rec.autos.simulators

GPL Direct3D Rasterizer

Uncle Feste

GPL Direct3D Rasterizer

by Uncle Feste » Mon, 26 Jun 2000 04:00:00


> CPR (as one example) had D3D a full year before GPL was released. Racing
> games like MTM2 (released six months before GPL) also had D3D.

Let's see here...  CPR & MTM2 were both M$-backed products.  M$ is the
developer of D3D & the maker of its own FF wheel as well.  But then
again, even with all these apparent advantages, the implementation of it
was rather poor.  Papy did the right thing, waiting till it was *right*
before releasing it for public consumption.  Like the saying goes: If
you play the game, you gotta play to win it.  And as far as MicroScared
goes, patches are the norm & a necessity for any of their products.
Papy's come up with a real winner here.  Many thanks to all involved!

--
Chuck Kandler  
GPL F1 Handicap of +210.00 as of 6/15
GPL F3 Handicap of +438.42 as of 6/21
K&S Racing
http://www.racesimcentral.net/

Registered Linux User #180746
http://www.racesimcentral.net/

Marc Collin

GPL Direct3D Rasterizer

by Marc Collin » Mon, 26 Jun 2000 04:00:00

No, developers should try harder as their competition is besting them
regularly.  All the titles mentioned have their own merits, but as polished
finished products they are not in the same universe as anything from Papy
(either at release date or later).  Regarding physics and driveability
modelling, GPL is in a class of its own at this point--including compared to
all other Papy titles.  Could anyone who has ever driven even a street car
disagree with that last point (not if your driving experience stretches
beyond the local mall parking lot)?  There are lots of fun titles out there,
but only one attempts to model the world and the car realistically and even
other developers--the honest ones--acknowledge this.

Once again, since you don't seem to get this...WHO CARES?!?!?  Most people
couldn't give a hoot about accurate modelling and it sure doesn't make a
title more fun because it has accuracy.  But here, at r.a.s., a good chunk
of us value this above almost all other considerations (graphics, ease of
learning, etc.)

Marc.

"David G Fisher" <dav...@home.com> wrote in message
news:S3h55.19055$A%3.208215@news1.rdc2.pa.home.com...

> According to your posts in this thread, every other sim is an
> "embarrassment", "pathetic", or unmentionable in comparison to GPL.

> Wow. All you developers out there.......quit your job and don't even
bother
> getting out of bed anymore.

> David G Fisher

> "Marc Collins" <marc_coll...@sympatico.ca> wrote in message
> news:Zbe55.151065$uw6.2639026@news20.bellglobal.com...
> > D3D in CART:PR was pathetic.  FFB in CART:PR is so far in sophistication
> > from that in GPL, they shouldn't be mentioned in the same sentence.  Any
> > part of MTM2 shouldn't be mentioned in the same sentence as GPL.  Papy
> could
> > do anything they wanted, but fortunately they seem to hold back on
> features
> > or support unless they can do it well.

> > Yes, an initial lack of D3D support in GPL was a mistake that cost sales
> and
> > headaches for many.  Now it has been addressed.  When are the equally
> > serious and well known flaws in CART:PR, F1 2000, RC 2000, etc., etc.
> going
> > to be addressed?

> > Marc.

> > "David G Fisher" <dav...@home.com> wrote in message
> > news:Dma55.18561$A%3.202735@news1.rdc2.pa.home.com...

> > > "Kai Fuller" <k...@olypen.com> wrote in message
> > > news:1x955.221410$MB.4014791@news6.giganews.com...
> > > > Let me reply to some of your points below... keeping in mind once
> again
> > > that
> > > > I don't own GPL, so I'm rather unbiased.

> > > > > > I hope people using F12000 beta retail (and all of the other
> > > > >>unfinished sims out there) likely-never-to-be-patched remember
> >>this

> > > > > You know Marc, this is just the type of post which causes people
> like
> > me
> > > > to dismiss the GPL crowd.
> > > > > I'm supposed to learn something from the release of this D3D
>patch?
> > > >  (and so on and so forth about the force feedback and disco's which
> can
> > be
> > > > read below)

> > > > When GPL came out with Glide support glide was almost becoming and
> > > insudtry
> > > > standard like the Sound Blaster cards, and everything else out there
> was
> > > > rendition. Shortly after release, and out of papy's hands, rebdition
> > fell
> > > > off the face of the earth, and Microsoft made thier standard, well
> > > standard.

> > > CPR (as one example) had D3D a full year before GPL was released.
Racing
> > > games like MTM2 (released six months before GPL) also had D3D.

> > > > During this papy saw that may users were being left out and made a
> > choice
> > > > about a year after relase of the game to put out a OpenGL patch,

> > > It took a full year to realize this? Gee. Thanks. Most developers had
> long
> > > since gone to D3D.

> > > > this really
> > > > didn't work out that well, but ayt least they were supporting
everyone
> > > now.

> > > After say, 99% of the people who bought it had long ago left it on the
> > > shelf.

> > > > Now it's 2 years later and they've put out a D3D patch, so that
there
> is
> > > > greater support for current graphics cards.

> > > Like I said, D3D has been around for three years now.

> > > > As for force feedback, they waioted because they didn't think the
> > current
> > > > force feedback was quite ready, untill about a year later they got
it
> > > tuned
> > > > out, this si a wuakity of product issue.

> > > CPR and MTM2 had ff and it worked well. So did many others. Papyrus
> > > employees stated ff was a joke (actually much harsher in their
> criticism)
> > > until all of a sudden it appeared in a patch. Maybe if they had a more
> > open
> > > minded attitude, it would of been included much sooner.

> > > > The Disco patch? 2 years ago... Do you realise that multiplayer
> > programing
> > > > and coding continues to get better, therefore the knowledge for this
> > patch
> > > > wasn't really out there 2 years ago, now that they'[ve had more
> > experince,
> > > > espesially with N4, they've put out a patch for free so that we can
> > better
> > > > enjoy thier game. People could still be right in saying that there
> isn't
> > a
> > > > disco problem in GPL, but the patch was nice...

> > > I've been playing racing games/sims online for three years now going
all
> > the
> > > way back to Ubi Soft's POD. POD, CPR , MTM2, Powerslide, DTR, etc.
> Despite
> > > their age, all performed excellent online. God knows how many races
I've
> > > had. Never had disconnect problems with any of them except GPL.

> > > > 1. It dosn't happen to them, but it's a problem for others with
lesser
> > > > connections.
> > > > 2. It's not really a problem so to speak, but it does happen on
> > occasion,
> > > so
> > > > it's nice to see it get fixed up.

> > > It is/was a problem. That's why a patch was made by the developer.

> > > > You really think that EA sports is going to continue to support say
> SCGT
> > > > with new graphics drivers and nrew technology support down the road
as
> > > papy
> > > > has done? Heck the patch ISI put out wasn't even put up on EA's site
> for
> > > > quite awhile after its release.

> > > No, I expect them to have all new games within two years. I'll take an
> all
> > > new sim over a patch for a two year old sim any day. F12000 was made
in
> > just
> > > nine months. Very impressive accomplishment. A patch soon afterward
that
> > > massively improved the AI, and added features. Yet people here are
> > > criticizing ISI?

> > > > In your thinking, there is a flaw in the slaw. You've built up so
much
> > > > aingst against the GPL crowd

> > > (yawn) I haven't had an angst ridden second in my life due to the GPL
> > crowd.
> > > Sorry.

> > > >that if at any point someone praised GPL over
> > > > some other game fore whatever reason ture or flase, you just jump
all
> > over
> > > > it. Lets face it there is a a lot of truth being said by the
> supporters
> > of
> > > > GPL, it's is the most accurate sim out there.

> > > LOL. I responded to his CRITICISM of other developers. Not his praise
of
> > > Papyrus.

> > > Huuuuge difference.

> > > There are others who praised Papyrus in this thread. THE ONE AND ONLY
> > reason
> > > I even responded to Marc's post was that during his praise of GPL, HE
> felt
> > > the need to put down the excellent F12000 and other developers with
the
> > > following quote during his praise of Papyrus.

> > > "I hope people using F12000 beta retail (and all of the other
unfinished
> > > sims
> > > out there)..." He then gave reasons for doing so by citing patches
which
> > > should have come out long ago.

> > > It's obvious why fans of GPL have this overwhelming desire to
constantly
> > > downgrade other sims and developers. I'd advise them to ask their
> > > psychiatrist.

> > > Again, I am not criticizing the men who made the patch. They did these
> in
> > > their spare time.

> > > David G Fisher

> > > > > The game should of been released with D3D TWO YEARS ago.

> > > > > It should of had ff two years ago.

> > > > > A patch to fix the disco's shouldn't have taken two years. Since
> most
> > of
> > > > the
> > > > > GPL fan club members insisted I was an a**hole for insisting there
> > even
> > > > was
> > > > > a disco problem, I'm amazed that a patch was needed. I thought I
was
> > > > > absolutely, positively, wrong about GPL disconnects?

> > > > > Add up all those hours people like me had to deal with those
missing
> > > > > ingredients, and give them back to us, and then I'll be grateful
to
> > > > Papyrus.

> > > > > There will be a new F12000 within a year (not two). MF released a
> > number
> > > > of
> > > > > patches soon after the release of RC2000 (and was criticized by
the
> > GPL
> > > > > crowd for doing so). Other developers support their products too.

> > > > > BTW, this post IS NOT a criticism of the actual people who made
the
> > > > patches
> > > > > and the game, it is a criticism of the people who decided these
> > patches
> > > > had
> > > > > to be made in someone's spare time, and caused the long delay.

> > > > > David G Fisher

> > > > > >and the disco patch and
> > > > > > the FFB patch and all the other passionate work that comes out
of
> > your
> > > > > shop.
> > > > > > The best, most polished sims at release date...and they just
keep
> > > > getting
> > > > > > better with age (and a lot of amazing work from you and from the
> > > > dedicated
> > > > > > and talented fans who do the add-ons).

> > > > > > Bravo!

> > > > > > Marc.

Richard Walke

GPL Direct3D Rasterizer

by Richard Walke » Mon, 26 Jun 2000 04:00:00



Despite the best efforts of governments, the desire to learn is still
entirely optional....

Cheers,
Richard

David G Fishe

GPL Direct3D Rasterizer

by David G Fishe » Tue, 27 Jun 2000 04:00:00

"Marc Collins" <marc_coll...@sympatico.ca> wrote in message

news:oCo55.152125$uw6.2675401@news20.bellglobal.com...

> No, developers should try harder as their competition is besting them
> regularly.  All the titles mentioned have their own merits, but as
polished
> finished products they are not in the same universe as anything from Papy
> (either at release date or later).  Regarding physics and driveability
> modelling, GPL is in a class of its own at this point--including compared
to
> all other Papy titles.  Could anyone who has ever driven even a street car
> disagree with that last point (not if your driving experience stretches
> beyond the local mall parking lot)?  There are lots of fun titles out
there,
> but only one attempts to model the world and the car realistically and
even
> other developers--the honest ones--acknowledge this.

F12000 has a physics engine that is just as complex as GPL's. Did you know
that? No.

Open it up and see. Check Viper Racing's physics model too. I bet if you
open up RC2000, you'll find a very complex physics model as well. The sims I
just mentioned along with GPL have the best ff. You can't have great ff
without a top physics model. You can however have a top physics model and
poor ff.

The fact is that there are people here at r.a.s. like yourself who want
desperately to believe that "Regarding physics and driveability modelling,
GPL is in a class of its own at this point."

The truth is that GPL is not alone at all in the physics department, and
falls short in other areas. The truth is in the code, and unfortunately the
only arguments I get from GPL'ers are based on what they "feel" is right.

Did you know that if I wanted, I could have in my computer tomorrow a
physics model made by 50 physicists, mathematicians and computer programmers
who studied at Universities like Cambridge and Oxford? Physics models aren't
made with majic. Papyrus doesn't have a secret physics potion.

The "physics model" topic is full of opinion, but very few facts. I look
forward to the posts of people like Gregor Veble because he's one of the few
people who really seem to know what he's talking about with regards to
physics.

> Once again, since you don't seem to get this...WHO CARES?!?!?  Most people
> couldn't give a hoot about accurate modelling and it sure doesn't make a
> title more fun because it has accuracy.  But here, at r.a.s., a good chunk
> of us value this above almost all other considerations (graphics, ease of
> learning, etc.)

Problem is, most people here who claim to value the physics accuracy, don't
know what the hell they are talking about, and then trash other sims.  YOU
don't seem to get this, do you?

David G Fisher

> "David G Fisher" <dav...@home.com> wrote in message
> news:S3h55.19055$A%3.208215@news1.rdc2.pa.home.com...
> > According to your posts in this thread, every other sim is an
> > "embarrassment", "pathetic", or unmentionable in comparison to GPL.

> > Wow. All you developers out there.......quit your job and don't even
> bother
> > getting out of bed anymore.

> > David G Fisher

> > "Marc Collins" <marc_coll...@sympatico.ca> wrote in message
> > news:Zbe55.151065$uw6.2639026@news20.bellglobal.com...
> > > D3D in CART:PR was pathetic.  FFB in CART:PR is so far in
sophistication
> > > from that in GPL, they shouldn't be mentioned in the same sentence.
Any
> > > part of MTM2 shouldn't be mentioned in the same sentence as GPL.  Papy
> > could
> > > do anything they wanted, but fortunately they seem to hold back on
> > features
> > > or support unless they can do it well.

> > > Yes, an initial lack of D3D support in GPL was a mistake that cost
sales
> > and
> > > headaches for many.  Now it has been addressed.  When are the equally
> > > serious and well known flaws in CART:PR, F1 2000, RC 2000, etc., etc.
> > going
> > > to be addressed?

> > > Marc.

> > > "David G Fisher" <dav...@home.com> wrote in message
> > > news:Dma55.18561$A%3.202735@news1.rdc2.pa.home.com...

> > > > "Kai Fuller" <k...@olypen.com> wrote in message
> > > > news:1x955.221410$MB.4014791@news6.giganews.com...
> > > > > Let me reply to some of your points below... keeping in mind once
> > again
> > > > that
> > > > > I don't own GPL, so I'm rather unbiased.

> > > > > > > I hope people using F12000 beta retail (and all of the other
> > > > > >>unfinished sims out there) likely-never-to-be-patched remember
> > >>this

> > > > > > You know Marc, this is just the type of post which causes people
> > like
> > > me
> > > > > to dismiss the GPL crowd.
> > > > > > I'm supposed to learn something from the release of this D3D
> >patch?
> > > > >  (and so on and so forth about the force feedback and disco's
which
> > can
> > > be
> > > > > read below)

> > > > > When GPL came out with Glide support glide was almost becoming and
> > > > insudtry
> > > > > standard like the Sound Blaster cards, and everything else out
there
> > was
> > > > > rendition. Shortly after release, and out of papy's hands,
rebdition
> > > fell
> > > > > off the face of the earth, and Microsoft made thier standard, well
> > > > standard.

> > > > CPR (as one example) had D3D a full year before GPL was released.
> Racing
> > > > games like MTM2 (released six months before GPL) also had D3D.

> > > > > During this papy saw that may users were being left out and made a
> > > choice
> > > > > about a year after relase of the game to put out a OpenGL patch,

> > > > It took a full year to realize this? Gee. Thanks. Most developers
had
> > long
> > > > since gone to D3D.

> > > > > this really
> > > > > didn't work out that well, but ayt least they were supporting
> everyone
> > > > now.

> > > > After say, 99% of the people who bought it had long ago left it on
the
> > > > shelf.

> > > > > Now it's 2 years later and they've put out a D3D patch, so that
> there
> > is
> > > > > greater support for current graphics cards.

> > > > Like I said, D3D has been around for three years now.

> > > > > As for force feedback, they waioted because they didn't think the
> > > current
> > > > > force feedback was quite ready, untill about a year later they got
> it
> > > > tuned
> > > > > out, this si a wuakity of product issue.

> > > > CPR and MTM2 had ff and it worked well. So did many others. Papyrus
> > > > employees stated ff was a joke (actually much harsher in their
> > criticism)
> > > > until all of a sudden it appeared in a patch. Maybe if they had a
more
> > > open
> > > > minded attitude, it would of been included much sooner.

> > > > > The Disco patch? 2 years ago... Do you realise that multiplayer
> > > programing
> > > > > and coding continues to get better, therefore the knowledge for
this
> > > patch
> > > > > wasn't really out there 2 years ago, now that they'[ve had more
> > > experince,
> > > > > espesially with N4, they've put out a patch for free so that we
can
> > > better
> > > > > enjoy thier game. People could still be right in saying that there
> > isn't
> > > a
> > > > > disco problem in GPL, but the patch was nice...

> > > > I've been playing racing games/sims online for three years now going
> all
> > > the
> > > > way back to Ubi Soft's POD. POD, CPR , MTM2, Powerslide, DTR, etc.
> > Despite
> > > > their age, all performed excellent online. God knows how many races
> I've
> > > > had. Never had disconnect problems with any of them except GPL.

> > > > > 1. It dosn't happen to them, but it's a problem for others with
> lesser
> > > > > connections.
> > > > > 2. It's not really a problem so to speak, but it does happen on
> > > occasion,
> > > > so
> > > > > it's nice to see it get fixed up.

> > > > It is/was a problem. That's why a patch was made by the developer.

> > > > > You really think that EA sports is going to continue to support
say
> > SCGT
> > > > > with new graphics drivers and nrew technology support down the
road
> as
> > > > papy
> > > > > has done? Heck the patch ISI put out wasn't even put up on EA's
site
> > for
> > > > > quite awhile after its release.

> > > > No, I expect them to have all new games within two years. I'll take
an
> > all
> > > > new sim over a patch for a two year old sim any day. F12000 was made
> in
> > > just
> > > > nine months. Very impressive accomplishment. A patch soon afterward
> that
> > > > massively improved the AI, and added features. Yet people here are
> > > > criticizing ISI?

> > > > > In your thinking, there is a flaw in the slaw. You've built up so
> much
> > > > > aingst against the GPL crowd

> > > > (yawn) I haven't had an angst ridden second in my life due to the
GPL
> > > crowd.
> > > > Sorry.

> > > > >that if at any point someone praised GPL over
> > > > > some other game fore whatever reason ture or flase, you just jump
> all
> > > over
> > > > > it. Lets face it there is a a lot of truth being said by the
> > supporters
> > > of
> > > > > GPL, it's is the most accurate sim out there.

> > > > LOL. I responded to his CRITICISM of other developers. Not his
praise
> of
> > > > Papyrus.

> > > > Huuuuge difference.

> > > > There are others who praised Papyrus in this thread. THE ONE AND
ONLY
> > > reason
> > > > I even responded to Marc's post was that during his praise of GPL,
HE
> > felt
> > > > the need to put down the excellent F12000 and other developers with
> the
> > > > following quote during his praise of Papyrus.

> > > > "I hope people using F12000 beta retail (and all of the other
> unfinished
> > > > sims
> > > > out there)..." He then gave reasons for doing so by citing patches
> which
> > > > should have come out long ago.

> > > > It's obvious why fans of GPL have this overwhelming desire to
> constantly
> > > > downgrade other sims and developers. I'd advise them to ask their
> > > > psychiatrist.

...

read more »

Dave Henri

GPL Direct3D Rasterizer

by Dave Henri » Tue, 27 Jun 2000 04:00:00

"David G Fisher" <dav...@home.com> wrote in message
news:5_z55.20275$A%3.221234@news1.rdc2.pa.home.com...

> Did you know that if I wanted, I could have in my computer tomorrow a
> physics model made by 50 physicists, mathematicians and computer
programmers
> who studied at Universities like Cambridge and Oxford? Physics models
aren't
> made with majic. Papyrus doesn't have a secret physics potion.

  Hmmmn that sounds dangerously like the failed Trans Am project.  Plenty of
guys who new their way around CRAYs couldn't put together a workable
project.

> The "physics model" topic is full of opinion, but very few facts. I look
> forward to the posts of people like Gregor Veble because he's one of the
few
> people who really seem to know what he's talking about with regards to
> physics.

Mildly put, most sims do INDEED have very advanced physics.  But many of
the last generation also had kludges(techy term sorry)  little tables or
canned
routines that bailed out the programmers when they ran into brick walls.
  Now GPL may have those as well, but I think what most people mean
when they extoll the virtues of the GPL physics engine, is that the Kludges
are very difficult to expose.  GP2 had canned spins.  F1rs had modulated
acceleration no matter how you metered the gas pedal.  SCGT had AI waypoints
that ignored most of the track.  etc etc

> > Once again, since you don't seem to get this...WHO CARES?!?!?  Most
people
> > couldn't give a hoot about accurate modelling and it sure doesn't make a
> > title more fun because it has accuracy.  But here, at r.a.s., a good
chunk
> > of us value this above almost all other considerations (graphics, ease
of
> > learning, etc.)

> Problem is, most people here who claim to value the physics accuracy,
don't
> know what the hell they are talking about, and then trash other sims.  YOU
> don't seem to get this, do you?

  They look for what sets GPL apart from other sims.  They find the
driving representation has more visual/aureal/tactile feedback than most
other products.  So they say the physics are better.  If it is not the
physics, but some other aspect they don't comprehend, the end result
 is still the same.   We are all looking for
new products to rise to the same level of GPL and hopefully
beyond it.  As of yet, none of the pretenders have been able to
do so.
dave henrie

> David G Fisher

> > "David G Fisher" <dav...@home.com> wrote in message
> > news:S3h55.19055$A%3.208215@news1.rdc2.pa.home.com...
> > > According to your posts in this thread, every other sim is an
> > > "embarrassment", "pathetic", or unmentionable in comparison to GPL.

> > > Wow. All you developers out there.......quit your job and don't even
> > bother
> > > getting out of bed anymore.

> > > David G Fisher

> > > "Marc Collins" <marc_coll...@sympatico.ca> wrote in message
> > > news:Zbe55.151065$uw6.2639026@news20.bellglobal.com...
> > > > D3D in CART:PR was pathetic.  FFB in CART:PR is so far in
> sophistication
> > > > from that in GPL, they shouldn't be mentioned in the same sentence.
> Any
> > > > part of MTM2 shouldn't be mentioned in the same sentence as GPL.
Papy
> > > could
> > > > do anything they wanted, but fortunately they seem to hold back on
> > > features
> > > > or support unless they can do it well.

> > > > Yes, an initial lack of D3D support in GPL was a mistake that cost
> sales
> > > and
> > > > headaches for many.  Now it has been addressed.  When are the
equally
> > > > serious and well known flaws in CART:PR, F1 2000, RC 2000, etc.,
etc.
> > > going
> > > > to be addressed?

> > > > Marc.

> > > > "David G Fisher" <dav...@home.com> wrote in message
> > > > news:Dma55.18561$A%3.202735@news1.rdc2.pa.home.com...

> > > > > "Kai Fuller" <k...@olypen.com> wrote in message
> > > > > news:1x955.221410$MB.4014791@news6.giganews.com...
> > > > > > Let me reply to some of your points below... keeping in mind
once
> > > again
> > > > > that
> > > > > > I don't own GPL, so I'm rather unbiased.

> > > > > > > > I hope people using F12000 beta retail (and all of the other
> > > > > > >>unfinished sims out there) likely-never-to-be-patched remember
> > > >>this

> > > > > > > You know Marc, this is just the type of post which causes
people
> > > like
> > > > me
> > > > > > to dismiss the GPL crowd.
> > > > > > > I'm supposed to learn something from the release of this D3D
> > >patch?
> > > > > >  (and so on and so forth about the force feedback and disco's
> which
> > > can
> > > > be
> > > > > > read below)

> > > > > > When GPL came out with Glide support glide was almost becoming
and
> > > > > insudtry
> > > > > > standard like the Sound Blaster cards, and everything else out
> there
> > > was
> > > > > > rendition. Shortly after release, and out of papy's hands,
> rebdition
> > > > fell
> > > > > > off the face of the earth, and Microsoft made thier standard,
well
> > > > > standard.

> > > > > CPR (as one example) had D3D a full year before GPL was released.
> > Racing
> > > > > games like MTM2 (released six months before GPL) also had D3D.

> > > > > > During this papy saw that may users were being left out and made
a
> > > > choice
> > > > > > about a year after relase of the game to put out a OpenGL patch,

> > > > > It took a full year to realize this? Gee. Thanks. Most developers
> had
> > > long
> > > > > since gone to D3D.

> > > > > > this really
> > > > > > didn't work out that well, but ayt least they were supporting
> > everyone
> > > > > now.

> > > > > After say, 99% of the people who bought it had long ago left it on
> the
> > > > > shelf.

> > > > > > Now it's 2 years later and they've put out a D3D patch, so that
> > there
> > > is
> > > > > > greater support for current graphics cards.

> > > > > Like I said, D3D has been around for three years now.

> > > > > > As for force feedback, they waioted because they didn't think
the
> > > > current
> > > > > > force feedback was quite ready, untill about a year later they
got
> > it
> > > > > tuned
> > > > > > out, this si a wuakity of product issue.

> > > > > CPR and MTM2 had ff and it worked well. So did many others.
Papyrus
> > > > > employees stated ff was a joke (actually much harsher in their
> > > criticism)
> > > > > until all of a sudden it appeared in a patch. Maybe if they had a
> more
> > > > open
> > > > > minded attitude, it would of been included much sooner.

> > > > > > The Disco patch? 2 years ago... Do you realise that multiplayer
> > > > programing
> > > > > > and coding continues to get better, therefore the knowledge for
> this
> > > > patch
> > > > > > wasn't really out there 2 years ago, now that they'[ve had more
> > > > experince,
> > > > > > espesially with N4, they've put out a patch for free so that we
> can
> > > > better
> > > > > > enjoy thier game. People could still be right in saying that
there
> > > isn't
> > > > a
> > > > > > disco problem in GPL, but the patch was nice...

> > > > > I've been playing racing games/sims online for three years now
going
> > all
> > > > the
> > > > > way back to Ubi Soft's POD. POD, CPR , MTM2, Powerslide, DTR, etc.
> > > Despite
> > > > > their age, all performed excellent online. God knows how many
races
> > I've
> > > > > had. Never had disconnect problems with any of them except GPL.

> > > > > > 1. It dosn't happen to them, but it's a problem for others with
> > lesser
> > > > > > connections.
> > > > > > 2. It's not really a problem so to speak, but it does happen on
> > > > occasion,
> > > > > so
> > > > > > it's nice to see it get fixed up.

> > > > > It is/was a problem. That's why a patch was made by the developer.

> > > > > > You really think that EA sports is going to continue to support
> say
> > > SCGT
> > > > > > with new graphics drivers and nrew technology support down the
> road
> > as
> > > > > papy
> > > > > > has done? Heck the patch ISI put out wasn't even put up on EA's
> site
> > > for
> > > > > > quite awhile after its release.

> > > > > No, I expect them to have all new games within two years. I'll
take
> an
> > > all
> > > > > new sim over a patch for a two year old sim any day. F12000 was
made
> > in
> > > > just
> > > > > nine months. Very impressive accomplishment. A patch soon
afterward
> > that
> > > > > massively improved the AI, and added features. Yet people here are
> > > > > criticizing ISI?

> > > > > > In your thinking, there is a flaw in the slaw. You've built up
so
> > much
> > > > > > aingst against the GPL crowd

> > > > > (yawn) I haven't had an angst ridden second in my life due to the
> GPL
> > > > crowd.
> > > > > Sorry.

> > > > > >that if at any point someone praised GPL over
> > > > > > some other game fore whatever reason ture or flase, you just
jump
> > all
> > > > over
> > > > > > it. Lets face it there is a a lot of truth being said by the
> > > supporters
> > > > of
> > > > > > GPL, it's is the most accurate sim out there.

> > > > > LOL. I responded to his CRITICISM of other developers. Not his
> praise
> > of
> > > > > Papyrus.

> > > > > Huuuuge difference.

> > > > > There are others who praised Papyrus in this thread. THE ONE AND
> ONLY
> > > > reason
> > > > > I even responded to Marc's post was that during his praise of GPL,
> HE
> > > felt
> > > > > the need to put down the excellent F12000 and other developers
with
> > the
> > > > > following quote during his praise of Papyrus.

> > > > > "I hope people using F12000 beta retail (and all of the other
> > unfinished
> > > > > sims
> > > > > out there)..." He then gave reasons for doing so by citing patches
> > which
> > > > > should have come out long ago.

> > > > > It's obvious why fans of GPL have this overwhelming desire to

...

read more »

Gregor Vebl

GPL Direct3D Rasterizer

by Gregor Vebl » Tue, 27 Jun 2000 04:00:00


> The "physics model" topic is full of opinion, but very few facts. I look
> forward to the posts of people like Gregor Veble because he's one of the few
> people who really seem to know what he's talking about with regards to
> physics.

Wow, I didn't think that anyone actually reads my posts :-).

-Gregor

Ian

GPL Direct3D Rasterizer

by Ian » Tue, 27 Jun 2000 04:00:00

Comments in appropriate places below.

--
Ian P
<email address invalid due to spam





> > I hope people using F12000 beta retail (and all of the other unfinished
> sims
> > out there) likely-never-to-be-patched remember this

> You know Marc, this is just the type of post which causes people like me
to
> dismiss the GPL crowd.

How do you define the GPL crowd ? I have GPL and a number of other sims, do
I qualify ?

Who said that ?

Why, D3D was pathetic when GPL was released.

GPL was developed without FF support, so why should it have been released
with it ?
Papy decided after release that FF could be done to a standard which
satisfied them and decided to add it as a free patch. I'm just glad they
didn't find it acceptable to give GPL the same FF as CPR.

You made the problem sound far worse than it actually was, some people did
have problems but the majority could go about 20 races before a disco. A
disco is
now a rare occurrence for me since I changed to ISDN (No I don't use the
disco patch)
Papyrus.

I spent far more time trying to get CPR running to a reasonable standard
than all the Papy games I own combined, I still haven't succeeded with the
lousy
AI, the steering which just doesn't seem connected to what the car is
actually doing and those brakes that can lock the wheels by breathing on the
pedals.

The new F1 2000 will be F1 2001, a new game we'll have to pay for, doesn't
sound like a fair patch to me. Can't comment on RC 2000 as the copy
protected CD wouldn't run on my PC even after the patches.
(Not knocking F1 2000 I like it, but it could have been better)

They were patches that brought new features to the game (except the disco
patch, they apparently stumbled across a method of improving multiplayer
while working on the latest sim).
Patches are normally to fix bugs, something which (IMO) GPL didn't have many
of.
When is the next patch for RC2000 due ? Will there be another as it still
won't run for me.

 work that comes out of your

David G Fishe

GPL Direct3D Rasterizer

by David G Fishe » Wed, 28 Jun 2000 04:00:00

I sure read them. I even almost understand some of them. :-)

I'm sure many here read your posts. Everyone has an opinion, but when it
comes to discussing facts, that's much more difficult.

David G Fisher



> > The "physics model" topic is full of opinion, but very few facts. I look
> > forward to the posts of people like Gregor Veble because he's one of the
few
> > people who really seem to know what he's talking about with regards to
> > physics.

> Wow, I didn't think that anyone actually reads my posts :-).

> -Gregor

Uwe Schuerka

GPL Direct3D Rasterizer

by Uwe Schuerka » Thu, 29 Jun 2000 04:00:00


>On behalf of all of us at Papyrus, I'd like to thank engineer Grant Reeve
>for making this D3D rasterizer happen.  He did this work in his spare time,
>and his efforts represent yet another example of the extraordinary level of
>passion that exists within the GPL community.

>Rich Yasi
>Senior Designer
>Papyrus Design Group

Hi Rich,

it's very good to hear that employees at Papy are still involved in
such a great way with a product that's two years old (and probably a
product that most of you had no part in creating).

Do you think we can expect this passionate group to bless us with a
native Linux port of your masterpiece? Interest is high (check the
petition at http://www.racesimcentral.net/)
and the porting project itself could be handed over to Loki or some
other company with expertise in the Linux *** area.

Please check the petitions and some of the rather insightful
comments that go along with it. I'd be very happy to hear back from
you on this matter!

Thanks much in advance for your thoughts,

Uwe

--
Uwe Schuerkamp http://www.racesimcentral.net/
uwe.schuerkamp at telemedia.de for direct mail (from: is spambox)
PGP Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61

Olav K. Malm

GPL Direct3D Rasterizer

by Olav K. Malm » Thu, 29 Jun 2000 04:00:00


> Do you think we can expect this passionate group to bless us with a
> native Linux port of your masterpiece? Interest is high (check the
> petition at http://www.racesimcentral.net/)
> and the porting project itself could be handed over to Loki or some
> other company with expertise in the Linux *** area.

> Please check the petitions and some of the rather insightful
> comments that go along with it. I'd be very happy to hear back from
> you on this matter!

Impressive list, do you have count on how many have signed ?

--
Olav K. Malmin
remove spam when replying


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