rec.autos.simulators

Why so much praise over RBR?

Edgecrushe

Why so much praise over RBR?

by Edgecrushe » Tue, 28 Sep 2004 00:05:29

An online rallying sim is about as useful as an online solitaire game.

Are you aware that you actually race alone?

_____

Steve

"Military intelligence, two words combined that can't make sense."


>   Any game, including rallying, would benefit from online *** imo.  True
> about how hard it is to do well, but for christs sake, RBR is no better than
> Crammonds mp, which isn't even EA quality.

>   But I hear your points.

JP

Why so much praise over RBR?

by JP » Tue, 28 Sep 2004 01:15:07

  Are you aware that that doesn't matter ?  Read the thread.


> An online rallying sim is about as useful as an online solitaire game.

> Are you aware that you actually race alone?

> _____

> Steve

> "Military intelligence, two words combined that can't make sense."


> >   Any game, including rallying, would benefit from online *** imo.
True
> > about how hard it is to do well, but for christs sake, RBR is no better
than
> > Crammonds mp, which isn't even EA quality.

> >   But I hear your points.

Dave Henri

Why so much praise over RBR?

by Dave Henri » Tue, 28 Sep 2004 02:21:48


  The REST of the rallye drivers could be the spectators.  Yeah...we could
move our virtual little people out onto the roads in the way and take flash
pictures that blind the drivers....Of course any driver that KILLS one of
our virtual little people could either be penalized or rewarded...then we'd
have RBR/DeathRace 2004.

dave henrie

Edgecrushe

Why so much praise over RBR?

by Edgecrushe » Tue, 28 Sep 2004 20:39:17

Id say it does, a sim is realistic, if its realistic then you are not racing other people at the
same time. If you want to race as in real life then there is no difference between racing the ai or
other people.

Youre the only one who seems to think online racing matters in RBR.

_____

Steve

"Military intelligence, two words combined that can't make sense."


>   Are you aware that that doesn't matter ?  Read the thread.



>>An online rallying sim is about as useful as an online solitaire game.

>>Are you aware that you actually race alone?

>>_____

>>Steve

>>"Military intelligence, two words combined that can't make sense."


>>>  Any game, including rallying, would benefit from online *** imo.

> True

>>>about how hard it is to do well, but for christs sake, RBR is no better

> than

>>>Crammonds mp, which isn't even EA quality.

>>>  But I hear your points.

JP

Why so much praise over RBR?

by JP » Tue, 28 Sep 2004 21:51:38

  <shrug>  whatever.  And if you think I'm the only one, you need to visit
other forums.


racing other people at the
between racing the ai or

> other people.

> Youre the only one who seems to think online racing matters in RBR.

> _____

> Steve

> "Military intelligence, two words combined that can't make sense."


> >   Are you aware that that doesn't matter ?  Read the thread.



> >>An online rallying sim is about as useful as an online solitaire game.

> >>Are you aware that you actually race alone?

> >>_____

> >>Steve

> >>"Military intelligence, two words combined that can't make sense."


> >>>  Any game, including rallying, would benefit from online *** imo.

> > True

> >>>about how hard it is to do well, but for christs sake, RBR is no better

> > than

> >>>Crammonds mp, which isn't even EA quality.

> >>>  But I hear your points.

Steve Simpso

Why so much praise over RBR?

by Steve Simpso » Tue, 28 Sep 2004 22:35:16

It'd be nice but for the developers it would have to be a low priority in
the grand scheme of things.  There's hundreds of things they *could* add to
the game but it's all about priorities and let's face it - this game has
come far closer to providing a simulation of rally driving than any other
game has even dreamed of.  Rally Trophy has multiplayer - maybe you'd prefer
to play it instead?

Plowboy

Why so much praise over RBR?

by Plowboy » Wed, 29 Sep 2004 00:49:47

Actaully,  Only in the highest forms of rallying do you not see cars being
passed (other drivers) and hell last year I saw Burns himself get passed to
passing others stuck in snowbanks and such.  Why wouldnt multiplayer be
neat?  each person gets what, 1 minute delayed start, each person could have
a ghost car show up on a readout screen much like thy use on WRSC?  I think
that could be fun to "lead" a few guys around the turns Oh well, dreaming Im
sure

Edgecrusher enlightened us with:

> Id say it does, a sim is realistic, if its realistic then you are not
> racing other people at the same time. If you want to race as in real
> life then there is no difference between racing the ai or other
> people.
> Youre the only one who seems to think online racing matters in RBR.

> _____

> Steve

> "Military intelligence, two words combined that can't make sense."


>>   Are you aware that that doesn't matter ?  Read the thread.



>>> An online rallying sim is about as useful as an online solitaire
>>> game. Are you aware that you actually race alone?

>>> _____

>>> Steve

>>> "Military intelligence, two words combined that can't make sense."


>>>>  Any game, including rallying, would benefit from online ***
>>>> imo.

>> True

>>>> about how hard it is to do well, but for christs sake, RBR is no
>>>> better

>> than

>>>> Crammonds mp, which isn't even EA quality.

>>>>  But I hear your points.

Swerv

Why so much praise over RBR?

by Swerv » Wed, 29 Sep 2004 01:52:52


> Actaully,  Only in the highest forms of rallying do you not see cars
> being passed (other drivers) and hell last year I saw Burns himself
> get passed to passing others stuck in snowbanks and such.  Why
> wouldnt multiplayer be neat?  each person gets what, 1 minute delayed
> start, each person could have a ghost car show up on a readout screen
> much like thy use on WRSC?  I think that could be fun to "lead" a few
> guys around the turns Oh well, dreaming Im sure

While I think that would be great, it'd actually kinda suck for players.
   It's the same reason they let you skip the formation laps in various
games...it's just annoyingly long and tedious if you're only playing a
game.   Imagine if you had a 6 stage rally with 16 players, and they
each started a couple of minutes apart on a ~5 minute stage.   That's an
AWFUL lot of waiting around to play.   Beyond that, you're sure to get
some people who just drape their cars across the track to***things up.

I'd love to see the ability to have lots of players run simultaneously,
without ghosts, but verified times and all required to use the same
damage settings.   There'd need to be the ability to kick a player who
does things like stop in the middle of a stage just to keep everyone
stuck waiting for them, but it'd be a decent multiplayer.

Ronald Stoeh

Why so much praise over RBR?

by Ronald Stoeh » Thu, 30 Sep 2004 03:29:54


>   <shrug>  whatever.  And if you think I'm the only one, you need to visit
> other forums.

Hmm, that's one of the reasons I'm reading here, not there...

l8er
ronny



>>Id say it does, a sim is realistic, if its realistic then you are not

> racing other people at the

>>same time. If you want to race as in real life then there is no difference

> between racing the ai or

>>other people.

>>Youre the only one who seems to think online racing matters in RBR.

JM

Why so much praise over RBR?

by JM » Fri, 01 Oct 2004 03:18:56



Except in the super special stages and the annual Race of Champions, both
of which would be a good excuse to build online race arenas.  Even a cheap
rally cross track would be nice, given RBRs loose surface modelling.

My favourite part of Colin 2 was the online arcade racing- having the
option to do that in a sim of RBR's calibre would be very nice.  I can see
it not being a particular priority for the developers, not to mention a lot
of extra work.

Just saying.

Cheers
John

Swerv

Why so much praise over RBR?

by Swerv » Sat, 02 Oct 2004 00:21:01


> Except in the super special stages and the annual Race of Champions,
> both of which would be a good excuse to build online race arenas.
> Even a cheap rally cross track would be nice, given RBRs loose
> surface modelling.

> My favourite part of Colin 2 was the online arcade racing- having the
>  option to do that in a sim of RBR's calibre would be very nice.  I
> can see it not being a particular priority for the developers, not to
> mention a lot of extra work.

> Just saying.

> Cheers John

I think that the lack of super specials might be more due to the
graphics engine than the ability to make a good multiplayer.   Given the
framerates I get on a pretty beefy machine, I wonder if a second car on
screen would just be too much for anything but the most powerful
machines to handle reasonably.

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