> If I were you, I'd go on Ebay and buy a ff wheel. I just bought a MS ff
> wheel (with the red grips) for 60$ (including shipping) just in case my
> Ferrari wheel goes bad someday. I really can't imagine driving these sims
> without ff.
I do have an FF wheel - I used a Guillemot Ferrari wheel for about a year,
then a Momo for 6 months or so. I probably did my least amount of sim racing
during this period. I decided I had lost some of the desire. My old TM
Formula Pro was knackered but I tried it again and loved the feel of sim
racing all over again so I bought two brand new ones on eBay for next to
nothing. I am enjoying sim racing more than ever now.
I think it is simply the way I learnt sim racing and relate it to real
driving. I started back with Indy 500 and then F1GP. ICR was the first sim
that I felt had a really good feel. The graphics and sound provided the only
cues to what was going on. With Indy 500 I originally had no sound so relied
on graphics alone. My wheel for many years with ICR, N1 and ICR2 was a
modified flight sim yoke with a Mountney wheel bolted on to the column. It
had no resistance at all. Later when I tried wheel with strong resistance it
felt wrong because to opposite lock the resistance of the wheel was the same
as turning when it should be much lighter.
The TM Formula/Nascar pro had the right amount of resistance to equate to
that required to turn a steering mechanism without the added resistance of
cornering which is then wrong when on the limit.
FF just doesn't relate the feel to me as much as the graphics and sound. I
don't "need" FF to provide the input and anyway I find the input distracting
and frankly wrong in relation to anything I have felt in a real car.
However, I can quite understand how someone developing sim racing feel
through FF would use that as a primary source of input.
Hence I also find any kind of head moving simulation off putting as my cue
for the actions of the car are based upon the outside world moving against a
fixed point on screen. Again if FF was my cue I could probably adapt more
readily to this. Similarly using look left or right whilst driving usually
has a consistent crashing result!
In conclusion I believe we relate sims to RL driving in different ways,
hence what works for some doesn't for others. I do not believe there are any
right or wrong ways nor best sims. At the end of the day it is the enjoyment
factor that counts be it GPL, F1C, NR2003, NFS or GT3 (and anything else!)
Whilst I have praised Papy for their feel I would add that Ubisoft sims also
gave me a good feel. F1RS was mave fave sim before GPL came along. F1RC felt
pretty good but fell down in other areas.
If you have read this far thank you for your patience :)
Cheers
Tony