>Regarding the Diamond edge :
>I've used it on Nascar Racing but other than saying it works I
>cant comment on relative performance as I have never tried it on
>any board other than the 'edge' ! The same with Virtual Fighter
>remix - the thing is I hate these sort of games.
to something I said. I had answered a question in reference to SGI, and
apparently I think I was wrong. Thus I have a quote from a Windows Sources
article (July 95). One of the authors has written 3 CAD books.
"Internally, 3D modelers define objects in several possible ways. Polygons
(specifically triangles or quadrilaterals) offer the simplest method for
the software to calculate and to accelerate with hardware . . . The
greater the number of polygons, the more smoothly the product approximates
a curved surface. But as you might expect, algebraically generating surfaces
provides a much smoother, more accurate representation of non-linear planes
than polygons do. 3D modelers tend to use splines - curves defined using
control points which bend the curves to varying degress - as the basis
for these surfaces..."
So in reference to SGI, it would seem that using their powerful
geometry engines and rasterizers they should handle splines (where appropriate).
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http://www.racesimcentral.net/~fmah