I think it has potential IF, and these are big IF's:
1. I have not yet been fooled into feeling like I 'm driving a car yet by
this sim....someone said it was like driving a boat on water, and so far for
me, that's a pretty close appraisal.
2. I can't even get the car to follow a straight line, I spent quite a while
trying to get my MOMO Racing setup to work....the car setups helped a bit
once I freed them up, at least the car would turn, but at Indy right now,
the car simply will not go straight for me, I come off a turn up high and
the car gradually drifts down to the inside, small steering inputs have no
effect, until the wheel is turned far enough, and then the car shoots into
the outside wall...in all fairness, this same thing would happen in N2003
for me when I used certain setups, but i have not ben able to correct this
yet.
3. Multiplayer will be the biggie, it's got to have good multi, but even
then, if I can't drive the car, then I'll just be hazard in the crowd.
I am currently running GPL, N2003, GTR, GTP, Rfactor, LFS with great
results, good framerates, and I can get the car to "feel" right in all of
them, but something in NSR is eluding me. If the release version is great
and everyone else starts running it, I may be out of luck.
Ed
http://www.nr2003.net
http://www.nascarsimcentral.com
http://www.onlineracin.com
Sounds like your linearity's messed up. Make sure speed sensitivity is 0%
or really close, and the axis sensitivity should be 50% to be completely
linear.
Alan
Alan is on the mark. WE HAVE DISCUSSED THESE VERY ISSUES WITH F1 2000,
2000 CS, 2001, 2002, AND F1C!!!! Where has everybody been? Google
search ras with the groups option and look for contollers + F1 2001 etc.
old ground folks...very old.
dh
same place as me, with head stuck in ground
:D
cheers
steve
It's pathetic that after half a decade we're still at the same place.
--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
If I bought a car, and had to do a google search before I could get it
to behave properly, I would have demanded a refund, fer crying out loud.
---A---
> I think the question is more : How many freaking releases will EA continue
> before getting the clue and asking to their developpers a better controller
> configuration?
> It's pathetic that after half a decade we're still at the same place.
The problem is...the controller code DOES work correctly. It works
very well. ISI handles more axis, more buttons, more inputs and gives you
dozens of options not even remotely available from Papyrus.
But...it does work DIFFERENTLY than what you may be used to. So if you
buy a car that has a starter button instead of a key, do you take it back?
dave henrie
>dave henrie
> > But...it does work DIFFERENTLY than what you may be used to. So if
you
> >buy a car that has a starter button instead of a key, do you take it
back?
> >dave henrie
> Dave, if it was that simple do think you'd see all the posts here?
Dave's right, there are far more options, and it's an all around better
controller setup system than anything papyrus ever gave us.
--
David G Fisher
> Dave's right, there are far more options, and it's an all around better
> controller setup system than anything papyrus ever gave us.
Also it relies on the Windows game controller settings rather than having
its own calibration routines which hasn't always suited.
Finally I did have an unusually complex controller setup at one point
(separate wheel, pedals and gear change on separate axes) which only the
papy system could cope with.
Of course it easy to forget that the linearity slider in GPL and NR series
was critical to feel and worked opposite ways or was fairly hidden, so it is
not all glory for Papy, but overall the system gets my vote as one that
works well on the majority of machines out of the box.
All IMHO of course!
Cheers
Tony
>> Because there are some people who think it has to be done the way
>> papyrus did it, or it's wrong. They don't bother to do a little
>> exploration before they start complaining.
>> Dave's right, there are far more options, and it's an all around
>> better controller setup system than anything papyrus ever gave us.
> As one who has tweaked and tweaked the ISI controller settings without
> personal success I would take issue with that.
> Also it relies on the Windows game controller settings rather than
> having its own calibration routines which hasn't always suited.
> Finally I did have an unusually complex controller setup at one point
> (separate wheel, pedals and gear change on separate axes) which only
> the papy system could cope with.
> Of course it easy to forget that the linearity slider in GPL and NR
> series was critical to feel and worked opposite ways or was fairly
> hidden, so it is not all glory for Papy, but overall the system gets
> my vote as one that works well on the majority of machines out of the
> box.
> All IMHO of course!
> Cheers
> Tony
<snip>
<snip>
<snip>
My response was to DGF's comment about the ISI controller being the best -
which it clearly is for him. My point was my own experience was the
opposite. Not quite sure where any "smack-down" took place but then as you
kindly point out I don't understand anyway...