Interesting, Mark -
Since you only mention GPL and N4, something comes to mind. Those two sims
use in-game controller calibration, whereas most do not, only allowing
tweaks to the directinput values (ala NH). You might play around with
sequence; set DXTweak values , recalibrate in-game, then drive, or;
recalibrate in-game, set DXTweak values , then drive without recalibrating
again in-game.
Do the raw values reported in DXTweak from the MSFF pedals still move at the
extremes of travel?
Hmmmm......
Steve B.
> Thanks Steve
> I had a closer look at DXTweak last night and my MSFF is not using
about
> the last 1/8 of travel on either pedal or wheel, no amount of playing with
> DXTweak made any difference, these discrepancy's show up in both GPL and
N4.
> Anyone else out there with an MSFF notice similar.
> If I can't find a solution to this I'm considering putting something
behind
> the pedals to restrict there travel to what they actually use
> although this would be a bit of a shame.
> Mark
> P.S. I hope my spell checkers up to this post.
> > Hi Mark,
> > There's really not much to it; DXTweak reports the values from your
> > controller on the left side of its interface. Look at the raw values in
> the
> > directinput section as you move your controller through its full range
of
> > motion for each axis. Then set the calibration min/max values for those
> > axes on the right side to match. Presto; full use of your controller's
> > travel. If you want to get tricky, you can also set the end values to
> make
> > your controller more/less sensitive. With steering, for example,
setting
> > the calibration end values higher than the raw values will make it less
> > sensitive. This trick made the ridiculously twitchy steering in the
Rally
> > Championship demo work fine. And doing the opposite makes the steering
> very
> > sensitive for motorbike sims like SBK or GP500. Playing with the end
> > numbers, you can match the wheel tilt to bike tilt almost exactly.
> > Very handy little tool, DXTweak; much quicker than hex-editing the
values
> > used to be. Thanks to the Wingmanteam guys for handing it over!
> > Cheers,
> > Steve B.