regularly. All the titles mentioned have their own merits, but as polished
(either at release date or later). Regarding physics and driveability
all other Papy titles. Could anyone who has ever driven even a street car
other developers--the honest ones--acknowledge this.
Marc.
> According to your posts in this thread, every other sim is an
> "embarrassment", "pathetic", or unmentionable in comparison to GPL.
> Wow. All you developers out there.......quit your job and don't even
bother
> getting out of bed anymore.
> David G Fisher
> "Marc Collins" <marc_coll...@sympatico.ca> wrote in message
> news:Zbe55.151065$uw6.2639026@news20.bellglobal.com...
> > D3D in CART:PR was pathetic. FFB in CART:PR is so far in sophistication
> > from that in GPL, they shouldn't be mentioned in the same sentence. Any
> > part of MTM2 shouldn't be mentioned in the same sentence as GPL. Papy
> could
> > do anything they wanted, but fortunately they seem to hold back on
> features
> > or support unless they can do it well.
> > Yes, an initial lack of D3D support in GPL was a mistake that cost sales
> and
> > headaches for many. Now it has been addressed. When are the equally
> > serious and well known flaws in CART:PR, F1 2000, RC 2000, etc., etc.
> going
> > to be addressed?
> > Marc.
> > "David G Fisher" <dav...@home.com> wrote in message
> > news:Dma55.18561$A%3.202735@news1.rdc2.pa.home.com...
> > > "Kai Fuller" <k...@olypen.com> wrote in message
> > > news:1x955.221410$MB.4014791@news6.giganews.com...
> > > > Let me reply to some of your points below... keeping in mind once
> again
> > > that
> > > > I don't own GPL, so I'm rather unbiased.
> > > > > > I hope people using F12000 beta retail (and all of the other
> > > > >>unfinished sims out there) likely-never-to-be-patched remember
> >>this
> > > > > You know Marc, this is just the type of post which causes people
> like
> > me
> > > > to dismiss the GPL crowd.
> > > > > I'm supposed to learn something from the release of this D3D
>patch?
> > > > (and so on and so forth about the force feedback and disco's which
> can
> > be
> > > > read below)
> > > > When GPL came out with Glide support glide was almost becoming and
> > > insudtry
> > > > standard like the Sound Blaster cards, and everything else out there
> was
> > > > rendition. Shortly after release, and out of papy's hands, rebdition
> > fell
> > > > off the face of the earth, and Microsoft made thier standard, well
> > > standard.
> > > CPR (as one example) had D3D a full year before GPL was released.
Racing
> > > games like MTM2 (released six months before GPL) also had D3D.
> > > > During this papy saw that may users were being left out and made a
> > choice
> > > > about a year after relase of the game to put out a OpenGL patch,
> > > It took a full year to realize this? Gee. Thanks. Most developers had
> long
> > > since gone to D3D.
> > > > this really
> > > > didn't work out that well, but ayt least they were supporting
everyone
> > > now.
> > > After say, 99% of the people who bought it had long ago left it on the
> > > shelf.
> > > > Now it's 2 years later and they've put out a D3D patch, so that
there
> is
> > > > greater support for current graphics cards.
> > > Like I said, D3D has been around for three years now.
> > > > As for force feedback, they waioted because they didn't think the
> > current
> > > > force feedback was quite ready, untill about a year later they got
it
> > > tuned
> > > > out, this si a wuakity of product issue.
> > > CPR and MTM2 had ff and it worked well. So did many others. Papyrus
> > > employees stated ff was a joke (actually much harsher in their
> criticism)
> > > until all of a sudden it appeared in a patch. Maybe if they had a more
> > open
> > > minded attitude, it would of been included much sooner.
> > > > The Disco patch? 2 years ago... Do you realise that multiplayer
> > programing
> > > > and coding continues to get better, therefore the knowledge for this
> > patch
> > > > wasn't really out there 2 years ago, now that they'[ve had more
> > experince,
> > > > espesially with N4, they've put out a patch for free so that we can
> > better
> > > > enjoy thier game. People could still be right in saying that there
> isn't
> > a
> > > > disco problem in GPL, but the patch was nice...
> > > I've been playing racing games/sims online for three years now going
all
> > the
> > > way back to Ubi Soft's POD. POD, CPR , MTM2, Powerslide, DTR, etc.
> Despite
> > > their age, all performed excellent online. God knows how many races
I've
> > > had. Never had disconnect problems with any of them except GPL.
> > > > 1. It dosn't happen to them, but it's a problem for others with
lesser
> > > > connections.
> > > > 2. It's not really a problem so to speak, but it does happen on
> > occasion,
> > > so
> > > > it's nice to see it get fixed up.
> > > It is/was a problem. That's why a patch was made by the developer.
> > > > You really think that EA sports is going to continue to support say
> SCGT
> > > > with new graphics drivers and nrew technology support down the road
as
> > > papy
> > > > has done? Heck the patch ISI put out wasn't even put up on EA's site
> for
> > > > quite awhile after its release.
> > > No, I expect them to have all new games within two years. I'll take an
> all
> > > new sim over a patch for a two year old sim any day. F12000 was made
in
> > just
> > > nine months. Very impressive accomplishment. A patch soon afterward
that
> > > massively improved the AI, and added features. Yet people here are
> > > criticizing ISI?
> > > > In your thinking, there is a flaw in the slaw. You've built up so
much
> > > > aingst against the GPL crowd
> > > (yawn) I haven't had an angst ridden second in my life due to the GPL
> > crowd.
> > > Sorry.
> > > >that if at any point someone praised GPL over
> > > > some other game fore whatever reason ture or flase, you just jump
all
> > over
> > > > it. Lets face it there is a a lot of truth being said by the
> supporters
> > of
> > > > GPL, it's is the most accurate sim out there.
> > > LOL. I responded to his CRITICISM of other developers. Not his praise
of
> > > Papyrus.
> > > Huuuuge difference.
> > > There are others who praised Papyrus in this thread. THE ONE AND ONLY
> > reason
> > > I even responded to Marc's post was that during his praise of GPL, HE
> felt
> > > the need to put down the excellent F12000 and other developers with
the
> > > following quote during his praise of Papyrus.
> > > "I hope people using F12000 beta retail (and all of the other
unfinished
> > > sims
> > > out there)..." He then gave reasons for doing so by citing patches
which
> > > should have come out long ago.
> > > It's obvious why fans of GPL have this overwhelming desire to
constantly
> > > downgrade other sims and developers. I'd advise them to ask their
> > > psychiatrist.
> > > Again, I am not criticizing the men who made the patch. They did these
> in
> > > their spare time.
> > > David G Fisher
> > > > > The game should of been released with D3D TWO YEARS ago.
> > > > > It should of had ff two years ago.
> > > > > A patch to fix the disco's shouldn't have taken two years. Since
> most
> > of
> > > > the
> > > > > GPL fan club members insisted I was an a**hole for insisting there
> > even
> > > > was
> > > > > a disco problem, I'm amazed that a patch was needed. I thought I
was
> > > > > absolutely, positively, wrong about GPL disconnects?
> > > > > Add up all those hours people like me had to deal with those
missing
> > > > > ingredients, and give them back to us, and then I'll be grateful
to
> > > > Papyrus.
> > > > > There will be a new F12000 within a year (not two). MF released a
> > number
> > > > of
> > > > > patches soon after the release of RC2000 (and was criticized by
the
> > GPL
> > > > > crowd for doing so). Other developers support their products too.
> > > > > BTW, this post IS NOT a criticism of the actual people who made
the
> > > > patches
> > > > > and the game, it is a criticism of the people who decided these
> > patches
> > > > had
> > > > > to be made in someone's spare time, and caused the long delay.
> > > > > David G Fisher
> > > > > >and the disco patch and
> > > > > > the FFB patch and all the other passionate work that comes out
of
> > your
> > > > > shop.
> > > > > > The best, most polished sims at release date...and they just
keep
> > > > getting
> > > > > > better with age (and a lot of amazing work from you and from the
> > > > dedicated
> > > > > > and talented fans who do the add-ons).
> > > > > > Bravo!
> > > > > > Marc.