But not to the degree that NASCAR Racing has been. Or F1 sims for that matter.
Then again, F1 requires a lot of money just in the bribes, er, licensing, just
to produce. If memory serves, part of the reason Papyrus didn't try for IC3 was
that ICR2 didn't sell quite as well as ICR1. The amount of money that CART was
asking for was made it difficult to make ICR3 an success as well (given the
sales that ICR2 did vs. ICR1).
With the split between CART/IRL sales projections went downward. At that point,
why do it?
From the perspective of a gamer, yeah, it sucked. From the software company's
perspective, doing it would have been a questionable decision.
> > Larry, they (Papyrus) did modern CART sims. Only problem they had was not
> > enough (I'm not going to say 'many' because I have both of their Indycar
> > releases) people would buy them to be a 'commercial' success.
> Uh? IndyCar Racing 1 and 2 sold immensly high numbers of copies, and are
> both commercial success. Around 500 000 copies sold in total according to
> some old press release.
> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.ymenard.com/
> -- People think it must be fun to be a genius, but they don't realise how
> hard it is to put up with all the idiots in the world.