> WRT GTR complaints. Online - probably justified. Offline - the fact
> is that no sim has modeled bumps anywhere near this well, so it feels
> strange compared to the unrealistically smooth sims everyone's used to.
> Watch an incar of LeMans - looks _exactly_ like GTR. The cars are
> dancing around like crazy. Yeah, it's tough to drive. But my times
> keep improving as I do it better, the skills involved are realistic
> ones, and I always know what I'm doing wrong. I can't say the same
> about GPL, as good as it is.
I'm not a NASCAR fan, and my first proper foray into Papy's NASCAR sims
was NR2002. One of my first TV races, I remember thinking just how
bumpy the track was-the cars were all over the place, and I've
experienced just how awful American suspension is (sorry guys, but it's
true-I hired a Mercedes Vito 8-seater last weekend with air suspension,
rocked and rolled all over the place as you'd expect, and it was still
better than anything American I've driven on the suspension side of
things :( ). Anyway, I remember Papy making a big deal of modelling
bumps in NR2003, but no, it's still smooth-as. GTR is good. Also,
porpoising is natural in racing cars, due to their extremely light
weight and very stiff suspension settings. You just don't get that in
overdamped cup cars, but you should still get the bumps in a sim like
NR2003-plus the 2CV rebounds :)
That one's ***... the thing I like about RBR is you first get in and
it understeers everywhere. And I mean *everywhere*. You have to learn
how to left-foot brake to even get around most of the corners. In
fact, it's pretty realistic in that regard. The first time I got a
proper pendulum going, I couldn't get the grin off my face!
That is a fantastic way to sum it up. I'm just not made for NASCAR, or
it's not made for me, or whatever, but I respect the skills involved.
Everything that racing means to me seems at odds to what is involved in
NASCAR, but it obviously appeals to a lot of people and I respect that.
GPL is great, but the tyre model is damn awful. The thing that puts me
off most is the GPL 'bounce'-when you're sliding and one end moves a
bit, then with the increased AoA, the other end returns, and you end up
yawing laterally a few degrees left and right through the turns. It
reminds me of an F-16 deep stall, where it just settles and you have to
follow the yaw moments with your controls until you can get it out of
the other end. Everything else about that sim is great though, I'd
love to see the source leaked so we could fix it up-it worked so well
for Falcon 4.0...