What's your point?
> >>Maybe he could mention his PB at the 'Ring?
> >Maybe he doesn't give a damn about the ring..
> Actually, I guess he could post his PB from the real-life
> Daytona 24 Hour where he finished in the top 10, in his
> first time out.
> >>> No shit.
> >>> He is listed in N4's credits. What do you think he is going to say ?
> >>> --
> >>> > Because maybe he's being paid for his opinions? ;-)
> >>> > > > ... but those looking for high realism may want to hold
> >>> > > > off on spending those sheckles just yet."
> >>> > > > Comments?
> >>> > > Yeah, I'd comment that Dale Earnhardt Jr disagrees:
> >>> > > "Ive been asked many times how close these games come to real
life. N4
> >>> is
> >>> > > all over it. My first wakeup call while playing the game was the
> >>effects
> >>> > > changes to the setup had on my car. Someone did there homework
here.
> >>You
> >>> > > will experience much more body roll than in the past games of the
> >>Nascar
> >>> > > series. Something else we havent seen in the past is the real to
life
> >>at
> >>> > > times aggrivating pull to the left caster setting. Yes, this is
the
> >>way
> >>> > our
> >>> > > cars drive every week. It is caused by the frontend settings,
mainly
> >>> > caster.
> >>> > > Closing the caster split will reduce this effect but tighten the
car
> >>up
> >>> on
> >>> > > entrance of the corner. Everything in the game seems to have been
> >>beefed
> >>> > up,
> >>> > > from the setup screen to the draft effects. With the two tracks in
the
> >>> > demo,
> >>> > > we can see some that some gains have been made on realism and
> >>geometry."
> >>> > > Dale Jr, I've heard of. Greg Driskell I have not.