Wasn't aimed directly at you, Brian, just at the point of view in general.
It may be what you meant, I had a hard time understanding. Still, your
> Uhmm..isn't that what i said...your eyes are not 100% perfect;) Your eyes
> just can't follow it. Thre has been a simple test for this actually that
it
> are your eyes that can't follow it (similiar actually to your hanwaving).
> It's called nystagmus. Some poeple have this as a handicap. But normal
> poeple have signes of this too. Just think that you are sitting in a
> car...who what a related topic ;) And your starring out of the window and
> looking at nothing well see it as day dreaming. If you look at the iris of
> those poeple yuo will notice how busy they are going from left to right
to
> follow the things..but they simply can't..if they could then you would
never
> have a blurred vision.
> Think i'm getting off topic now...read some neurological book or something
> to get more info on this ;)
> Brian "Racing Doctor" Balgobind
> > I'm afraid I'll have to disagree with the reason for the blurring. Not
> that
> > what everyone is saying about our eyes not being perfect, or about
> > peripheral vision is wrong, but just that in this case it's not the
> reason.
> > It's much simpler than that. Stare at a point on your monitor now and
pass
> > your hand in front of it at a moderate speed (like you are waving). You
> hand
> > is blurred, but it's in your primary view. You simply are not following
it
> > and are not focused on it. Your focus is about the same at 100 or 300
> yards,
> > and, something coming at you at that distance is easy for your eyes to
> > follow with very, very little movement because it's still in front of
you.
> > Your focus at 1 foot and 3 feet is quite different. It's also different
at
> > 50 yards and 100 yards. As something gets closer and let's say is 30
yards
> > to you left, it's not easy to follow without large eye movements, and,
> your
> > focus is still, hopefully, 300 yards on the road ahead.
> > --
> > Slot
> > www.slottweak.com
> > Tweaks & Reviews
> > > Btw, from a medical student point of few,
> > > The blurring effect is because of your eyes and not because of the
> speed.
> > > Actually if yuor eyes where 100% perfect that blurring would not
accure.
> > And
> > > you can't control if a Sim gives a blurring effect actually. Like you
> said
> > > that you looked in GPL is actually fooling your own eyes. Cause where
> you
> > > look the image will be always focussed. That's just the nature of your
> > eyes.
> > > But maybe they will invent something...hack the real things that are
> > > blurring are not blurred in real life to or are they ;)
> > > > Have you ever considered how best to simulate the effect of a
roadway
> > > > rushing towards you at 200kph?
> > > > Of course you have.....after all, part of your task it to portray
this
> > > > sensation in a manner that will give the player an effective sense
of
> > the
> > > > speed at which a racing car travels.
> > > > However, have you ever considered what my son refers to as
"blurring"?
> > > > He said to me last night "Dad", (he calls me that at times)
> > > "Dad........why
> > > > don't they BLUR the edges of the picture as it comes towards you?"
He
> > > then
> > > > went on to explain this question (I obviously looked puzzled to
him!)
> by
> > > > pointing out that when you are driving in a car, the scenery moves
> > towards
> > > > you at (what appears to be) increasing rapidity and the closer it
gets
> > the
> > > > more blurred the periphery of the "picture" gets until the edges of
> the
> > > > road, the sh***y, posts, poles, etc. are simply a blur.
> > > > I tested this theory out today on the way to work and he is
absolutely
> > > > correct.
> > > > But this doesn't happen in a sim. I fired up GPL tonight and, at
> speed
> > > down
> > > > Masta straight at Spa, those items on the edge of my vision (as seen
> > from
> > > > the viewpoint of the driver...not me sitting at my desk!) were as
> > clearly
> > > > defined as those items in the centre of the screen a kilometre away.
> > > > I tried it with ICR2, NASCAR3, SCGT...all the same: there is no
> blurring
> > > > effect a all.
> > > > It is therefore my opinion that one of the effects that a developer
> > could
> > > > look into would be to recreate this real-world factor.
> > > > Is this feasible? Can it be effectively simulated?
> > > > I would be curious to read educated comment.
> > > > --
> > > > Regards,
> > > > Bruce Kennewell,
> > > > Canberra, Australia.
> > > > ---------------------------