: At the risk of being flamed and told to *** off to an *.advocacy group...
O.k. Let's change the subject, before the others will get cozmic
halluzinations and other *** syndroms.. ;-)
So, the "last words":
: Should they develop games for the Cray Y/MP? Plenty of power there. Or
: SGI Unix boxes - great graphics hardware. Of course not, there's a very,
: very small market for games there, but the principle's the same.
Well, why not? If the porting is easy and inexpensive, like in Falcon's
case, that would give the games producers at least some interesting image
advantages. When everybody acts the same, like they do today, nobody
raises their heads from the crowd above others. Business isn't just
money, after all.
: I agree that comparisons to a Vic-20 are not helpful, but even the
: Falcon is pretty wimpy compared to a decent PC (even a reltively
: low-spec 486SX/25, and not really with any more raw CPU horsepower
: than a 386DX/22). It doesn't matter how much custom hardware it's
: got, it still can't hope to match my P90 (but I sincerely hope
: MPS don't make a P90 a "requirement" for v2!). The Amiga A500
: struggled to run the original and neither it nor the ST can hope
: to run the next generation game, which narrows the markets yet
: more (in the Atari's case, to almost nothing).
Well, I don't fully agree on that.. The DSP is a curious thing; it can do
things with 3D graphics that ordinary processors can't do very well.
Also, hardware scrolling and things like that, may save much precious CPU
time. Falcon is capable of real-time morphing (Apex Media software),
which takes lots of muscles. I agree, however, on that ST and A500 are
yesterday's computers.
One thing programmers argue a lot about, is this: PC games tend to be
very slow compared with the hardware they're used with. The program
developement seems to happen today with such hurry, that there isn't time
to optimize the code, or use neat tricks. If you look at F1GP for A500
and ST, it's a miracle that the game runs even that fast on a 7.16 or 8
MHz 16 bit machine. Still, these versions use no Blitter co-processor,
nor any other hardware tricks either. Geoff Crammond just has done some
guru-class programming with assembler. Elite 2 Frontier is another
example of very good 68000 programming. Then there are those games that
use Amiga's and ST's hardware more extensively. Skillful use of hardware
and assembler often makes it possible to port an "impossible" game to
smaller machines. It just takes more effort and time - and unfortunately
neither is available for systems that sell relatively poorly.
: On a side note; I hope that in the next couple of years we'll start to
: see the *** use of CPU time in these types of games move from
: running the graphics to running the AI. That means machines with a
: lot of raw grunt like Pentium-based PCs will really start to blow
: consoles away.
I agree on that. Still, conseles like new 64-bit beasts, seem to have
enough MIPS to match a Pentium.
: You may buy any computer you like... but don't expect anyone else to
: write software for it unless _you_ are prepared to pay for it. Sheer
: number of PC owners makes it good sense for games companies to develop
: for the PC, something which is no longer true for any other machine
: outside of the console market.
Well, nobody said the world's perfect..!
: I don't like it any more than you do, but that's the way it is. I will
: not post again on this thread since it's way off topic, but if anyone
: wants to discuss it via e-mail feel free. Flames always welcome,
: change given! :-)
Although this subject irritates some people (mostly those who think with
their asses instead of brain ;-), I find this pretty interesting. Your
opinions make sense, so there's no need to flame more (disappointed?).
: Oh yeah, for the record I have a P90, a 386DX/33, two STs (one an
: STe), an Amiga 500, a Vic-20, and a Psion 3a. And I love 'em all.
For my record:
An Atari Falcon-030/420 with Direct-to-disk 16 bit sound processing and
real-time effects using Digital Signal Processor. And a lowsy 386DX20
laptop I'm using right now, sigh.. ;-(
Cheers,
TH