rec.autos.simulators

SCGT - "Tweak" the AI speed thru corners!

Thomas Heinema

SCGT - "Tweak" the AI speed thru corners!

by Thomas Heinema » Mon, 03 May 1999 04:00:00

There is! :)

You can make the AI Faster thru corners, by editing you "name".plr file
in your "save game" dir...

The AI now ranges from: 0.25, 0.50, 0.75, 1.00

I Have set mine to 2.00....though they seam to get a little bit to "wild",
they are much faster thru corners...

Here is how i did it:

Just open your "name".plr file in Zipit...choose view...edit the values with
word.exe...
...save (dont close zipit) ...go to windows Temp dir....find your "name".plr
file...
drag it to desktop....close zipit and replace your new "name".plr file in
your
save game dir....launch SCGT :)

See you online when (If) the internet-patch arrives !
Thomas Heineman

Lutrel

SCGT - "Tweak" the AI speed thru corners!

by Lutrel » Mon, 03 May 1999 04:00:00

Use Zipit  to view the .plr file ? I thought that was a Macintosh only program for zipped files. I there a way to use Winzip?
Lutrell

>>I do wish there was a way to make AI
>>faster.  I am running them on the fastest setting.

>>Dave

>There is! :)

>You can make the AI Faster thru corners, by editing you "name".plr file
>in your "save game" dir...

>The AI now ranges from: 0.25, 0.50, 0.75, 1.00

>I Have set mine to 2.00....though they seam to get a little bit to "wild",
>they are much faster thru corners...

>Here is how i did it:

>Just open your "name".plr file in Zipit...choose view...edit the values with
>word.exe...
>...save (dont close zipit) ...go to windows Temp dir....find your "name".plr
>file...
>drag it to desktop....close zipit and replace your new "name".plr file in
>your
>save game dir....launch SCGT :)

>See you online when (If) the internet-patch arrives !
>Thomas Heineman

Mark

SCGT - "Tweak" the AI speed thru corners!

by Mark » Tue, 04 May 1999 04:00:00


>>I do wish there was a way to make AI
>>faster.  I am running them on the fastest setting.

>>Dave

>There is! :)

>You can make the AI Faster thru corners, by editing you "name".plr file
>in your "save game" dir...

>The AI now ranges from: 0.25, 0.50, 0.75, 1.00

>I Have set mine to 2.00....though they seam to get a little bit to "wild",
>they are much faster thru corners...

>Here is how i did it:

>Just open your "name".plr file in Zipit...choose view...edit the values
with
>word.exe...
>...save (dont close zipit) ...go to windows Temp dir....find your
"name".plr
>file...
>drag it to desktop....close zipit and replace your new "name".plr file in
>your
>save game dir....launch SCGT :)

>See you online when (If) the internet-patch arrives !
>Thomas Heineman

>Are you talking about the demo ? Because the retail version seems to be

different, I opened the player file but it was all coded.
Chris Schlette

SCGT - "Tweak" the AI speed thru corners!

by Chris Schlette » Tue, 04 May 1999 04:00:00

Wild? :) They seem to be a bit too wild right now....they tend to move too
much laterally for no apparent reasons for myself.  And then I've sworn that
several times I've seen them angle in just slightly enough to tap my rear
quarter panel and spin me..hehe.  No problem, just all in fun I guess. :)

But thanks for the tip and lets hope for a more solid network code patch
(that includes more flags! :?)


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