It can be done David...
Don't over-generalize :)
-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.racesimcentral.net/
It can be done David...
Don't over-generalize :)
-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.racesimcentral.net/
Eric
Of course you can do "canned" effects that play a lot quicker because they
are built into the wheel
and do not take a long time to set up. These canned effects can be wheel
rattle over berms, wheel
shake in collisions, etc. I think if it was easy for Papyrus to do
"realistic" steering Froce Feedback
they would have done it.
John
> David G Fisher
> >Buy ViperRacing, then you know what's possible...
> >Loosing grip in GPL is NO different to loosing grip in VR, isn't it?
> As you say, good ff has been done already. It's coming in other sims. Since
> it wasn't in GPL, the GPL fans insist it can't be done. Surprise, surprise.
Beers and cheers
(uncle) Goy
> > As you say, good ff has been done already. It's coming in other sims. Since
> > it wasn't in GPL, the GPL fans insist it can't be done. Surprise, surprise.
> Ok, now which sims/games has done this good, and yes I'm a GPL fan and
> yes I really want to know, I tried Viper Racing with a FF wheel and
> wasn't impressed, but I'm open for suggestions :-)
l8er
ronny
--
A healthy "*** you" to Eidos for voluntary and unlawfull
censorship of *** German video gamers! (Daikatana)
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
Joe
> I found Viper racing FF very very good. It convinced me that Papyrus
> really *should* be doing FF. Now maybe for the small number of
> superstar hotlappers it would mean nothing, it would slow them down.
> But for the other 95% of us mortals I think it would really increase
> our ability to drive the car, just like it does in Viper.
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
> Well, if you didn't like the FF in VR, then you're out of luck, as it
> currently is the only sim with really usefull and immersive effects...
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
What shocks me about the whole FF thing is how hopelessly crappy most
FF support is in games that claim to have it. Even new games like SCGT
have only the most minimalist possible support - rumble strips and
collisions. Developers, if that's all your going to do don't even
bother. At LEAST give my variable sideways pull on turning and loose
steering on skidding. That doesn't seem so ***y hard, and is the
absolute minimum implement ion needed for FF to be at all useful.
Joe
> i don't know. My Logitech FF isn't the *strongest* wheel, but it's
> effects are very accurate. Most helpful is the way the wheel pulls to
> the side based on how hard you are turning, and goes loose/tight when
> your wheels lose/catch grip. The wheel also goes light as you crest
> hills, which is neat. It's definitely improved my Viper driving.
There are as you say some neat touches in there, guess what turned me
off initially is the "notchy" action of the TM wheel when I'm used to
the very smooth action of my regular wheel (homebuilt TSW(ish) replica),
do all FF wheels have this, I mean I can actually feel that there are
electrical motors/servos working mechanically in there (hope you guys
know what I mean) and not a smooth continious action
--
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/