to be used.
> As a SCGT fan, I feel as though F1-2000 should have a lot going for it,
but
> it is let down in some areas...
> I have attached a small zip file to this message (it's only 4571 bytes, so
> please don't flame me!)
> It contains a few mods to a couple of files that...
> * reduce the grip of the track - it is just TOO much
> * improve look of tyre smoke, dust kick up, sparks
> * change the feel/severity of the kerbs, grass and gravel
> * reduce the tendancy for the wheels to lock up even with the lightest
> touches on the brakes.
> Some people may not like the changes - let me know either way - you may
need
> to increase the AI skill level towards 100%, to help them stay on the less
> grippy track !
> I have found the frame rate to be very playable on my system ...
> Voodoo2 (8Mb!)
> 196Mb Ram
> The thing that seems to kill me is the texture detail. Reducing this to
> LOW/MEDIUM with the level of detail distance to LOW/MEDIUM, I find I can
run
> smoothly at 800x600, even during a race, with full 22 cars visible. If you
> want more specific settings, ask, I can list them ...
> I don't do the MipMap thing - it made things worse - because MipMapping
> requires another 30%(ish) more texture memory to contain the extra
textures
> it creates, this tips my poor 8Mb Voodoo2 over the edge. I don't use
in-game
> Bi-Linear filtering either - It seems the Voodoo does it by default anyway
> (which seems faster ?)
> I don't think the game is CPU heavy - it seems the graphics are the
killer.
> Will get a GeForce one day..... dream dream dream ... will need one when
GP3
> arrives anyway !
> I am investigating the other files within the game, particularly looking
to
> improve the 'stale' graphics, and possibly even the AI - any others
working
> on such things ?
> Simon Phillips