rec.autos.simulators

NO INDY 500 TRACK for NASCAR3!

John McClare

NO INDY 500 TRACK for NASCAR3!

by John McClare » Wed, 03 Mar 1999 04:00:00

GT Interactive has obtained exclusive rights for the "Indy 500, Indy Racing
League, Indianapolis Motor Speedway, Indy Racing League teams and drivers,
for all PC and console platforms." So basically if it's got the Indy label
on it, it has to have come from GT. The license is a multiyear deal.

Maybe we will get Daytona!!!

John McClaren

ymenar

NO INDY 500 TRACK for NASCAR3!

by ymenar » Wed, 03 Mar 1999 04:00:00

John McClaren wrote

You sure it's exclusive right for the name and likeness ? If not why is Sega
launching their new Indianapolis arcade-style game for both the arcade and
DreamCast this year ?

Any source better than what you said ? You don't say much thing about the
title. Press release ?

Still, we won't die from not having the Brickyard in Nascar Racing 3 (no big
deal, I doubt it will get profit from the money they spent, even if it helps
on the customer satisfaction).

p.s. : To anybody at Papyrus.  I got some words from XYZ beta tester who
said you were under pressure from Sierra to "detune"  your game engine for
Nascar Racing 3.  Do this and it's the start of your death.

-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.nros.com/
-= SimRacing Online http://www.simracing.com/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Wosc

NO INDY 500 TRACK for NASCAR3!

by Wosc » Wed, 03 Mar 1999 04:00:00

I believe it is Cart2000.  I would expect it a little after N3, maybe 2000
summer or Xmas of 99, i would bet summer though, or end of it.

Jesse




>> p.s. : To anybody at Papyrus.  I got some words from XYZ beta tester who
>> said you were under pressure from Sierra to "detune"  your game engine
for
>> Nascar Racing 3.  Do this and it's the start of your death.

>Not to be rude, but what do you mean by "detune"?  Are you insinuating
they'll
>dummy-down the physics because it's too hard?

>And if you could, ask your source to inquire about CART3 - it's long
overdue,
>damnit!

>Sorry - had to ask.

>  Andy Backa        The only skills I have the patience to learn are

>                    - Calvin and Hobbes

>  Chewey Pages: http://home.istar.ca/~chewey

Travis Kallne

NO INDY 500 TRACK for NASCAR3!

by Travis Kallne » Wed, 03 Mar 1999 04:00:00

Hmm...I say every simmer sends angry e-mails to Sierra. If Sierra forces Papyrus
to throw the physics out the window, then I'm no longer buying from
Sierra/Papyrus.
Andy Bac

NO INDY 500 TRACK for NASCAR3!

by Andy Bac » Thu, 04 Mar 1999 04:00:00


> p.s. : To anybody at Papyrus.  I got some words from XYZ beta tester who
> said you were under pressure from Sierra to "detune"  your game engine for
> Nascar Racing 3.  Do this and it's the start of your death.

Not to be rude, but what do you mean by "detune"?  Are you insinuating they'll
dummy-down the physics because it's too hard?

And if you could, ask your source to inquire about CART3 - it's long overdue,
damnit!

Sorry - had to ask.

  Andy Backa        The only skills I have the patience to learn are

                    - Calvin and Hobbes

  Chewey Pages: http://home.istar.ca/~chewey

Bill Bollinge

NO INDY 500 TRACK for NASCAR3!

by Bill Bollinge » Thu, 04 Mar 1999 04:00:00


> Hmm...I say every simmer sends angry e-mails to Sierra. If Sierra forces Papyrus
> to throw the physics out the window, then I'm no longer buying from
> Sierra/Papyrus.

Heheheh, go ahead because the other million+ people that will be buying the game
will be laughing.  If the game is as difficult as GPL then you might as well just
forget seeing a Nascar Sim from Papy again.  Sales as poor as GPL will not cut it
for Nascar.

Heck, some of you guys act as if Nascar2 is easy LOL.

Bill / Amish on TEN

ymenar

NO INDY 500 TRACK for NASCAR3!

by ymenar » Thu, 04 Mar 1999 04:00:00

Bill Bollinger wrote

You don't see the point here Bill.  Im not saying to not include an arcade
mode for the arcade-people (I want one for better sales, more money to
Papyrus).  Im saying that they might detune the whole game engine, no
exceptions.  If they decide to do this, it's the death of Papyrus.  The game
engine is _THERE_. We have the perfect tool for a realistic racing
simulator, but the market is too brain-washed by all the NFS and cie  stuff
on the market.

I just hate this we are going in a dead-end here.  Hard-core simmers want
more realism, but it doesn't sell well.  The  gamers can't appreciate taking
their time to learn the techniques of racing a a car.

N2 is easy, sorry.  Especially the arcade mode.

-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.nros.com/
-= SimRacing Online http://www.simracing.com/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

chog..

NO INDY 500 TRACK for NASCAR3!

by chog.. » Thu, 04 Mar 1999 04:00:00


>On Wed, 03 Mar 1999 00:06:21 -0600,


>> If the game is as difficult as GPL then you might as well just
>>forget seeing a Nascar Sim from Papy again.  Sales as poor as GPL will not cut it
>>for Nascar.

 If they limit the realism of the driving model so that it drives
easier,Im gone too!What they might just do is what Janes Combat
Simulations has done,make realistic and arcade orientated sims.Please
Papyrus dont do this with N3.Add the arcade model but dont dumb down
the physics.I dont think that N3 will be as hard as GPL anyway since
the racing in 67 was much harder in real life then Nascar is...track
and car wise.Just look at Rouen and you can tell that no Nascar track
could be this hard to drive.A suicidal down hill turn at the end of a
super fast straight,fast sweeping turns with the road dropping beneath
you.The two extremely hard to do"thread the needle"right handers after
the second hairpin.The fast righthander at Rouen is more like Nascar
racing tracks.The Ring is almost a joke in the sense that anyone would
be asked to race the cars they did on it.Cart2 will be more in tune
with the tracks like GPL but will have wings to help out.With the
realistic physics of GPL in N3 and the super fast door to door
racing,IMO people will love it.
Skeeter
Micha

NO INDY 500 TRACK for NASCAR3!

by Micha » Thu, 04 Mar 1999 04:00:00

That's very true - a typical NASCAR race is far more about strategy and
tactics than pure driver skill.

- Michael

chog..

NO INDY 500 TRACK for NASCAR3!

by chog.. » Thu, 04 Mar 1999 04:00:00


>On Wed, 03 Mar 1999 07:07:40 GMT,


>>Add the arcade model but dont dumb down
>>the physics.

>I agree with a  **choice**  of ultra-realism (GPL, etc.) and more relaxed
>realism (Viper Racing). I just think it would be a mistake to put 'physics'
>in the Nascar sim that would make it difficult to drive in a straight line.

  I think the reason your having a hardtime driving a straight line is
due to driver error on your part.I read this book on race car driving
called "Think to Win".The author states that where you look is where
the car will go.Look at that wall you DONT WANNA HIT AND YOULL HIT
THAT DAM WALL EVERYTIME.Its human nature for our arms and legs to move
towards our focal point of view.So if you are always staring at the
side of the road your brain will take this as where you wanna go and
send the wrong signals to your limbs.Its great how this applies to
GPL.I would always stare at where I didnt want to place the car for
the Rouen hairpin and I would feel this mixed up feeling of "this is
not where I wanted the car to go so why am I still not turning the
wheel".I read the book and now I look at the apex and the car
magically is placed there.The long straights at Spa and Monza are
easier now that I look where I want the car to be in one second
instead of staring at my front wheel getting closer and closer to the
edge....arghhhhhh off I go!!!!.The Proper way to do this is to look at
your next braking point and the car will arrive there.When you arrive
and start to brake you immediatlly focus your view at the apex and
youll be suprised that its easier to turn in properly.At the apex you
look down the straight where you want the car to go and not at the
edge of the road.Try it out and see for yourself.
Skeeter
Toni Lassi

NO INDY 500 TRACK for NASCAR3!

by Toni Lassi » Thu, 04 Mar 1999 04:00:00

Thankfully no NASCAR sim should be as difficult as GPL since stock
cars are so much heavier.

-
"If the meaning of life was printed in a book, someone
 would use it to keep the window open."

schwab

NO INDY 500 TRACK for NASCAR3!

by schwab » Thu, 04 Mar 1999 04:00:00

Yeah, if anything, they should just raise the grip levels a little bit
to make it "easier"... DONT***WITH PERFECTION!!!

-_Dave


> Hmm...I say every simmer sends angry e-mails to Sierra. If Sierra forces Papyrus
> to throw the physics out the window, then I'm no longer buying from
> Sierra/Papyrus.

--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://www.racesimcentral.net/~schwabe
John Simmo

NO INDY 500 TRACK for NASCAR3!

by John Simmo » Thu, 04 Mar 1999 04:00:00


says...

>On Wed, 03 Mar 1999 00:06:21 -0600,


>>If the game is as difficult as GPL then you might as well just
>>forget seeing a Nascar Sim from Papy again.  Sales as poor as
>>GPL will not cut it for Nascar.

>My thoughts exactly.

I think you guys are missing the big picture.  Papy can make the sim as
easy as Sierra wants it to be without sacrificing the realism that we
hard-core simmers want simply by making the level of "realism"
and "damage model" completely configurable by the user.

A group of three radio buttons labelled as follows would allow the user
to select the realism of the physics model

    Realism
      () Minimum (Arcade)
      () Medium
      () Maximum (Simulation)

Notice that I avoided the use of the words "Easy" and "Hard".  This radio
button group could be followed by another group that allows the user to
specify the damage modem independantly of the "Realism" setting
(something I wish GPL already did).

    Damage model
      () Off
      () Amateur
      () Pro
      () Realistic

And finally, a way to select the length of the race (again, something
more than what GPL provides):

    Race length  ___ laps

If they do this, *everyone* will be happy.

=================================================

I think Papy kinda sorta blew it (or at least didn't go far enough) in
the race configuration part of GPL.

  1) They didn't (as far as I know) give a way for people
     to hold online races using the trainer cars.

  2) The race length setting would have been better served
     if it simply allowed us to specify the number of laps
     we want to run.

  3) We can't select a lower damage model for longer races.  
     Along with this would go another damage model that
     only allowed the use of Shift-R from your pit stall
     (something in between "intermediate" and "pro").  

I honestly hope that these issues have been addressed in the upcoming
patch.  It would make the sim mmore enjoyable for a broader group of
people.  Afterall, that's what Sierra, Papy, and the existing users want.

--
=========================================================
John Simmons - Redneck Techno-Biker (Zerex12)
http://www.members.home.net/jms1/index.html

John Simmons - Barbarian Diecast Collector
http://members.home.net/jsimm/diecast_index.html

IGPS Director
http://www.paddedwall.org/igps/igps.html

If you want to send me email, go to either of the URL's
shown above & click "Send Me Mail" in the contents frame.
=========================================================

Chris Schlette

NO INDY 500 TRACK for NASCAR3!

by Chris Schlette » Thu, 04 Mar 1999 04:00:00

Compared to GPL it is VERY easy.

Chris Schlette

NO INDY 500 TRACK for NASCAR3!

by Chris Schlette » Thu, 04 Mar 1999 04:00:00

I completely disagree.  In fact, most likely the ONLY reason that Tony
George went into a fairly exclusive contract for Indy/IRL is because the IRL
is so poorly received.  Nascar has the luxury of allowing non-exclusive
liscenses because it can make more money from having multiple licenses, not
to mention by having many game licenses it doesn't tie itself to a potential
flop.  Imagine if NASCAR had made an exclusive agreement with EA and
therefore Nascar Revolution was the only Nascar racing game available.
NASCAR fans would scream ***y *** and not to mention NASCAR gets more
from the licenses when it has tons of games out there to license: N1, N2,
NR99, NascarREvolution, Nascar98, Nascar3/2000, etc.

So no, I do NOT think that even if N3/2000 is as hard as GPL (and it won't
be simply because stock cars are NOT the 1967 GP beasts and are easier to
drive - its all relative..I'd imagine that current F1 or CART cars are
easier to drive than the 67 GP cars) it will sale as few copies as GPL did
simply because of the fanatical fan base that must have seemingly EVER piece
of Nascar merchandise.  As for GPL, its a niche game..and I would assume
that both Papyrus and Sierra went into it knowing full well it was NOT going
to top the charts in sales.

Compared to GPL it is VERY easy.  Comparing physics engines solely: GPL is
harder.  Comparing cars solely: 1967 GP cars are much harder to drive than a
1999 stockcar.  Comparing tracks solely: No competition here....GPL's tracks
are orders of maginitude more difficult and challenging than 1999 Nascar,
CART or F1 tracks.

N2 may not be easy per say, but in comparison to GPL it is a much easier
racing game to get a handle on.


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