rec.autos.simulators

SCGT Mosport and AI

Superdav

SCGT Mosport and AI

by Superdav » Sat, 18 Mar 2000 04:00:00

I have a problem with Mosport, and the AI throughout the entire game when it
comes to backmarkers.

First, I love the course, but is it really that bumpy in real life? Isn't
this a World Class facility? Parts of it, especially the right hand crest
before the long back straight, seem more suited for a motocross bike than a
GT car. My best lap there is a 1:01.23 in the McLaren, but I feel this one
corner is costing me a couple seconds as I can't go through it faster than
75 MPH without the rear just hopping and spinning me around.

Secondly, the AI backmarkers will insist on racing with you and will never
move aside. This is especially tedious on the back Mosport straight. There
is no room to pass, and the cars will not budge. One bump and you just see
sky ground sky ground fro a few seconds. Why won't the AI move aside for the
overtaking vehicle? Shouldn't there be a blue flag out there somewhere?

 Any ideas? Thanks.


        http://www.racesimcentral.net/

Target

SCGT Mosport and AI

by Target » Sun, 19 Mar 2000 04:00:00

Throttle control
Racer X
Veteran Sim Racer
Victory Lane-
http://www.geocities.com/MotorCity/Speedway/1423/

Target

SCGT Mosport and AI

by Target » Sun, 19 Mar 2000 04:00:00

They're not that smart

Racer X
Veteran Sim Racer
Victory Lane-
http://www.geocities.com/MotorCity/Speedway/1423/


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