rec.autos.simulators

Grand Prix 3 - the weather man says its raining.

Ian

Grand Prix 3 - the weather man says its raining.

by Ian » Sat, 04 Mar 2000 04:00:00

R.A.S.

Something just occurred to me as I was watching ***net here in the UK with
the GP3 preview around Monaco.

Haven't seen any real discussion (I may have missed it - if so.....er
burp!!) of how Crammond is going to handle the weather effects.

One of my favourite first experiences in simming was when I bought F1GP for
my Atari ST and I think it was at San Marino when I first took part in a
"wet" race.

Flippin heck.

Got to admit at first I thought my telly had thrown a wobbly and tried to
turn up the colour and contrast...!!....nitwit.

The start of the race was fantastic....just a sheet of different greys and
disappearing hardware....and as for slipstreaming....wow, half the fun was
trying to figure out where the car in front ***y was.!!

So...got me thinking.

Is GP3 going to have the same type of greyout as GP1 from the start or is it
going to be a kind of dry, spots, pissing down back to dry kind of setup.

What kind of effect do we want....kaput visibility beyond the front wing or
a bluring of the "visor" making the telemetrics hard to read.

Can this be done....?

Seems to me a lot of development time has gone into the physics and AI side
of GP3 and this should make for dicey driving under abnormal conditions.

The thought of driving around Monaco as its lashing down makes my knees
wobble....can't wait..!!!

Anybody got any other idea's and suggestions.?

Thanks fer listening.

Ian.
(idav)

Steve Ferguso

Grand Prix 3 - the weather man says its raining.

by Steve Ferguso » Sat, 04 Mar 2000 04:00:00

My first experience with a wet race in GP1 had me wanting to wipe my
glasses clean.

Stephen

: R.A.S.

: Something just occurred to me as I was watching ***net here in the UK with
: the GP3 preview around Monaco.

: Haven't seen any real discussion (I may have missed it - if so.....er
: burp!!) of how Crammond is going to handle the weather effects.

: One of my favourite first experiences in simming was when I bought F1GP for
: my Atari ST and I think it was at San Marino when I first took part in a
: "wet" race.

LL

Grand Prix 3 - the weather man says its raining.

by LL » Sat, 04 Mar 2000 04:00:00

Those were the good old days, I loved my ST....


> R.A.S.

> Something just occurred to me as I was watching ***net here in the UK
with
> the GP3 preview around Monaco.

> Haven't seen any real discussion (I may have missed it - if so.....er
> burp!!) of how Crammond is going to handle the weather effects.

> One of my favourite first experiences in simming was when I bought F1GP
for
> my Atari ST and I think it was at San Marino when I first took part in a
> "wet" race.

> Flippin heck.

> Got to admit at first I thought my telly had thrown a wobbly and tried to
> turn up the colour and contrast...!!....nitwit.

> The start of the race was fantastic....just a sheet of different greys and
> disappearing hardware....and as for slipstreaming....wow, half the fun was
> trying to figure out where the car in front ***y was.!!

> So...got me thinking.

> Is GP3 going to have the same type of greyout as GP1 from the start or is
it
> going to be a kind of dry, spots, pissing down back to dry kind of setup.

> What kind of effect do we want....kaput visibility beyond the front wing
or
> a bluring of the "visor" making the telemetrics hard to read.

> Can this be done....?

> Seems to me a lot of development time has gone into the physics and AI
side
> of GP3 and this should make for dicey driving under abnormal conditions.

> The thought of driving around Monaco as its lashing down makes my knees
> wobble....can't wait..!!!

> Anybody got any other idea's and suggestions.?

> Thanks fer listening.

> Ian.
> (idav)

Neo

Grand Prix 3 - the weather man says its raining.

by Neo » Sat, 04 Mar 2000 04:00:00

I can't remember my first race in the rain, but some of the most thrilling
were with Formula 1 on the Playstation, followed later by F1 97, F1RS and
MGPRS2. It's quite a rush reaching a blind corner in the sun light but it's
an entirely different story when every corner is blind.

One of my favourite features in F1 97 was that your visor would also get
dirty and you'd have to pull away a plastic strip to see clearly again. I
can't think of any other simulators which have done this, which is a shame
as it made things feel just that little bit more realistic.

There's no reason they couldn't have several weather effects, from sunny, to
cloudy to rain. Some parts of the track could remain dry whilst other areas
are incredibly wet, forcing us to think hard about our tire choices.

No visibility beyond the front of your car would be useless, and I certainly
wouldn't want to play it. You'd need to have at least a couple of car
lengths visibility. I've never been in a storm in which I couldn't see many
cars ahead of me, except for when the spray of a car in front causes water
to splash into the air, but that's not quite the same thing.

If you've ever tried F1RS or MGPRS2 you'll know that when exiting the tunnel
at Monaco the entire screen fills with an almost-white colour, simulating
the sun daze we get when coming out from the dark and into the light. Very
clever stuff, which I hope will be improved on in the future.

John Courtn

Grand Prix 3 - the weather man says its raining.

by John Courtn » Sat, 04 Mar 2000 04:00:00

Hi,
    I remember reading in an interview somewhere (on a German site, I
believe) that GP3 will model every puddle! (I don't know if that was the
exact words because I had the page translated!)  I hope GP3 has good
dynamic weather (having the race start sunny, cloud over and then the
*possibility* of rain)  Having a random element to the weather would be
great, it would add to the strategy of a race and always keep you guesing.

Later,
John

David G Fishe

Grand Prix 3 - the weather man says its raining.

by David G Fishe » Sat, 04 Mar 2000 04:00:00

I hope it has it has weather effects as good as RC2000. The fog and rain
effects are incredible. Instead of having wipers (of course), removing the
tear offs would be very cool.

David G Fisher


> R.A.S.

> Something just occurred to me as I was watching ***net here in the UK
with
> the GP3 preview around Monaco.

> Haven't seen any real discussion (I may have missed it - if so.....er
> burp!!) of how Crammond is going to handle the weather effects.

> One of my favourite first experiences in simming was when I bought F1GP
for
> my Atari ST and I think it was at San Marino when I first took part in a
> "wet" race.

> Flippin heck.

> Got to admit at first I thought my telly had thrown a wobbly and tried to
> turn up the colour and contrast...!!....nitwit.

> The start of the race was fantastic....just a sheet of different greys and
> disappearing hardware....and as for slipstreaming....wow, half the fun was
> trying to figure out where the car in front ***y was.!!

> So...got me thinking.

> Is GP3 going to have the same type of greyout as GP1 from the start or is
it
> going to be a kind of dry, spots, pissing down back to dry kind of setup.

> What kind of effect do we want....kaput visibility beyond the front wing
or
> a bluring of the "visor" making the telemetrics hard to read.

> Can this be done....?

> Seems to me a lot of development time has gone into the physics and AI
side
> of GP3 and this should make for dicey driving under abnormal conditions.

> The thought of driving around Monaco as its lashing down makes my knees
> wobble....can't wait..!!!

> Anybody got any other idea's and suggestions.?

> Thanks fer listening.

> Ian.
> (idav)

GraDe

Grand Prix 3 - the weather man says its raining.

by GraDe » Sat, 04 Mar 2000 04:00:00

It was brought up in all thsoe interviews.

Its supposed to be able to raina nd stop again during a race if IIRC,
Also, a "dry-line". And wet and dry places. It seems to be able to have
differnet part with different grip, now thats rialism if it works out and is
included in the GP3!


> R.A.S.

> Something just occurred to me as I was watching ***net here in the UK
with
> the GP3 preview around Monaco.

> Haven't seen any real discussion (I may have missed it - if so.....er
> burp!!) of how Crammond is going to handle the weather effects.

> One of my favourite first experiences in simming was when I bought F1GP
for
> my Atari ST and I think it was at San Marino when I first took part in a
> "wet" race.

> Flippin heck.

> Got to admit at first I thought my telly had thrown a wobbly and tried to
> turn up the colour and contrast...!!....nitwit.

> The start of the race was fantastic....just a sheet of different greys and
> disappearing hardware....and as for slipstreaming....wow, half the fun was
> trying to figure out where the car in front ***y was.!!

> So...got me thinking.

> Is GP3 going to have the same type of greyout as GP1 from the start or is
it
> going to be a kind of dry, spots, pissing down back to dry kind of setup.

> What kind of effect do we want....kaput visibility beyond the front wing
or
> a bluring of the "visor" making the telemetrics hard to read.

> Can this be done....?

> Seems to me a lot of development time has gone into the physics and AI
side
> of GP3 and this should make for dicey driving under abnormal conditions.

> The thought of driving around Monaco as its lashing down makes my knees
> wobble....can't wait..!!!

> Anybody got any other idea's and suggestions.?

> Thanks fer listening.

> Ian.
> (idav)

Ian

Grand Prix 3 - the weather man says its raining.

by Ian » Sat, 04 Mar 2000 04:00:00

ABSOLUTELY.!!!!

Bought my ST just to play Dungeon Master.

Ian.


> Those were the good old days, I loved my ST....


> > R.A.S.

> > Something just occurred to me as I was watching ***net here in the UK
> with
> > the GP3 preview around Monaco.

> > Haven't seen any real discussion (I may have missed it - if so.....er
> > burp!!) of how Crammond is going to handle the weather effects.

> > One of my favourite first experiences in simming was when I bought F1GP
> for
> > my Atari ST and I think it was at San Marino when I first took part in a
> > "wet" race.

> > Flippin heck.

> > Got to admit at first I thought my telly had thrown a wobbly and tried
to
> > turn up the colour and contrast...!!....nitwit.

> > The start of the race was fantastic....just a sheet of different greys
and
> > disappearing hardware....and as for slipstreaming....wow, half the fun
was
> > trying to figure out where the car in front ***y was.!!

> > So...got me thinking.

> > Is GP3 going to have the same type of greyout as GP1 from the start or
is
> it
> > going to be a kind of dry, spots, pissing down back to dry kind of
setup.

> > What kind of effect do we want....kaput visibility beyond the front wing
> or
> > a bluring of the "visor" making the telemetrics hard to read.

> > Can this be done....?

> > Seems to me a lot of development time has gone into the physics and AI
> side
> > of GP3 and this should make for dicey driving under abnormal conditions.

> > The thought of driving around Monaco as its lashing down makes my knees
> > wobble....can't wait..!!!

> > Anybody got any other idea's and suggestions.?

> > Thanks fer listening.

> > Ian.
> > (idav)

Barry Lee

Grand Prix 3 - the weather man says its raining.

by Barry Lee » Sat, 04 Mar 2000 04:00:00

Don't get me started. I had an Amiga, but jesus I poured some time into
F1GP and Dungeon master. Mind you I poured heaps of time into Revs for the
c64. The days when 8 fps was amazing!!!!!

Nostalgia ain't what it used to be :)

Bazza


Matf

Grand Prix 3 - the weather man says its raining.

by Matf » Sun, 05 Mar 2000 04:00:00

Hmm just wondering if that is Barry Leek from Tassie??
email me if it is:)


Jan Hoviu

Grand Prix 3 - the weather man says its raining.

by Jan Hoviu » Sun, 05 Mar 2000 04:00:00

I don't understand you people!
Hey wake up: you're over-exxagerating the past. I too had an C64 back in the
old days (with a tape recorder, took app. 15 mins to load donkey-kong from
tape) but I can tell you i wouldn't wanna go back to that amateur level.
Admit it: Never had that much fun on a PC as now whilst playing GPL (and
hopefully GP3 will beat this).

Jan.


> Those were the good old days, I loved my ST....


> > R.A.S.

> > Something just occurred to me as I was watching ***net here in the UK
> with
> > the GP3 preview around Monaco.

> > Haven't seen any real discussion (I may have missed it - if so.....er
> > burp!!) of how Crammond is going to handle the weather effects.

> > One of my favourite first experiences in simming was when I bought F1GP
> for
> > my Atari ST and I think it was at San Marino when I first took part in a
> > "wet" race.

> > Flippin heck.

> > Got to admit at first I thought my telly had thrown a wobbly and tried
to
> > turn up the colour and contrast...!!....nitwit.

> > The start of the race was fantastic....just a sheet of different greys
and
> > disappearing hardware....and as for slipstreaming....wow, half the fun
was
> > trying to figure out where the car in front ***y was.!!

> > So...got me thinking.

> > Is GP3 going to have the same type of greyout as GP1 from the start or
is
> it
> > going to be a kind of dry, spots, pissing down back to dry kind of
setup.

> > What kind of effect do we want....kaput visibility beyond the front wing
> or
> > a bluring of the "visor" making the telemetrics hard to read.

> > Can this be done....?

> > Seems to me a lot of development time has gone into the physics and AI
> side
> > of GP3 and this should make for dicey driving under abnormal conditions.

> > The thought of driving around Monaco as its lashing down makes my knees
> > wobble....can't wait..!!!

> > Anybody got any other idea's and suggestions.?

> > Thanks fer listening.

> > Ian.
> > (idav)

Chris Bloo

Grand Prix 3 - the weather man says its raining.

by Chris Bloo » Sun, 05 Mar 2000 04:00:00

I think some of the graphics have become anti-aliased (in the
mind) over time.  I'm sure any of us who play modern sims would
wonder at the blockiness and textureless scenery in those old
C64/Atari ST/Amiga sims if we were to see them today.

BTW: did I tell you about the flight simulator I had on my
ZX81.  Now those were the days.............

Chris

:):):):):)

* Sent from RemarQ http://www.remarq.com The Internet's Discussion Network *
The fastest and easiest way to search and participate in Usenet - Free!

Jason Mond

Grand Prix 3 - the weather man says its raining.

by Jason Mond » Sun, 05 Mar 2000 04:00:00

My first computer was a Timex Sinclair 1000 with the 16kb upgrade (Whoo hoo!).
It was so slow I had to program my "breakout" game in assembler ;-)  I have that
same flight sim .. by the time you loaded a game from tape you wanted to play a
different game!! LOL.

Jason .


> BTW: did I tell you about the flight simulator I had on my
> ZX81.  Now those were the days.............

> Chris

> :):):):):)

> >I don't understand you people!
> >Hey wake up: you're over-exxagerating the past. I too had an
> C64 back in the
> >old days (with a tape recorder, took app. 15 mins to load
> donkey-kong from
> >tape) but I can tell you i wouldn't wanna go back to that
> amateur level.

> >Jan.

--
Jason Monds
http://members.home.net/gpl.mondsj/gpl - For my combined gas/brake setups
http://members.home.net/stuff.mondsj/n3prc - Nascar3 Pro Racing Club
http://members.home.net/stuff.mondsj/csp - Car Sim Project
(Please remove 'no extra spork' when replying)
Jo Helse

Grand Prix 3 - the weather man says its raining.

by Jo Helse » Tue, 07 Mar 2000 04:00:00


It was Crammond himself, answering a question about weathereffects.  "Rain will
be simulated down to the individual puddle" comes close.

JoH
Please remove *anti-spam* from the email when replying.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When everything else failed, we can still become im-
mortal by making an enormous blunder....

                             John Kenneth Galbraith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Peter Ive

Grand Prix 3 - the weather man says its raining.

by Peter Ive » Tue, 07 Mar 2000 04:00:00



F1GP was, without doubt, my most favourite game for my ST and all at
about 6 - 7 fps.  I must have spent thousands of hours on it, both
racing and tweaking the code. :)
I still have my old STE as well, but have never felt the urge to try
F1GP out on it for many a year.

The AI was far too easy to beat though and there was some dumb code in
there that meant that they were excrutiatingly slow on certain sections
of some circuits, though I was able to fix this problem quite easily.

Mind you, when it came to rain racing, that was a different affair.
Those AI cars were way too quick and seemed to have far to much grip
when exiting corners, whilst I struggled not to spin my wheels.  Even
going through turns 1 gear higher than normal didn't help much.

As far as the way it looked during wet racing, it wasn't much different
to dry racing.  All that changed was the sky was grey and the car and
track colours were more greyed out.  There was no restriction of view
due to spray or anything like that and certainly no more difficult to
see what was going on compared to a dry race.  That would have been
impossible of course on that 4Mhz lil ol' thing. :)


>> R.A.S.

>> Something just occurred to me as I was watching ***net here in the UK
>with
>> the GP3 preview around Monaco.

>> Haven't seen any real discussion (I may have missed it - if so.....er
>> burp!!) of how Crammond is going to handle the weather effects.

>> One of my favourite first experiences in simming was when I bought F1GP
>for
>> my Atari ST and I think it was at San Marino when I first took part in a
>> "wet" race.

>> Flippin heck.

>> Got to admit at first I thought my telly had thrown a wobbly and tried to
>> turn up the colour and contrast...!!....nitwit.

>> The start of the race was fantastic....just a sheet of different greys and
>> disappearing hardware....and as for slipstreaming....wow, half the fun was
>> trying to figure out where the car in front ***y was.!!

>> So...got me thinking.

>> Is GP3 going to have the same type of greyout as GP1 from the start or is
>it
>> going to be a kind of dry, spots, pissing down back to dry kind of setup.

>> What kind of effect do we want....kaput visibility beyond the front wing
>or
>> a bluring of the "visor" making the telemetrics hard to read.

>> Can this be done....?

>> Seems to me a lot of development time has gone into the physics and AI
>side
>> of GP3 and this should make for dicey driving under abnormal conditions.

>> The thought of driving around Monaco as its lashing down makes my knees
>> wobble....can't wait..!!!

>> Anybody got any other idea's and suggestions.?

>> Thanks fer listening.

>> Ian.
>> (idav)

--
Peter Ives - (AKA Ivington)

No person's opinions can be said to be
more correct than another's, because each is
the sole judge of his or her own experience.


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