says...
>On Wed, 03 Mar 1999 00:06:21 -0600,
>>If the game is as difficult as GPL then you might as well just
>>forget seeing a Nascar Sim from Papy again. Sales as poor as
>>GPL will not cut it for Nascar.
>My thoughts exactly.
I think you guys are missing the big picture. Papy can make the sim as
easy as Sierra wants it to be without sacrificing the realism that we
hard-core simmers want simply by making the level of "realism"
and "damage model" completely configurable by the user.
A group of three radio buttons labelled as follows would allow the user
to select the realism of the physics model
Realism
() Minimum (Arcade)
() Medium
() Maximum (Simulation)
Notice that I avoided the use of the words "Easy" and "Hard". This radio
button group could be followed by another group that allows the user to
specify the damage modem independantly of the "Realism" setting
(something I wish GPL already did).
Damage model
() Off
() Amateur
() Pro
() Realistic
And finally, a way to select the length of the race (again, something
more than what GPL provides):
Race length ___ laps
If they do this, *everyone* will be happy.
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I think Papy kinda sorta blew it (or at least didn't go far enough) in
the race configuration part of GPL.
1) They didn't (as far as I know) give a way for people
to hold online races using the trainer cars.
2) The race length setting would have been better served
if it simply allowed us to specify the number of laps
we want to run.
3) We can't select a lower damage model for longer races.
Along with this would go another damage model that
only allowed the use of Shift-R from your pit stall
(something in between "intermediate" and "pro").
I honestly hope that these issues have been addressed in the upcoming
patch. It would make the sim mmore enjoyable for a broader group of
people. Afterall, that's what Sierra, Papy, and the existing users want.
--
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John Simmons - Redneck Techno-Biker (Zerex12)
http://www.members.home.net/jms1/index.html
John Simmons - Barbarian Diecast Collector
http://members.home.net/jsimm/diecast_index.html
IGPS Director
http://www.paddedwall.org/igps/igps.html
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