rec.autos.simulators

Connecting 3rd party pedal sets to the LWFF...

Mark Aisthorp

Connecting 3rd party pedal sets to the LWFF...

by Mark Aisthorp » Fri, 04 May 2001 03:40:32

Thanks Steve
   I had a closer look at DXTweak last night and my MSFF is not using about
the last 1/8 of travel on either pedal or wheel, no amount of playing with
DXTweak made any difference, these discrepancy's show up in both GPL and N4.

Anyone else out there with an MSFF notice similar.

If I can't find a solution to this I'm considering putting something behind
the pedals to restrict there travel to what they actually use
although this would be a bit of a shame.

Mark

P.S. I hope my spell checkers up to this post.


Dave Henri

Connecting 3rd party pedal sets to the LWFF...

by Dave Henri » Fri, 04 May 2001 09:10:12

  You should only have to do that when you calibrate.  I have a fairly thin
paperback book that I place under the gas pedal of my lwff and then I
calibrate.  I remove it for actual racing.  Noticable difference in speed.
dave henrie

> Thanks Steve
>    I had a closer look at DXTweak last night and my MSFF is not using
about
> the last 1/8 of travel on either pedal or wheel, no amount of playing with
> DXTweak made any difference, these discrepancy's show up in both GPL and
N4.

> Anyone else out there with an MSFF notice similar.

> If I can't find a solution to this I'm considering putting something
behind
> the pedals to restrict there travel to what they actually use
> although this would be a bit of a shame.

> Mark

> P.S. I hope my spell checkers up to this post.



> > Hi Mark,

> > There's really not much to it; DXTweak reports the values from your
> > controller on the left side of its interface.  Look at the raw values in
> the
> > directinput section as you move your controller through its full range
of
> > motion for each axis.  Then set the calibration min/max values for those
> > axes on the right side to match.  Presto; full use of your controller's
> > travel.  If you want to get tricky, you can also set the end values to
> make
> > your controller more/less sensitive.  With steering, for example,
setting
> > the calibration end values higher than the raw values will make it less
> > sensitive.  This trick made the ridiculously twitchy steering in the
Rally
> > Championship demo work fine.  And doing the opposite makes the steering
> very
> > sensitive for motorbike sims like SBK or GP500.  Playing with the end
> > numbers, you can match the wheel tilt to bike tilt almost exactly.

> > Very handy little tool, DXTweak; much quicker than hex-editing the
values
> > used to be.  Thanks to the Wingmanteam guys for handing it over!

> > Cheers,

> > Steve B.

Tony Whitle

Connecting 3rd party pedal sets to the LWFF...

by Tony Whitle » Fri, 04 May 2001 17:44:06


No, it's much more embarrassing than that, I got my Jan's and Jens' mixed
up. I was talking about JensSchumi's LogiCorner
http://www.racesimcentral.net/
information on where and how to apply the wrench - I obviously have a few
screws loose myself!

My most humble apologies to both Jan and Jens.

I will pay more attention in future.
I will pay more attention in future.
I will pay more attention in future.
I will pay more attention in future.
I will pay more attention in future.
I will pay more attention in future.
...

--
Tony Whitley
GPLRank +7.83
"On some laps I'd get as many as fif*** corners really right, but Moss, he
gets them all right on every lap" - Von Trips after the 1961 German Grand
Prix.

Steve Blankenshi

Connecting 3rd party pedal sets to the LWFF...

by Steve Blankenshi » Fri, 04 May 2001 21:25:20

Interesting, Mark -

Since you only mention GPL and N4, something comes to mind.  Those two sims
use in-game controller calibration, whereas most do not, only allowing
tweaks to the directinput values (ala NH).  You might play around with
sequence; set DXTweak values , recalibrate in-game, then drive, or;
recalibrate in-game, set DXTweak values , then drive without recalibrating
again in-game.

Do the raw values reported in DXTweak from the MSFF pedals still move at the
extremes of travel?

Hmmmm......

Steve B.


> Thanks Steve
>    I had a closer look at DXTweak last night and my MSFF is not using
about
> the last 1/8 of travel on either pedal or wheel, no amount of playing with
> DXTweak made any difference, these discrepancy's show up in both GPL and
N4.

> Anyone else out there with an MSFF notice similar.

> If I can't find a solution to this I'm considering putting something
behind
> the pedals to restrict there travel to what they actually use
> although this would be a bit of a shame.

> Mark

> P.S. I hope my spell checkers up to this post.



> > Hi Mark,

> > There's really not much to it; DXTweak reports the values from your
> > controller on the left side of its interface.  Look at the raw values in
> the
> > directinput section as you move your controller through its full range
of
> > motion for each axis.  Then set the calibration min/max values for those
> > axes on the right side to match.  Presto; full use of your controller's
> > travel.  If you want to get tricky, you can also set the end values to
> make
> > your controller more/less sensitive.  With steering, for example,
setting
> > the calibration end values higher than the raw values will make it less
> > sensitive.  This trick made the ridiculously twitchy steering in the
Rally
> > Championship demo work fine.  And doing the opposite makes the steering
> very
> > sensitive for motorbike sims like SBK or GP500.  Playing with the end
> > numbers, you can match the wheel tilt to bike tilt almost exactly.

> > Very handy little tool, DXTweak; much quicker than hex-editing the
values
> > used to be.  Thanks to the Wingmanteam guys for handing it over!

> > Cheers,

> > Steve B.

Mark Aisthorp

Connecting 3rd party pedal sets to the LWFF...

by Mark Aisthorp » Sat, 05 May 2001 05:20:47

Hi Steve

   As for only mentioning GPL and N4, well what other Sims are there ? <G>.

No the raw values in DXTweak are not being reported at the ends of pedal
travel, I've been doing a bit of testing with my multimeter and the pots
don't use the full range of rotation, they only use about the centre quarter
of rotation the rest is blank, the problem is the pedals have more travel
than the pots have usable range. I've got an old set of pedals from when a
spring broke in mine and Microsoft sent me a new set FOC, so I'm going to
carry one of the old pots about with me and try and find some suitable
replacements, the only problem is they've got no markings on them at all.

Mark


> Interesting, Mark -

> Since you only mention GPL and N4, something comes to mind.  Those two
sims
> use in-game controller calibration, whereas most do not, only allowing
> tweaks to the directinput values (ala NH).  You might play around with
> sequence; set DXTweak values , recalibrate in-game, then drive, or;
> recalibrate in-game, set DXTweak values , then drive without recalibrating
> again in-game.

> Do the raw values reported in DXTweak from the MSFF pedals still move at
the
> extremes of travel?

> Hmmmm......

> Steve B.



> > Thanks Steve
> >    I had a closer look at DXTweak last night and my MSFF is not using
> about
> > the last 1/8 of travel on either pedal or wheel, no amount of playing
with
> > DXTweak made any difference, these discrepancy's show up in both GPL and
> N4.

> > Anyone else out there with an MSFF notice similar.

> > If I can't find a solution to this I'm considering putting something
> behind
> > the pedals to restrict there travel to what they actually use
> > although this would be a bit of a shame.

> > Mark


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