I think David actually made that one up, actually!
In any case, it's been said many times before that the lack of true
force-feedback (on the body, not just via the wheel) leads to a feeling of
"driving on ice", even though the actual grip levels being modelled are far
higher than that.
Normally when driving you will use the "seat of the pants" to determine
whether the car is sliding, whereas in GPL you have to use your eyes and
ears, which is a completely new skill to learn.
That's why computer simulations will *never* come close to feeling like
driving a real car, until we are sitting in simulators that can pitch and
yaw etc. to give the impression of G-forces acting on the body.
I saw a great video that Jimmi Bo put together which was a mix of real
footage of the '67 cars and GPL: I was amazed how similar the original cars
were to the "real thing" (or is it the other way round? ;-) ).
You can really see the cars moving a long way on their suspension, just as
in GPL, and there was also a Honda going into a spin in a very familar
fashion!
I really think it's the lack of G-forces that makes GPL seem so different to
the real thing: but the funny thing is, the more you play, the more you can
"sense" what the car is doing, and the more realistic it seems.
I think this is true of many computer racing simulations: you need to get
"into the game" before you can really appreciate what's going on.
If you never manage to enter a corner at approximately the right speed,
you're never going to stand a change of making the necessary corrections to
get round it on the limit, and consequently you can't "feel" the edge of the
envelope, as it were.
When I first started playing GPL the cars seemed to have hardly any grip at
all, but now they feel much easier to control, as long as I'm not using an
"alien" setup!
Oh, and as long as I'm not trying for a PB at the 'Ring - that track is a
monster!
> I would certainly hope that's true. Looking at video of the era, that
statement can't be
> too far off.
> --
> Mark Jeangerard
> > Jackie Stewart tried it and said in a radio interview that it wasn't
> > realistic. He said the real cars had much more grip, and were more
stable.
> > David G Fisher