>Well I play with damage on mostly, but turn it off when learning a enw
>track. Smoking the AI in the ovals is just no fun and this evens it all
>out.
Yup, when you know that touching anything is likely to damage your car
and***up your race it sure brings the adrenalin factor into play.
Another note is that while a lot of the AI critics claim that when
they hit you they just plow you aside, its also fair to note that when
you turn on damage this problem disappears because they get the ***
knocked out of 'em too!
Many people believe that even after the patch the control is not
precise.
The problem is, as I see it, that a lot of people are trying to fix
all their handling/steering problems with the control sliders rather
than the setups. The fact is, the setups are just screwed under Build
90 (the patch). The taking away of rear-end grip just messed up the
setups so bad that you can hardly apply throttle without spinning the
car, and so when you're trying to turn a corner or add throttle the
car just breaks into oversteer. I usually turn up the null zone one
click, and set both speed-sensitive and non-linear at between 40-60%
and then work on the setup. After the setup is stabilized, I might
touch the control sliders again.
Look out! Incoming! Seriously, there are people here who attack your
intelligence if you have the wherewithall to actually like this sim.
(and yes, its a sim, flaws and all). I'm having a lot of fun with
it, too. I am, however, very frustrated at the following problems
with this title:
1) No full course cautions, particularly on ovals.
2) Overkill on removing rear-end grip at high speeds
3) Setups not re-calibrated for balance with the new grip level
4) Deliberately sabotaged track accuracy (done to prevent shortcutting
chicanes since no black flags or underbody damage model done etc)
5) No tire temperatures
6) No plank wear indicators.
7) Slow AI on ovals
8) Missing telemetry items.
9) Brake pedal travel problems.
That oughtta do it for the big ones :) In spite of these nagging
problems, there's still quite a lot of fun to be had in racing the AI
cars or online opponents, and once the grip (or lack thereof) is dealt
with in the garage and on the track, its every bit as fun as ICR2 was.
Randy
Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.racesimcentral.net/