rec.autos.simulators

MicroProse Formula One Grand Prix/World Circuit - weekly reminde

Dave Gym

MicroProse Formula One Grand Prix/World Circuit - weekly reminde

by Dave Gym » Tue, 28 Mar 1995 17:48:42

MicroProse F1GP/WC FAQ

Version 1.02beta2, 26 March 1995

This notice is posted every Monday to rec.autos.simulators,
comp.sys.ibm.pc.games.misc, and rec.autos.sport.f1 (where it is slightly
off-topic, but questions about this game seem to crop up at least once a
week so I figured it was worth pointing out).

On the first Monday of every month I post a series of articles
concerning MicroProse Formula One Grand Prix (a.k.a. World Circuit),
consisting of the articles listed under the Contents section below. The
articles are also available on the World Wide Web (hence the rather odd
format; this article doubles as the WWW title page) as
http://www.racesimcentral.net/(if you're in a
position to read that version I suggest you do so because it looks much
better than this text version!), and via FTP at didnt.doit.wisc.edu in
the directory /PublicFiles/Racing/F1GP/.

1.   Contents

  * info.html General Information
  * qna.html Questions And Answers
  * tracks.html Track Guides
  * driving.html Driving Guide

2.   Still to be added

Being considered is a Technical FAQ for all the file formats that we
know about. DG: I know some of the save file formats, but don't know how
the checksums are generated; a description would be very much
appreciated. Others have figured out some of the track layout files, and
even claim to have changed the shape of tracks; information on either
subject is gratefully recieved.

The track guide needs to be totally revamped, including the proper names
of all the corners, and descriptions written by the faster drivers of
how to do a good job at each circuit. I've made a start but so far only
Montreal is done; contributions in a similar style are greatly
appreciated.

If anyone has a richtext (RTF) or perhaps HTML to plain ASCII convertor
for DOS or Windows that actually works, I'd love to lay my hands on it.
I've tried HTMLCON and it was crap; I also tried compiling RTF2TEXT with
DJGPP but gave up. Help!

3.   Acknowledgments

Thanks to all of the following who have helped in the creation of these
documents (whether they know it or not!), including:







    WWW home







    wonderful analysis of the game's behaviour

    appreciated
  * The many PC Hall Of Famers who helped provide more raw data for
    analysis for occupancy and frame rate characteristics

    Bell), who put the thing together in the first place



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