rec.autos.simulators

Graphics Engine Question.

ppa

Graphics Engine Question.

by ppa » Tue, 15 Oct 1996 04:00:00

Hello all,
        What exactly is the difference between the graphics engine of say
"The Need For Speed" and GP2?? NFS flies on my P100 16MB Stealth64, while GP2
is still excellent the frame rates are (shall we say) disappointing. I also
happen to think that the graphics in NFS are more than good enough, maybe even
better than GP2. Is it that Pioneer Productions wrote a better engine or is it
not a true 3D engine, why aren't more people going the same way, could the
great Mr. Crammond have spent 2 years more frutifully and what are the long
term effects of exposure to large doses of assembly language???

                Patrick.

Patrick Aspinall

Jason Harriso

Graphics Engine Question.

by Jason Harriso » Thu, 17 Oct 1996 04:00:00


>         What exactly is the difference between the graphics engine of say
> "The Need For Speed" and GP2?? NFS flies on my P100 16MB Stealth64, while GP2
> is still excellent the frame rates are (shall we say) disappointing. I also
> happen to think that the graphics in NFS are more than good enough, maybe even
> better than GP2. Is it that Pioneer Productions wrote a better engine or is it
> not a true 3D engine, why aren't more people going the same way, could the
> great Mr. Crammond have spent 2 years more frutifully and what are the long
> term effects of exposure to large doses of assembly language???

OK, try turning around in the NEED for SPEED.  Can you see the track
backwards or does the graphics engine just turn the image of the
car around?

Try spinning a car and staying in the***pit view.  Does it work?

I think NFS is a fair racing game, but the engine is not *complete* in
that it does not allow views of the scenery from any direction.  I
think that while the graphics are nice, they are far from true 3-D.
GP2,Nascar,ICRI&II = 3-d environment   NFS = On Rails Environment

Were you as disappointed as I when you first tried to race the Alpine
circuit backwards and couldn't?  Man, I can get better laptimes at
Monaco going the wrong way <NOT>

You should also consider the physics of the cars.  GP2 has much
better handling and responsiveness.  Try editing an NFS track and
put some decent 90 degree corners in, or a hairpin.  A 911 in
NFS has trouble getting around a 90 degree corner!  I can get
my friend's 911Carrera2 around 90deg. corners quite easily at reasonable
speeds.  Even my old beat up Starion Turbo gets around 90deg. corners
without too much trouble (If a little sideways :)
NFS looks realistic, and does great burnouts, but does lack true to
life physics.

NFS has too many different car models.  It's like USNavy fighters
vs. EF2000 (patched of course).  You can either model 1 vehicle
(F1, Indy, Nascar) very very well, or come close with 8 or 9
different vehicles.

Geoff Crammond has produced a game which simulates F1 very well,
and unfortunately the downturn is the requirement for a high
end pentium (or fast Cyrix :)  You could try overclocking (if
you know what you are doing) or upgrade, or play with less detail
or VGA.

Jet (my opinions only - comments welcome)

Bruce Kennewel

Graphics Engine Question.

by Bruce Kennewel » Fri, 18 Oct 1996 04:00:00

One of the most closely-guarded areas of any developer's programming is
their graphics "engine"....one of the reasons why no two companies are ever
(or very rarely) the same when it comes to the frame-rate and definition.


> Hello all,
>    What exactly is the difference between the graphics engine of say
> "The Need For Speed" and GP2?? NFS flies on my P100 16MB Stealth64, while
GP2
> is still excellent the frame rates are (shall we say) disappointing. I
also
> happen to think that the graphics in NFS are more than good enough, maybe
even
> better than GP2. Is it that Pioneer Productions wrote a better engine or
is it
> not a true 3D engine, why aren't more people going the same way, could
the
> great Mr. Crammond have spent 2 years more frutifully and what are the
long
> term effects of exposure to large doses of assembly language???

>            Patrick.

> Patrick Aspinall


Nigel Nichol

Graphics Engine Question.

by Nigel Nichol » Sat, 19 Oct 1996 04:00:00

I belive NFS is 2D graphics and not 3D.

It is annoying that you are taken out of the car when you spin
out or turn around.

You are not surroung by the graphics so to speak.
Like surround sound, I like surround ground.....

Nigel of Lakewood Racing

Arnold van den Be

Graphics Engine Question.

by Arnold van den Be » Sat, 19 Oct 1996 04:00:00

I have no expertise on graphics engines, but I think you should take
into account that the physical model of GP2 is very complex.
IMHO the model of NFS is nothing, compared to GP2.

Arnold


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