing on this nws group to the likes of Ed Martin/Adam/et al.  

To the aformentioned company reps:  I enjoy reading your responses on this
site, like many other unspokens, I'm sure.  Much appreciated.

By the way, my vote goes to r.a.s.nascar/F1/Indy also.  

'Til we meet again (don't know where, don't know when)

David

JEB

A good word for ICR2

by JEB » Sat, 27 Jul 1996 04:00:00


> Dear All,

> I just felt I needed to write in after noticing the ump***th article
> slating Indycar II and it's many flaws/how it's not worth the CD it's
> printed on/blahblahblah.  I have recently rediscovered it - it's a ***y
> good game and you can't deny me that fact.  I have all the racing sims
> (except GP2 which cold very well be the greatest of them all, who knows -
> I don't) but Indycar2 is by far the most enjoyable *to me* of the whole
> lot.  I know Nascar's a good romp, but ICR2 has the speediest graphical
> engine I've seen (compared to its previous competitors - I can't compare
> it to GP2 for reasons of ignorance).  If you don't know a good,
> rounded, fun game when you see it then... I don't know.  Just don't start
> swearing on this nws group to the likes of Ed Martin/Adam/et al.

> To the aformentioned company reps:  I enjoy reading your responses on this
> site, like many other unspokens, I'm sure.  Much appreciated.

> By the way, my vote goes to r.a.s.nascar/F1/Indy also.

> 'Til we meet again (don't know where, don't know when)

> David

I agree with your view on this. I too love ICR2. My favorite cars are
the Indycars, my favorite tracks are the F1 courses, so I have a split
on that matter. My only problem with ICR2, and why I now prefer GP2, is
that ICR2 cars are too hard to keep on the track. I have simply never
believed that an Indycar was that hard to keep on the track, and I'm
referring to road courses. On ovals, I think ICR2 is awesome. On the
road courses, it is unrealistic.
You would/will find that GP2 'simulates' the action of road course
racing much better, it is a shame that we can not have Indycars that
run like the GP2 cars, only with the Indycar POWER...that would be
the best racing sim period.

JEB

Michael E. Carv

A good word for ICR2

by Michael E. Carv » Sat, 27 Jul 1996 04:00:00

: I agree with your view on this. I too love ICR2. My favorite cars are
: the Indycars, my favorite tracks are the F1 courses, so I have a split
: on that matter. My only problem with ICR2, and why I now prefer GP2, is
: that ICR2 cars are too hard to keep on the track. I have simply never
: believed that an Indycar was that hard to keep on the track, and I'm
: referring to road courses. On ovals, I think ICR2 is awesome. On the
: road courses, it is unrealistic.
: You would/will find that GP2 'simulates' the action of road course
: racing much better, it is a shame that we can not have Indycars that
: run like the GP2 cars, only with the Indycar POWER...that would be
: the best racing sim period.

I don't know.  If driving a real Indycar was that easy, you would see me
this Sunday on TV.  I think Papyrus' approach to their sims are
completely different to Geoff's.  Papyrus seems to be attempting to
model the real thing and Geoff seems to be modelling the real thing
also.  However, Geoff's approach seems to be to simulate F1 so as to
make it feel like one is handling a car.  I think the physics of actual
driving model are extremely "toned" down.

For example.  Taking the default setup for Monza, one shouldn't be able
to just make a hard right on the final turn while applying the gas and
still "stick" as well as the GP2 car does.  I find that totally
unrealistic.  But, then I could be wrong (it's happened once before
;-)) since I haven't driven a real F1 or Indy car.

Don't get me wrong GP2 is great, I just think that Geoff's approach is
to make a more "playable" sim.  In the process I think some of the
"reality" is arcadish.
--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

JEB

A good word for ICR2

by JEB » Sat, 27 Jul 1996 04:00:00



> : I agree with your view on this. I too love ICR2. My favorite cars are
> : the Indycars, my favorite tracks are the F1 courses, so I have a split
> : on that matter. My only problem with ICR2, and why I now prefer GP2, is
> : that ICR2 cars are too hard to keep on the track. I have simply never
> : believed that an Indycar was that hard to keep on the track, and I'm
> : referring to road courses. On ovals, I think ICR2 is awesome. On the
> : road courses, it is unrealistic.
> : You would/will find that GP2 'simulates' the action of road course
> : racing much better, it is a shame that we can not have Indycars that
> : run like the GP2 cars, only with the Indycar POWER...that would be
> : the best racing sim period.

> I don't know.  If driving a real Indycar was that easy, you would see me
> this Sunday on TV.  I think Papyrus' approach to their sims are
> completely different to Geoff's.  Papyrus seems to be attempting to
> model the real thing and Geoff seems to be modelling the real thing
> also.  However, Geoff's approach seems to be to simulate F1 so as to
> make it feel like one is handling a car.  I think the physics of actual
> driving model are extremely "toned" down.

> For example.  Taking the default setup for Monza, one shouldn't be able
> to just make a hard right on the final turn while applying the gas and
> still "stick" as well as the GP2 car does.  I find that totally
> unrealistic.  But, then I could be wrong (it's happened once before
> ;-)) since I haven't driven a real F1 or Indy car.

> Don't get me wrong GP2 is great, I just think that Geoff's approach is
> to make a more "playable" sim.  In the process I think some of the
> "reality" is arcadish.
> --
> **************************** Michael E. Carver *************************
>      Upside out, or inside down...False alarm the only game in town.

> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

On the basis of that argument I would say that
ICR2 is as unrealistic to the "realistic" side as
GP2 is unrealistic to the "unrealistic" side.
However, the enjoyment factor for GP2 is much greater.
ICR2 is simply not any fun on road courses, in my view.
I LOVE IT ON OVALS....LOVE IT....phew...had to get that
in. And I ADMIRE the realism, but I do not believe that
an IndyCar is that hard to hold on corners on road
courses. I've had the opportunity to drive a high
performance sports car in excess of 160 mph on canyon
type "road course" curves and I did not see that kind
of handling, referring to ICR2. It was, to be truthful,
more like the smooth transition that GP2 gives you into
a curve, much more. Keeping the car at the proper speed,
that is the speed that keeps you on the road.
Great sims, both. ICR2 for ovals...GP2 for the road.

JEB in Vegas

st

A good word for ICR2

by st » Sat, 27 Jul 1996 04:00:00



>  >Forget GP2...it's not a realistic racing sim...it leans heavily toward
>  >the arcade side of the scales...they are all so rapped-up in the
>  >graphics,they don't see it...so ignore the raving revues...

> I'm not so sure about this. Have you played GP2 with all the driver aid's
> turned off?  The car is extremely difficult to control.  If you aren't locking
> up the brakes, you'll be applying to much throttle on corner exit and
> spinning.  I love it!  Wouldn't want it any other way.

> It's just that some people would prefer to see GP2 as a game, and with auto
> everything turned on (especially steering assistance) it is definitely
> arcadish.  The beauty of this is that you get a great game as well as an
> awesome simulator.

> BTW, I'm running the graphics in VGA on GP2 whereas I use SVGA on ICR2, so I
> don't think it's the graphics that are blowing me away.

>  >Papyrus,without anything else to compare,went out and designed a very
>  >true to life racing sim(all things considered),with "feel" and
>  >"feedback",that no-one else has come close to...
>  >Microprose with GP2,responded with a graphically superb ARCADE game!
>  >And that's fine...except that they are promoting it as a simulation...

> I don't think you're giving GP2 a fair shake here.  If you haven't yet, please
> turn off steering assistance and the other arcade mode features and take your
> F1 car out for another spin.

>  >ICR2 is still the Benchmark for all future SIMULATIONS..if it was'nt for
>  >the Papyrus crew,we'd all be ignorantly playing the latest microprose
>  >ARCADE game,thinking we were "really racing just like the big guys do",
>  >without any clue as to what a true racing sim is like...

> ICR2 has probably captured more of my leisure time then any other program.  I
> absolutely love throwing my IndyCar around street courses.  It had a steep
> learning curve, but now, I really feel like I accomplish something when I run
> fast laps at the road and street courses.  In fact, my two favorite tracks in
> ICR2 are Portland and Detroit.  To me, the Portland implementation is
> *brilliant*.

> BTW, GP2 also has a yellow flag bug.  I mean you aren't supposed to pass under
> a local yellow are you?  My understanding is you wait until you see a green
> flag waved at you before you are allowed to overtake.  Wish someone would
> inform the AI cars of that fact.

>  >PS I appreciated the tone of your Post...as I'm sure,so did Ed Martin
>  >and the Papayrus crew...

>  >rgs
>  >John.

> Clark Archer    Speed Tribe
> IVGA #3920      1996 Lola Honda Firestone

   nsacar\icr2 are alot realistic in the drivingand damage. Steve Tanner
Clark Arch

A good word for ICR2

by Clark Arch » Sat, 27 Jul 1996 04:00:00

 >Forget GP2...it's not a realistic racing sim...it leans heavily toward
 >the arcade side of the scales...they are all so rapped-up in the
 >graphics,they don't see it...so ignore the raving revues...

I'm not so sure about this. Have you played GP2 with all the driver aid's
turned off?  The car is extremely difficult to control.  If you aren't locking
up the brakes, you'll be applying to much throttle on corner exit and
spinning.  I love it!  Wouldn't want it any other way.

It's just that some people would prefer to see GP2 as a game, and with auto
everything turned on (especially steering assistance) it is definitely
arcadish.  The beauty of this is that you get a great game as well as an
awesome simulator.

BTW, I'm running the graphics in VGA on GP2 whereas I use SVGA on ICR2, so I
don't think it's the graphics that are blowing me away.

 >Papyrus,without anything else to compare,went out and designed a very
 >true to life racing sim(all things considered),with "feel" and
 >"feedback",that no-one else has come close to...
 >Microprose with GP2,responded with a graphically superb ARCADE game!
 >And that's fine...except that they are promoting it as a simulation...

I don't think you're giving GP2 a fair shake here.  If you haven't yet, please
turn off steering assistance and the other arcade mode features and take your
F1 car out for another spin.  

 >ICR2 is still the Benchmark for all future SIMULATIONS..if it was'nt for
 >the Papyrus crew,we'd all be ignorantly playing the latest microprose
 >ARCADE game,thinking we were "really racing just like the big guys do",
 >without any clue as to what a true racing sim is like...

ICR2 has probably captured more of my leisure time then any other program.  I
absolutely love throwing my IndyCar around street courses.  It had a steep
learning curve, but now, I really feel like I accomplish something when I run
fast laps at the road and street courses.  In fact, my two favorite tracks in
ICR2 are Portland and Detroit.  To me, the Portland implementation is
*brilliant*.

BTW, GP2 also has a yellow flag bug.  I mean you aren't supposed to pass under
a local yellow are you?  My understanding is you wait until you see a green
flag waved at you before you are allowed to overtake.  Wish someone would
inform the AI cars of that fact.

 >PS I appreciated the tone of your Post...as I'm sure,so did Ed Martin
 >and the Papayrus crew...
 >
 >rgs
 >John.

Clark Archer    Speed Tribe
IVGA #3920      1996 Lola Honda Firestone

John Marti

A good word for ICR2

by John Marti » Sat, 27 Jul 1996 04:00:00


> Dear All,

> I just felt I needed to write in after noticing the ump***th article
> slating Indycar II and it's many flaws/how it's not worth the CD it's
> printed on/blahblahblah.  I have recently rediscovered it - it's a ***y
> good game and you can't deny me that fact.  I have all the racing sims
> (except GP2 which cold very well be the greatest of them all, who knows -
> I don't) but Indycar2 is by far the most enjoyable *to me* of the whole
> lot.  I know Nascar's a good romp, but ICR2 has the speediest graphical
> engine I've seen (compared to its previous competitors - I can't compare
> it to GP2 for reasons of ignorance).  If you don't know a good,
> rounded, fun game when you see it then... I don't know.  Just don't start
> swearing on this nws group to the likes of Ed Martin/Adam/et al.

> To the aformentioned company reps:  I enjoy reading your responses on this
> site, like many other unspokens, I'm sure.  Much appreciated.

> By the way, my vote goes to r.a.s.nascar/F1/Indy also.

> 'Til we meet again (don't know where, don't know when)

> David

You're absolutely right,David...All the moaners and groaners out
there,have NO IDEA,just how lucky they are having ICR2...but then,I'm
sure,they'd be complaining that the 1 million dollars they just won in a
raffel,did'nt come with a nice wallet!

Forget GP2...it's not a realistic racing sim...it leans heavily toward
the arcade side of the scales...they are all so rapped-up in the
graphics,they don't see it...so ignore the raving revues...

Papyrus,without anything else to compare,went out and designed a very
true to life racing sim(all things considered),with "feel" and
"feedback",that no-one else has come close to...
Microprose with GP2,responded with a graphically superb ARCADE game!
And that's fine...except that they are promoting it as a simulation...

ICR2 is still the Benchmark for all future SIMULATIONS..if it was'nt for
the Papyrus crew,we'd all be ignorantly playing the latest microprose
ARCADE game,thinking we were "really racing just like the big guys do",
without any clue as to what a true racing sim is like...

PS I appreciated the tone of your Post...as I'm sure,so did Ed Martin
and the Papayrus crew...

rgs
John.

Michael E. Carv

A good word for ICR2

by Michael E. Carv » Sun, 28 Jul 1996 04:00:00

: On the basis of that argument I would say that
: ICR2 is as unrealistic to the "realistic" side as
: GP2 is unrealistic to the "unrealistic" side.
: However, the enjoyment factor for GP2 is much greater.
: ICR2 is simply not any fun on road courses, in my view.
: I LOVE IT ON OVALS....LOVE IT....phew...had to get that
: in. And I ADMIRE the realism, but I do not believe that
: an IndyCar is that hard to hold on corners on road
: courses. I've had the opportunity to drive a high
: performance sports car in excess of 160 mph on canyon
: type "road course" curves and I did not see that kind
: of handling, referring to ICR2. It was, to be truthful,
: more like the smooth transition that GP2 gives you into
: a curve, much more. Keeping the car at the proper speed,
: that is the speed that keeps you on the road.
: Great sims, both. ICR2 for ovals...GP2 for the road.

No arguement from me on the above, just a question.  Are you basing
ICR2's road course performance on the 1.02 version which corrected some
weight/shift-traction errors in the original?  I think the patched
version has a much more realistic road course feel now.
: JEB in Vegas

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Selom Ofo

A good word for ICR2

by Selom Ofo » Sun, 28 Jul 1996 04:00:00


you're right on that one. 1.02 does the job of correcting most of the
problems I had with 1.00. It sticks ground longer that 1.00 . reading
along the thread I've seen some posts on how indycar2 is great on ovals. I
hate ovals. I almost never run them. street courses Australia, Elkhart,
Loudon(sp), portland, detroit and vancour are my favorite. I love hearing
the engine rev, and that mad dash into the tight corners at the end of the
straight aways. the worst course is cleveland. absolutely unplayable if
you have braking assistance on since it slows you down even when there's
no corner in front of you. best course is Australia ( tight chiganes<sp> )
but Portland is turning out to be a real quick one... if I get that tricky
double curve figured out.

Jo

A good word for ICR2

by Jo » Sun, 28 Jul 1996 04:00:00

<...>

Good point, I do the same.  OTOH, i'm finding that VGA on GP2 is
*Better* than VGA in ICR2- I know that sounds strange, but I get the
feeling that doing the SVGA isn't the slowest part for ICR2- maybe the
AI is. So I tend to use the SVGA in ICR2 because it adds enough
(without losing much speed) to make everything engaging. Maybe UNIVBE
is making the difference.

Put it another way- even the old ICR runs better in VGA (for me) than
ICR2 runs in VGA, but ICR2 runs SVGA well enough (while a little
slower than either) to use it, so it makes for a great improvement
over ICR.

I love the fact that they are so different. Makes it great for those
of us who get bored easy. I also think that Geoff had to (as a
programmer working in the field) look closely at what ICR2 was doing-
I like to think that ICR2 helped Geoff know what he did and did not
want for GP2, and set certain benchmarks for him to meet. Imagine if
he could have access to the code for ICR2. Better yet, imagine if
Crammond did an IndyCar sim... Seeing how Sierra is apparently done
with the Indycar series; it would be interesting if Crammond started a
new one.

GP2 is a hell of a lot easier to drive, for me. ICR2 is like taking a
ride on ice, I never really feel completely stable. Which one is more
real? My subjective opinion: I think GP2 is easier to drive than a
real F1, and I think in some ways ICR2 is harder to drive than a real
indycar. Both of those statements don't take in to account the real
athletic aspects of both racing- exhaustion and G forces and, well,
adrenal fear... but in terms of pure visual driving- no feedback from
steering wheel and no G-force feedback, ICR2 ends up being a very
difficult sim. I really wish ICR2 had engine braking designed in to
it- that is probably my favorite part of GP2- carefully modulating my
speed without having to stab on the brake all the time. Also, GP2 has
a real advantage with it's realistic wheel-spin and brake-lock
simulation- ICR2 has always had a bit of a problem with the brake in
particular being essentially lock-free.

But so far I still like the AI in ICR2 better. It is deadly, it
doesn't give an inch, but once you know it's quirks, you can really
imagine there's an intelligence opposite you.  Maybe GP2's will grow
on me, but so far, I feel they are kind of dull. And they do punt you
quite a lot- any of you get shoved out in to the marbles by an AI guy,
only to get black-flagged for trying to take a shortcut?! That's
always a kicker.

GP2 really takes an awful lot in to account- I had a car spitting a
cloud of oil in front of me for a whole lap today. Was amazing. GP2 is
amazing.

I feel sure ICR2 set a kind of standard.

Detroit!?! Wow, you must really be a hard-core ICR2er! Great! My fav
is Long Beach.

It would be wonderfull if ICR2 didn't have those damn Jersey barriers;
kerbs are absolutely amazing in GP2. I guess that was the next step in
the eacing sim evolution.

<...>

'John' Joao Sil

A good word for ICR2

by 'John' Joao Sil » Mon, 29 Jul 1996 04:00:00



John, did you actually give GP2 a decent chance before you came to these
conclusions?

I felt just like you say for about the first 2 hours of playing GP2,
pretty graphics and sounds but not all that realistic. Then I turned down
the graphics, turned off all the driving aids and started messing with the
car setups.

I think all the default car setups are equivalent to the EASY setups that
came with ICR2, to actually compete in GP2 you will have to tune the
setups and in effect make the car a lot more nervous and realistic
handling. You will have to drop wing, lose downforce and extend the gear
ratios out, then you will see that the game really becomes a challenge.

By then you will be able to keep up and even sometimes pass the oponents,
here is where the game really shines, the oponents have some great AI,
they will fake you out in the turns, make you defend your line etc.

All this time you will be struggling to keep the car from spinning in the
turns and chicanes, without all the downforce, this happens very easily.

I still feel that the damage model is not as realistic as I would like, it
is the one thing that feels arcadish, but hopefully the damage model can
be fixed in a patch. Something along the lines of ICR2's damage choices
would make it alot better.

I am also a longtime fan of ICR2 and Papyrus, and own all their games
since Indy 500, but I think if you don't give GP2 a chance you will be
missing out on a terrific racing experience.

Cheers.

--John
--
-------------------
  John (Joao) Silva
  http://weber.u.washington.edu/~jsilva
  Seattle, Washington USA.

MNesevit

A good word for ICR2

by MNesevit » Mon, 29 Jul 1996 04:00:00

I agree with the tone thing !! Nice debate guys !! Like to see/hear  more
of it.

'John' Joao Sil

A good word for ICR2

by 'John' Joao Sil » Mon, 29 Jul 1996 04:00:00



I think the problem is that GP2 shipped with some very slow and  
downforce-heavy default setups, unlike ICR2 which gave you some easy
setups but also some ACE setups too.

If you modify your Monza setup in order to be able to keep up with
the higher level oponents you will have to give up lots of wing and
downforce to achieve decent straightaway speeds, once you do this, you
will see just how great the driving model is, no longer can you turn the
wheel and pour on the gas, unless you want to end up facing the wrong way
in a cloud of smoke <G>. This of course is with no
steering/traction/opposite-lock aids on.

I think people will judge this sim too early with the default setups, much
like when a person first starts it with all the driving aids on and says,
hey this is too easy, once all that stuff is turned off though, you really
see the realism shine.

When I first got GP2, I spent the first 2 hours saying, well it's nice,
but not living up to all the hype, just an improved GP1 with pretty
graphics and sound, however once I tuned down the graphics and turned off
the driving aids and spent some time driving I began to appreciate just
how nice the driving model feels. I really encourage people to go ahead
and modify the setups, drop the car down a few mm, add packers, loose some
wing, and you will see just what a handfull these cars are. Of course with
some decent practice you will also be amazed at just what a terrific
driving experience GP2 gives.

You will soon find yourself shouting with joy in a puddle of sweat as you
shave .200 of a second off your record lap time, wondering how you managed
to hold the gas pedal down while on the curbs in turn 5.

Then again maybe I am just getting a bit too e***d and you will all tell
me I am wrong <G>.

Cheers.

--John
--
-------------------
  John (Joao) Silva
  http://www.racesimcentral.net/~jsilva
  Seattle, Washington USA.

Patrick Harbor

A good word for ICR2

by Patrick Harbor » Tue, 06 Aug 1996 04:00:00

I agree with both of you, I have one problem however. Why do you slagg off
the other product to promote the one you favour, this is just not
constructive.


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