rec.autos.simulators

F1-2000 ... Initial Fix for locking wheels and Grippy Track...

Simon Phillip

F1-2000 ... Initial Fix for locking wheels and Grippy Track...

by Simon Phillip » Mon, 27 Mar 2000 04:00:00

Forgot to say that you need to set 'all cars equal' for the default.vhs file
to be used.


> Hello all..

> As a SCGT fan, I feel as though F1-2000 should have a lot going for it,
but
> it is let down in some areas...

> I have attached a small zip file to this message (it's only 4571 bytes, so
> please don't flame me!)

> It contains a few mods to a couple of files that...

> * reduce the grip of the track - it is just TOO much
> * improve look of tyre smoke, dust kick up, sparks
> * change the feel/severity of the kerbs, grass and gravel
> * reduce the tendancy for the wheels to lock up even with the lightest
> touches on the brakes.

> Some people may not like the changes - let me know either way - you may
need
> to increase the AI skill level towards 100%, to help them stay on the less
> grippy track !

> I have found the frame rate to be very playable on my system ...


> Voodoo2 (8Mb!)
> 196Mb Ram

> The thing that seems to kill me is the texture detail. Reducing this to
> LOW/MEDIUM with the level of detail distance to LOW/MEDIUM, I find I can
run
> smoothly at 800x600, even during a race, with full 22 cars visible. If you
> want more specific settings, ask, I can list them ...

> I don't do the MipMap thing - it made things worse - because MipMapping
> requires another 30%(ish) more texture memory to contain the extra
textures
> it creates, this tips my poor 8Mb Voodoo2 over the edge. I don't use
in-game
> Bi-Linear filtering either - It seems the Voodoo does it by default anyway
> (which seems faster ?)

> I don't think the game is CPU heavy - it seems the graphics are the
killer.
> Will get a GeForce one day..... dream dream dream ... will need one when
GP3
> arrives anyway !

> I am investigating the other files within the game, particularly looking
to
> improve the 'stale' graphics, and possibly even the AI - any others
working
> on such things ?

> Simon Phillips




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