rec.autos.simulators

NSR2005

Shane Warf

NSR2005

by Shane Warf » Tue, 01 Feb 2005 09:28:16

I think it's pretty cool!
Ed Whit

NSR2005

by Ed Whit » Tue, 01 Feb 2005 11:11:40


I think it has potential IF, and these are big IF's:
1. I have not yet been fooled into feeling like I 'm driving a car yet by
this sim....someone said it was like driving a boat on water, and so far for
me, that's a pretty close appraisal.
2. I can't even get the car to follow a straight line, I spent quite a while
trying to get my MOMO Racing setup to work....the car setups helped a bit
once I freed them up, at least the car would turn, but at Indy right now,
the car simply will not go straight for me, I come off a turn up high and
the car gradually drifts down to the inside, small steering inputs have no
effect, until  the wheel is turned far enough, and then the car shoots into
the outside wall...in all fairness, this same thing would happen in N2003
for me when I used certain setups, but i have not ben able to correct this
yet.
3. Multiplayer will be the biggie, it's got to have good multi, but even
then, if I can't drive the car, then I'll just be  hazard in the crowd.

I am currently running GPL, N2003, GTR, GTP, Rfactor, LFS with great
results, good framerates, and I can get the car to "feel" right in all of
them, but something in NSR is eluding me. If the release version is great
and everyone else starts running it, I may be out of luck.
Ed

Shane Warf

NSR2005

by Shane Warf » Tue, 01 Feb 2005 13:06:05

I found out alot has to do with your wheel settings and sensitivity. If
you go with the 'out of the box' settings it won't be right. I couldn't
get my car to drive right on the shorter tracks so I moved to Talladega
where I'm extremely comfortable there. After some tweaking I was able to
get my car pretty comfortable. In case anybody is wondering why I have
Talladega and you don't - I'm a rankings programmer for a website you
probably heard of and I have a beta.

http://www.nr2003.net
http://www.nascarsimcentral.com
http://www.onlineracin.com

Alan L

NSR2005

by Alan L » Tue, 01 Feb 2005 14:18:53

Sounds like your linearity's messed up.  Make sure speed sensitivity is 0%
or really close, and the axis sensitivity should be 50% to be completely
linear.

Alan

Dave Henri

NSR2005

by Dave Henri » Tue, 01 Feb 2005 15:48:17


   Alan is on the mark.  WE HAVE DISCUSSED THESE VERY ISSUES WITH F1 2000,
2000 CS, 2001, 2002, AND F1C!!!!   Where has everybody been?   Google
search ras with the groups option and look for contollers + F1 2001 etc.
old ground folks...very old.

dh

Steve Whitt

NSR2005

by Steve Whitt » Tue, 01 Feb 2005 16:01:39

same place as me, with head stuck in ground

:D

cheers

steve

Sting3

NSR2005

by Sting3 » Wed, 02 Feb 2005 11:06:02

see gamespot review/preview?
http://www.gamespot.com/pc/driving/nascar2005/preview_6117437.html


ymenar

NSR2005

by ymenar » Wed, 02 Feb 2005 13:13:09


>   Alan is on the mark.  WE HAVE DISCUSSED THESE VERY ISSUES WITH F1 2000,
> 2000 CS, 2001, 2002, AND F1C!!!!   Where has everybody been?   Google
> search ras with the groups option and look for contollers + F1 2001 etc.
> old ground folks...very old.

I think the question is more : How many freaking releases will EA continue
before getting the clue and asking to their developpers a better controller
configuration?

It's pathetic that after half a decade we're still at the same place.

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Asgeir Nesoe

NSR2005

by Asgeir Nesoe » Wed, 02 Feb 2005 23:40:16

Exactly. How can you expect people to look up "controller +NSR2005" when
they just bought the same game for their hard earned money in order to
get it right?

If I bought a car, and had to do a google search before I could get it
to behave properly, I would have demanded a refund, fer crying out loud.

---A---



>>  Alan is on the mark.  WE HAVE DISCUSSED THESE VERY ISSUES WITH F1 2000,
>>2000 CS, 2001, 2002, AND F1C!!!!   Where has everybody been?   Google
>>search ras with the groups option and look for contollers + F1 2001 etc.
>>old ground folks...very old.

> I think the question is more : How many freaking releases will EA continue
> before getting the clue and asking to their developpers a better controller
> configuration?

> It's pathetic that after half a decade we're still at the same place.

Dave Henri

NSR2005

by Dave Henri » Thu, 03 Feb 2005 12:45:58



    The problem is...the controller code DOES work correctly.  It works
very well.  ISI handles more axis, more buttons, more inputs and gives you
dozens of options not even remotely available from Papyrus.  
   But...it does work DIFFERENTLY than what you may be used to.  So if you
buy a car that has a starter button instead of a key, do you take it back?

dave henrie

born_once_not_ag..

NSR2005

by born_once_not_ag.. » Fri, 04 Feb 2005 02:11:47

On Tue, 01 Feb 2005 21:45:58 -0600, Dave Henrie


>   But...it does work DIFFERENTLY than what you may be used to.  So if you
>buy a car that has a starter button instead of a key, do you take it back?

>dave henrie

Dave, if it was that simple do think you'd see all the posts here?
It's a flawed design that need to be fixed but won't because EA just
fired a ton of their developers because they paid huge sums to Nascar
and the NFL for exclusive rights to produce mediocre products.  This
after they worked them to death. I won't buy another EA product.
David G Fishe

NSR2005

by David G Fishe » Fri, 04 Feb 2005 08:51:32


> On Tue, 01 Feb 2005 21:45:58 -0600, Dave Henrie

> >   But...it does work DIFFERENTLY than what you may be used to.  So if
you
> >buy a car that has a starter button instead of a key, do you take it
back?

> >dave henrie
> Dave, if it was that simple do think you'd see all the posts here?

Because there are some people who think it has to be done the way papyrus
did it, or it's wrong. They don't bother to do a little exploration before
they start complaining.

Dave's right, there are far more options, and it's an all around better
controller setup system than anything papyrus ever gave us.

--
David G Fisher

Tony Rickar

NSR2005

by Tony Rickar » Fri, 04 Feb 2005 09:15:49


> Because there are some people who think it has to be done the way papyrus
> did it, or it's wrong. They don't bother to do a little exploration before
> they start complaining.

> Dave's right, there are far more options, and it's an all around better
> controller setup system than anything papyrus ever gave us.

As one who has tweaked and tweaked the ISI controller settings without
personal success I would take issue with that.

Also it relies on the Windows game controller settings rather than having
its own calibration routines which hasn't always suited.

Finally I did have an unusually complex controller setup at one point
(separate wheel, pedals and gear change on separate axes) which only the
papy system could cope with.

Of course it easy to forget that the linearity slider in GPL and NR series
was critical to feel and worked opposite ways or was fairly hidden, so it is
not all glory for Papy, but overall the system gets my vote as one that
works well on the majority of machines out of the box.

All IMHO of course!

Cheers
Tony

Dave Henri

NSR2005

by Dave Henri » Fri, 04 Feb 2005 15:29:22




>> Because there are some people who think it has to be done the way
>> papyrus did it, or it's wrong. They don't bother to do a little
>> exploration before they start complaining.

>> Dave's right, there are far more options, and it's an all around
>> better controller setup system than anything papyrus ever gave us.

> As one who has tweaked and tweaked the ISI controller settings without
> personal success I would take issue with that.

> Also it relies on the Windows game controller settings rather than
> having its own calibration routines which hasn't always suited.

> Finally I did have an unusually complex controller setup at one point
> (separate wheel, pedals and gear change on separate axes) which only
> the papy system could cope with.

> Of course it easy to forget that the linearity slider in GPL and NR
> series was critical to feel and worked opposite ways or was fairly
> hidden, so it is not all glory for Papy, but overall the system gets
> my vote as one that works well on the majority of machines out of the
> box.

> All IMHO of course!

> Cheers
> Tony

  indeed,  did not TSW users have to discover an extremely arcane product
called a ROCKFIRE convertor?   Should they take GPL back because the sim
did not work at all with their hardware unless they had some product
hithero unknown to man except for here and the tsw support?
  Don't some Soundblaster users, to this day, have problems with sound
issues, even tho SB is the worlds most common computer sound product.  
Should they take back GPL, and all the Nx series?
  ICR2, one of the world's first 3d racing sims, yet to get it to run in
3d, you had to have batch files and file swaps and all sorts of
headaches...should they have not bothered with that either?  
  Have not many 'high end' wheel users have had to resort to resoldering
the polarity of the their pots?  Surely sims should recognize quality
wheels?  
   If you don't understand something, fine.   But to smack-down something
just because it doesn't conform to your concept of perfect means just
about everything eventually would fail some criteria.
   To this day I don't understand the delay settins in Papyrus controller
routines, despite many users attempts to explain testing methods via
driving over curbs etc.
   I know also that GTR has some GAWD=Awful copy protection schemes.  I
haven't paid attention to those discussions, but I know where to look for
them when GTR finally gets to Washington State.  
   I don't say ISI's controller routines are better than Papyrus,  I do
say they function like they are supposed to and do provide more options
and possibilities.  And I do race in a Papyrus online league...I don't  
currently compete with ISI stuff.  
dave henrie
Tony Rickar

NSR2005

by Tony Rickar » Sat, 05 Feb 2005 05:31:40

<snip>

<snip>

<snip>

My response was to DGF's comment about the ISI controller being the best -
which it clearly is for him. My point was my own experience was the
opposite. Not quite sure where any "smack-down" took place but then as you
kindly point out I don't understand anyway...


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