rec.autos.simulators

My complaint about NASCAR 3 (Long)

Thad Failo

My complaint about NASCAR 3 (Long)

by Thad Failo » Tue, 21 Sep 1999 04:00:00

This is one that I don't get, and that is the need for the ability to not
qualify for a race!  Maybe in a Championship Season.  But, then again, I
didn't buy the game to be told that you couldn't play it because you just
weren't fast enough.  It's my game, I get as many provisionals as I want. I
get told enough in REAL life, that I am not good enought already, I don't
need my game telling me that too.  What am I going to do....  Well I guess I
didn't make that race, I guess I'll have to wait until next weekend to play.
If you put that option in the race, then you need to put the other side of
it too and limit how much you can actually play the game.  None of this
practicing for a week and super fine tuning your setup.  Then doing the
actual race.  Last year (I Think), NASCAR.COM was putting in the number of
laps they ran in practice.  Most number of laps where from 5 to 15 laps per
session.  Happy Hour was anywhere from 10 - a full tank of gas.  Try
limiting your play time to that and run 100% races. After that, you may have
some merit to having the ability to miss a race in the game.  My
head-to-head races where that way.  We both agreed to limit our practices to
a hour on the track that we ran that week.  The night we raced, we qualified
first then practiced for about a 1/2 hour.  Talk about some good races.
Because our setups weren't perfect, it opened the door for a lot of
different possiblities.  Gave you that extra time to think about where you
where starting.  We just did that same format for a 100% Bristol race.  All
I can say is WOW.

A better place for it, would be in Online play.  Seems most hosts have had
good luck with 20 drivers.  Let 30 or so join the race, but limit the field
to 20 after qualifying. Now that would be something! Not to beable to make
an online race because I wasn't fast enough. Give me something to shoot for.
You can even do that without a patch.  Just a lot of cooperation.  Which
SOMETIMES is hard to come by online. The last 10 or so drivers would just
disconnect.

 For offline play, different qualifying settings would be nice.  You could
still have the standard (for N1, N2, N99) 1 day qualifying, to handle race
weekends like this last race a Loudon. Then add a 2 day qualifying to be
just like actual NASCAR,  a points standing starting order,  and a
qualifying race (with an option to reverse the order).

Thad


robswindell

My complaint about NASCAR 3 (Long)

by robswindell » Wed, 22 Sep 1999 04:00:00

Heh, I think you forgot the <Perfect World></Perfect World> tags :)


> This is one that I don't get, and that is the need for the ability to not
> qualify for a race!  Maybe in a Championship Season.  But, then again, I
> didn't buy the game to be told that you couldn't play it because you just
> weren't fast enough.  It's my game, I get as many provisionals as I want. I
> get told enough in REAL life, that I am not good enought already, I don't
> need my game telling me that too.  What am I going to do....  Well I guess I
> didn't make that race, I guess I'll have to wait until next weekend to play.
> If you put that option in the race, then you need to put the other side of
> it too and limit how much you can actually play the game.  None of this
> practicing for a week and super fine tuning your setup.  Then doing the
> actual race.  Last year (I Think), NASCAR.COM was putting in the number of
> laps they ran in practice.  Most number of laps where from 5 to 15 laps per
> session.  Happy Hour was anywhere from 10 - a full tank of gas.  Try
> limiting your play time to that and run 100% races. After that, you may have
> some merit to having the ability to miss a race in the game.  My
> head-to-head races where that way.  We both agreed to limit our practices to
> a hour on the track that we ran that week.  The night we raced, we qualified
> first then practiced for about a 1/2 hour.  Talk about some good races.
> Because our setups weren't perfect, it opened the door for a lot of
> different possiblities.  Gave you that extra time to think about where you
> where starting.  We just did that same format for a 100% Bristol race.  All
> I can say is WOW.

> A better place for it, would be in Online play.  Seems most hosts have had
> good luck with 20 drivers.  Let 30 or so join the race, but limit the field
> to 20 after qualifying. Now that would be something! Not to beable to make
> an online race because I wasn't fast enough. Give me something to shoot for.
> You can even do that without a patch.  Just a lot of cooperation.  Which
> SOMETIMES is hard to come by online. The last 10 or so drivers would just
> disconnect.

>  For offline play, different qualifying settings would be nice.  You could
> still have the standard (for N1, N2, N99) 1 day qualifying, to handle race
> weekends like this last race a Loudon. Then add a 2 day qualifying to be
> just like actual NASCAR,  a points standing starting order,  and a
> qualifying race (with an option to reverse the order).

> Thad



> > Since some people on here are complaining about stupid things... here's my
> 2
> > cents.

> > I was driving around Darlington the other day.. and something started to
> > happen to my car.. the engine, transmission, something.  Well... my
> > spotter/crew chief told me that will do it for today.  I refused to give
> > up.. I went into the pits and tried to go behind to wall to have them
> repair
> > it.. just so I can get out there on the track and finish the race... but
> > when I went to turn in behind the wall... BOOM!!! I hit the pit wall.  I
> > tried again.. and by goly I hit the pit wall again.  I decided to drive
> > along pit lane to find another entrance to the garages.. nothing.  I drove
> > across the track thinking I could go out into the infield from there.
> > nothing.
> > Then I realized... I'm trapped in this track.. there is no way to get out
> of
> > it.  Either I go around in circles or I stop playing the game... no other
> > options.  I didn't know what to do.. I pulled off to the side, backed my
> car
> > up backwards, and sat back and watch the race... then suddenly.. out of
> > nowhere, my car starts to move.  I checked to make sure my foot wasn't on
> > the gas.. no.. not on the wheel too.  Here goes my cars, all by itself
> down
> > the straight, into turn 3, then turn 4, then finally, somehow, it gets
> > pushed from the passenger side directly parallel to my pit crew.  I
> couldn't
> > believe it.. my car moves effortlessly sideways.
> > And I turned off the game and thought... wow.. that was so real!!!!!!

--
Rob Swindells
3rd equal in Goldline Bearings FFord Championship (29 Points);
ONE point behind Championship Leader (as of round 5 of 6)
"If you're a great driver, you will get through. It's not harder than any time
before." ~Martin Brundle
"Winning, that you can't know, 'fighting' ...that I know..." ~Jacques Villeneuve
pre'96
Don Hanco

My complaint about NASCAR 3 (Long)

by Don Hanco » Sat, 25 Sep 1999 04:00:00



        That could be covered by lowering the AI till you were at
least in the top 43.  That was you could always qualify if you're the
type that's worried about it (I know _I_ am!! hehe).  If you're trying
to challenge yourself, UP the AI till you're NOT in the top 43 and
work for it!

        The important thing being, don't forget: you're NOT STUCK WITH
THE DEFAULT AI SETTINGS.  They can be lowered quite a bit and raised,
too.

Gunner

Mark McCue

My complaint about NASCAR 3 (Long)

by Mark McCue » Sat, 25 Sep 1999 04:00:00

Also remember that you can tweak the AI strengths in the Track.Txt.  I just
set it to 100% in the sim and tweak each track as I run it to where the AI
is just out of my reach.   'RELS'

--
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Speed Is Good Only When Wisdom Leads The Way
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Mark McCuen/#35 Hooters Monte Carlo/HAL Series
                   www.hooters-racing.com

Don Hanco

My complaint about NASCAR 3 (Long)

by Don Hanco » Tue, 28 Sep 1999 04:00:00



        EXCELLENT point, Mark!  See, people: you're not stuck with
what Papy thinks it should be.

Gunner


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