> : I agree with your view on this. I too love ICR2. My favorite cars are
> : the Indycars, my favorite tracks are the F1 courses, so I have a split
> : on that matter. My only problem with ICR2, and why I now prefer GP2, is
> : that ICR2 cars are too hard to keep on the track. I have simply never
> : believed that an Indycar was that hard to keep on the track, and I'm
> : referring to road courses. On ovals, I think ICR2 is awesome. On the
> : road courses, it is unrealistic.
> : You would/will find that GP2 'simulates' the action of road course
> : racing much better, it is a shame that we can not have Indycars that
> : run like the GP2 cars, only with the Indycar POWER...that would be
> : the best racing sim period.
> I don't know. If driving a real Indycar was that easy, you would see me
> this Sunday on TV. I think Papyrus' approach to their sims are
> completely different to Geoff's. Papyrus seems to be attempting to
> model the real thing and Geoff seems to be modelling the real thing
> also. However, Geoff's approach seems to be to simulate F1 so as to
> make it feel like one is handling a car. I think the physics of actual
> driving model are extremely "toned" down.
> For example. Taking the default setup for Monza, one shouldn't be able
> to just make a hard right on the final turn while applying the gas and
> still "stick" as well as the GP2 car does. I find that totally
> unrealistic. But, then I could be wrong (it's happened once before
> ;-)) since I haven't driven a real F1 or Indy car.
> Don't get me wrong GP2 is great, I just think that Geoff's approach is
> to make a more "playable" sim. In the process I think some of the
> "reality" is arcadish.
> --
> **************************** Michael E. Carver *************************
> Upside out, or inside down...False alarm the only game in town.
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
On the basis of that argument I would say that
ICR2 is as unrealistic to the "realistic" side as
GP2 is unrealistic to the "unrealistic" side.
However, the enjoyment factor for GP2 is much greater.
ICR2 is simply not any fun on road courses, in my view.
I LOVE IT ON OVALS....LOVE IT....phew...had to get that
in. And I ADMIRE the realism, but I do not believe that
an IndyCar is that hard to hold on corners on road
courses. I've had the opportunity to drive a high
performance sports car in excess of 160 mph on canyon
type "road course" curves and I did not see that kind
of handling, referring to ICR2. It was, to be truthful,
more like the smooth transition that GP2 gives you into
a curve, much more. Keeping the car at the proper speed,
that is the speed that keeps you on the road.
Great sims, both. ICR2 for ovals...GP2 for the road.
JEB in Vegas