I've spent about the last year or so actually driving GPL, and have a couple
of brief comments I'd like to put forward.
It would be niave to think GPL was perfect or void of faults. As somebody
who worked reasonably closely with Papyrus in the early stages as well as
the latter, I don't mind telling you that of course it can be improved, but
as far as I can see it is certainly ahead of its competition in most aspects
of its design. Some of the physics, for example, aren't quite right -
collisions for example can often produce dubious results, but what you have
to try to understand is the scope of what has been attempted in GPL. None
of the GPL physics are canned (pre-calculated). What happens when your car
crashes is the result of real-time assessments of every aspect of the car
model. If you do a 360, or go vertical, or whatever, that's the result of
some pretty darn nifty impact calculations. I guess the thing is, GPL isn't
perfect, but show me something better and I'll be impressed.
I think it would be hard, just like real racing in in the rain is. I don't
know how much experience you have wet weather racing, but it's certainly a
challenge, and straight away will separate the men from the boys in terms of
racing ability. Racing in the rain is a great equipment leveller and you
soon see the differences between those who can drive constantly on the edge
of adhesion and those who "perceive" the adhesion to be at a lesser speed.
I don't for one moment think driving GPL in the rain would be impossible -
you would just have to learn to drive slower. :)
I didn't see those comments.
The thing is, if you recognise the positive and negative aspects of a
particular sim, you can feed that back into your other projects. Of course,
your opinion is by nature always subjective.
Mike.