"embarrassment", "pathetic", or unmentionable in comparison to GPL.
Wow. All you developers out there.......quit your job and don't even bother
getting out of bed anymore.
news:Zbe55.151065$uw6.2639026@news20.bellglobal.com...
> D3D in CART:PR was pathetic. FFB in CART:PR is so far in sophistication
> from that in GPL, they shouldn't be mentioned in the same sentence. Any
> part of MTM2 shouldn't be mentioned in the same sentence as GPL. Papy
could
> do anything they wanted, but fortunately they seem to hold back on
features
> or support unless they can do it well.
> Yes, an initial lack of D3D support in GPL was a mistake that cost sales
and
> headaches for many. Now it has been addressed. When are the equally
> serious and well known flaws in CART:PR, F1 2000, RC 2000, etc., etc.
going
> to be addressed?
> Marc.
> "David G Fisher" <dav...@home.com> wrote in message
> news:Dma55.18561$A%3.202735@news1.rdc2.pa.home.com...
> > "Kai Fuller" <k...@olypen.com> wrote in message
> > news:1x955.221410$MB.4014791@news6.giganews.com...
> > > Let me reply to some of your points below... keeping in mind once
again
> > that
> > > I don't own GPL, so I'm rather unbiased.
> > > > > I hope people using F12000 beta retail (and all of the other
> > > >>unfinished sims out there) likely-never-to-be-patched remember
>>this
> > > > You know Marc, this is just the type of post which causes people
like
> me
> > > to dismiss the GPL crowd.
> > > > I'm supposed to learn something from the release of this D3D >patch?
> > > (and so on and so forth about the force feedback and disco's which
can
> be
> > > read below)
> > > When GPL came out with Glide support glide was almost becoming and
> > insudtry
> > > standard like the Sound Blaster cards, and everything else out there
was
> > > rendition. Shortly after release, and out of papy's hands, rebdition
> fell
> > > off the face of the earth, and Microsoft made thier standard, well
> > standard.
> > CPR (as one example) had D3D a full year before GPL was released. Racing
> > games like MTM2 (released six months before GPL) also had D3D.
> > > During this papy saw that may users were being left out and made a
> choice
> > > about a year after relase of the game to put out a OpenGL patch,
> > It took a full year to realize this? Gee. Thanks. Most developers had
long
> > since gone to D3D.
> > > this really
> > > didn't work out that well, but ayt least they were supporting everyone
> > now.
> > After say, 99% of the people who bought it had long ago left it on the
> > shelf.
> > > Now it's 2 years later and they've put out a D3D patch, so that there
is
> > > greater support for current graphics cards.
> > Like I said, D3D has been around for three years now.
> > > As for force feedback, they waioted because they didn't think the
> current
> > > force feedback was quite ready, untill about a year later they got it
> > tuned
> > > out, this si a wuakity of product issue.
> > CPR and MTM2 had ff and it worked well. So did many others. Papyrus
> > employees stated ff was a joke (actually much harsher in their
criticism)
> > until all of a sudden it appeared in a patch. Maybe if they had a more
> open
> > minded attitude, it would of been included much sooner.
> > > The Disco patch? 2 years ago... Do you realise that multiplayer
> programing
> > > and coding continues to get better, therefore the knowledge for this
> patch
> > > wasn't really out there 2 years ago, now that they'[ve had more
> experince,
> > > espesially with N4, they've put out a patch for free so that we can
> better
> > > enjoy thier game. People could still be right in saying that there
isn't
> a
> > > disco problem in GPL, but the patch was nice...
> > I've been playing racing games/sims online for three years now going all
> the
> > way back to Ubi Soft's POD. POD, CPR , MTM2, Powerslide, DTR, etc.
Despite
> > their age, all performed excellent online. God knows how many races I've
> > had. Never had disconnect problems with any of them except GPL.
> > > 1. It dosn't happen to them, but it's a problem for others with lesser
> > > connections.
> > > 2. It's not really a problem so to speak, but it does happen on
> occasion,
> > so
> > > it's nice to see it get fixed up.
> > It is/was a problem. That's why a patch was made by the developer.
> > > You really think that EA sports is going to continue to support say
SCGT
> > > with new graphics drivers and nrew technology support down the road as
> > papy
> > > has done? Heck the patch ISI put out wasn't even put up on EA's site
for
> > > quite awhile after its release.
> > No, I expect them to have all new games within two years. I'll take an
all
> > new sim over a patch for a two year old sim any day. F12000 was made in
> just
> > nine months. Very impressive accomplishment. A patch soon afterward that
> > massively improved the AI, and added features. Yet people here are
> > criticizing ISI?
> > > In your thinking, there is a flaw in the slaw. You've built up so much
> > > aingst against the GPL crowd
> > (yawn) I haven't had an angst ridden second in my life due to the GPL
> crowd.
> > Sorry.
> > >that if at any point someone praised GPL over
> > > some other game fore whatever reason ture or flase, you just jump all
> over
> > > it. Lets face it there is a a lot of truth being said by the
supporters
> of
> > > GPL, it's is the most accurate sim out there.
> > LOL. I responded to his CRITICISM of other developers. Not his praise of
> > Papyrus.
> > Huuuuge difference.
> > There are others who praised Papyrus in this thread. THE ONE AND ONLY
> reason
> > I even responded to Marc's post was that during his praise of GPL, HE
felt
> > the need to put down the excellent F12000 and other developers with the
> > following quote during his praise of Papyrus.
> > "I hope people using F12000 beta retail (and all of the other unfinished
> > sims
> > out there)..." He then gave reasons for doing so by citing patches which
> > should have come out long ago.
> > It's obvious why fans of GPL have this overwhelming desire to constantly
> > downgrade other sims and developers. I'd advise them to ask their
> > psychiatrist.
> > Again, I am not criticizing the men who made the patch. They did these
in
> > their spare time.
> > David G Fisher
> > > > The game should of been released with D3D TWO YEARS ago.
> > > > It should of had ff two years ago.
> > > > A patch to fix the disco's shouldn't have taken two years. Since
most
> of
> > > the
> > > > GPL fan club members insisted I was an a**hole for insisting there
> even
> > > was
> > > > a disco problem, I'm amazed that a patch was needed. I thought I was
> > > > absolutely, positively, wrong about GPL disconnects?
> > > > Add up all those hours people like me had to deal with those missing
> > > > ingredients, and give them back to us, and then I'll be grateful to
> > > Papyrus.
> > > > There will be a new F12000 within a year (not two). MF released a
> number
> > > of
> > > > patches soon after the release of RC2000 (and was criticized by the
> GPL
> > > > crowd for doing so). Other developers support their products too.
> > > > BTW, this post IS NOT a criticism of the actual people who made the
> > > patches
> > > > and the game, it is a criticism of the people who decided these
> patches
> > > had
> > > > to be made in someone's spare time, and caused the long delay.
> > > > David G Fisher
> > > > >and the disco patch and
> > > > > the FFB patch and all the other passionate work that comes out of
> your
> > > > shop.
> > > > > The best, most polished sims at release date...and they just keep
> > > getting
> > > > > better with age (and a lot of amazing work from you and from the
> > > dedicated
> > > > > and talented fans who do the add-ons).
> > > > > Bravo!
> > > > > Marc.