rec.autos.simulators

GTR and Starforce

Mr Q

GTR and Starforce

by Mr Q » Fri, 06 Jan 2006 19:50:20


> Show us one instance where Starforce or any copy protection for that matter
> that has reduced piracy. The hackers and crackers have and will continue to
> find ways around copy protection. GTL was listed in the newsgroups within
> days of it's release. That's my biggest problem with the majority of these
> intrusive copy protection schemes, in the end they don't do squat to stop
> the problem. They might slow it down but they don't stop it and it doesn't
> make them any more money as the people who've pirated the software would
> most likely not buy it anyway.

One thing in GTL and GTRs favour - they're both half the price of normal
games (in Aus.). At least the publishers seem to be standing behind the
"piracy drives costs up" message by lowering prices for hard to pirate
titles.

--

Mr Q
-------------------

Asgeir Nesoe

GTR and Starforce

by Asgeir Nesoe » Fri, 06 Jan 2006 20:02:13

On 03.01.2006 22:26, Todd Wasson wrote:

> Asgeir Nesoen wrote:

>>I am  very sceptical towards sales peoples assessment of lost revenue
>>when it comes to copy protection. For one, these guys often think in a
>>very different way. I.e. "Ah, he has installed this track 12 times
>>during the last 3 months, that is 11 x the price of this tracks worth of
>>lost revenue".

> No, they don't think that.  Sales people are not any dumber than the
> rest of us.

Well, at least they are over here in Norway. I am partly referring to
the kind of dicussion about illegal DLing of music here in Norway, and
the amount of stupidity displayed by the industry here really is
staggering. Sales people often have a very different way of thinking, a
way which has nothing to do with reality (I have heard people heavily
into economy say "how can you afford having that valuable painting on
your wall" when I reply "it doesn't cost me a dime to have it hanging
there"... :-)).

<snip>

> When I said we were getting all these downloads, that means we very
> frequently had people trying to install John Doe's tracks on other
> computers.  I.e., when you see an alarming amount of instances where
> one account owner is trying to install his purchased tracks on 5-15
> different computers, we have a serious problem on our hands.

> Does that mean lost sales?  I understand your point about how you might
> try something that you wouldn't have bought anyway.  That's not really
> an excuse, but I understand where you're coming from.  And yes, a
> certain percentage of people probably did just that.  I find it
> unlikely though because we give the sim away for free along with two
> free tracks.  That's plenty for someone to fire it up for a couple of
> minutes and decide it's not their bag, so why are they going and
> installing someone else's tracks without paying for them if the sim
> sucks so much they'd never buy anything?  That doesn't compute,
> although perhaps it's happened.

Well, I was not referring to your particular game, since the model of
marketing your game is not the usualy way of marketing a game, far from
it. In a way you published your game as a demo, where all the plugins
can be bought. In that case my argument is dead since there is no excuse
when you can freely DL a game and test it to your hearts content. With
other marketing methods, however, this can be a different ballgame
altogehter as you may well understand. The inability to test a game
before you buy it is an excuse, if not a good one. Your way of marketing
a game is a very good way of marketing a game, since you want to present
the quality and depth in all its splendor to anyone interested, and
trying to make money out of that interest, and not peoples inability to
try something before they buy.

> However, you must admit that in addition to that group of people, there
> is also another segment of folks that will simply do whatever they can
> to avoid paying.  On top of that, there is another group of people that
> will simply boycott you and not bother because they hate copy
> protection and want to make a statement.  Making any statement at all
> about whether, in purely the financial sense, a developer should put in
> copy protection, and if so, at what level of intrusiveness and
> inconvenience, really boils down to the percentages of people in those
> groups.  There are competing forces here and really the only folks that
> have a good feel for the final equation are the developers/publishers.
> The ones with the investments at stake and the sales/downloads and
> other figures staring at them in the face when they proceed to make
> decisions to maximize profits as any business aims to do.

I agree completely. My point was that I believe figures of lost revenue
and market analysis can be vastly more complicated than they occur to
be. People fail to understand that they have to consider the two strong
marketing forces here: Heavy protection will limit availability,
availability will sell more. The actual numbers will vary from business
to business, model of marketing etc etc

>snip>

 >(However, if you have a demo

> available, it's questionable whether or not you're really getting more
> exposure, and if you are, is it significant?)

If you have a truly superb product, outstanding and appealing, a demo
will help you no end. You may recall the impact of the GPL demo. Yes, I
know that GPL was a ground breaker in every single department and can
hardly be representative for most demos and games, but it still prooves
the power of letting people try before they pay.

> 2)  If you have copy protection, then it goes without saying that you
> are losing sales among the folks that hate copy protection and boycott
> anything that uses it.  However, you are gaining sales among a certain
> percentage of the group that wanted it and would pay for it, but would
> have taken it for free instead given the chance.  Again, the decision
> is made based on which of these dollar values is bigger.

Musicians offering their music by way of download will also see that
their strategy will affect much more than just their sales figures of
just one record. They will sell a bit less at first, yes, but the fact
that they're present on the net, offering people legit downloads, will
create possible future sales numbers as well. This is extremely
difficult to assess in any way, though. And ditto out of focus for sales
people in the game biz.

Furthermore, I think that focusing on getting at the people who'll never
pay for a game is a bit of shooting birds with cannons, since they'll
always get around protection, it is just a matter of time. I think that
this is what makes people here react and disagree with protection
strategies to the extent that they'll vote with their dollars, since
protection can be very intrusive and possibly mess up existing systems
and create hassle for normal people, paying for games. Because they feel
that they are subject to heavy procedures of which they are not targets
at all.

> In our case, it's safe to say that we vastly underestimated the
> percentage of the population that would simply avoid paying if they
> could do it.  We have placed in more stringent copy protection by only
> allowing one computer per account.  The result of this policy change
> has definitively, unquestionably been an increase in overall sales.
> Your theory would be correct if the "avoid paying for it if I can get
> if for free" crowd was much smaller than it actually is.

I cannot disagree with this, and I never meant to either. We're talking
statistics here, statistics that I really think have been over
simplified over the years by people who do not understand the nature of
internet. You may note that I am talking generally, not specifically.

<snip>

>>Things don't work like that, as we all know. When I download a game off
>>some file sharing proggie, we're not talking lost revenue at all, since
>>I'll buy the game if it is *any* good at all. Most of the time I'll try
>>it, and ditch it 2 minutes after that, but you can't call that lost
>>revenue, since I would not dream of buying the game in the first place.
>>Same thing with movies. The movies I download from time to time are
>>movies I would not see in a theatre, or even less likely buy a DVD. Why?
>>Because I will not pay for crap! The movies I would get and see for free
>>are movies that I'd never pay for!

> If they're such crap, why bother getting them?

I am watching those movies because I can, not because I choose this
method of watching it rather than DVD or in a theatre. We all know that
a movie has a personal price; for some people it is worth 2 USD, and
they will never buy the DVD or go watch it. And these people will not
represent a revenue loss for anybody. For others it is worth 30 USD, so
they'll go buy it for 24.99 USD and feel good about making a bargain.
The problem is that it is very difficult to assess the personal value a
give movie, or game has. Again, this is something that has to do with
quality and taste, in the personal sense, and is very difficult to
quantify, especially by a sales person who has his own very weird (to
me) standard of what is revenue loss and not.

> Anyway, this is an idealistic view, really.  It's easy for someone to
> claim that they would have paid for a bootleg game if they liked it,
> but it's much easier still to put it off indefinitely or find an excuse
> not to do it.  Logically it really doesn't make sense anyway to do it
> so to me sounds like a sorry excuse.  That's why we make demos.  It
> gives you a chance to try before you buy.

And not every game house out there produce demos. A recent development
in games marketing is cranking up sales figures by launching massive PR
campaigns, using hype, what I call mass psychology effects, instead of
working relentlessly to produce a product that stands by itself. A game
programmer wants to sell his game because it is damn good, but his sales
person may want to sell a game on a very different basis. You can crank
up sales figures by making your product better, or by spending even more
money on PR campaigns, fooling people to think that this is something
they need. This of course coincide with the fact that game houses these
days target a huge portion of potential game buyers.

>>I wish game houses would rather spend their energy on making a game as
>>well as possible instead of protecting they property based on false lost
>>revenue assumptions made by people who have no clue whatsoever.

> Do you work in the industry?  Ever written and sold your own software?
> Managed a company that did?  Seen sales figures from two different
> policies on the same product?  If not, it's a bit silly to simply
> assume that the folks that have are just collosally stupid for
> disagreeing with your view.

Of course I am generalizing. Naughty ...

read more »

Pete

GTR and Starforce

by Pete » Fri, 06 Jan 2006 22:38:18


> One thing in GTL and GTRs favour - they're both half the price of normal
> games (in Aus.). At least the publishers seem to be standing behind the
> "piracy drives costs up" message by lowering prices for hard to pirate
> titles.

Well, in The Netherlands they were 50 EUR when released, more than most
other games... I guess they publisher didn't stand behind that there...

-peter

The Other Larr

GTR and Starforce

by The Other Larr » Sat, 07 Jan 2006 00:37:31


Oh....., hmmmm, ummmm...  Screw it.

BULLSHIT!

-Larry

Fish - U

GTR and Starforce

by Fish - U » Sat, 07 Jan 2006 07:44:25




> > Ultimately what's in it for you is higher quality sims since piracy is
> > reduced.

> Oh....., hmmmm, ummmm...  Screw it.

> BULLSHIT!

> -Larry

Ok guys, here's once for you. I just bought GT
Legends.....and......wait for it......my DVD drive can't read the disc
at all. The disc is genuine and new, the DVD drive works fine, I also
have a virtual drive - not sure but think this may be part of the
problem. I know this isn't a support forum - and I await atari & GT's
response but in case this is related! All my other spec is at least as
good as the recommended, just can't get to install the ruddy thing!

------------------------
Disk & DVD/CD-ROM Drives
------------------------
      Drive: C:
 Free Space: 171.9 GB
Total Space: 234.9 GB
File System: NTFS
      Model: Maxtor 7Y250M0

      Drive: D:
      Model: SONY DVD RW DW-D22A
     Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180
(English), 8/4/2004 12:00:00, 49536 bytes

      Drive: E:
      Model: VOBID InstantDrive CD SCSI CdRom Device
     Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180
(English), 8/4/2004 12:00:00, 49536 bytes

Neil Fish - U

GTR and Starforce

by Neil Fish - U » Sat, 07 Jan 2006 08:01:56

Ok guys, here's once for you. I just bought GT
Legends.....and......wait for it......my DVD drive can't read the disc
at all. The disc is genuine and new, the DVD drive works fine, I also
have a virtual drive - not sure but think this may be part of the
problem. I know this isn't a support forum - and I await atari & GT's
response but in case this is related! All my other spec is at least as
good as the recommended, just can't get to install the ruddy thing!

------------------------
Disk & DVD/CD-ROM Drives
------------------------
      Drive: C:
 Free Space: 171.9 GB
Total Space: 234.9 GB
File System: NTFS
      Model: Maxtor 7Y250M0

      Drive: D:
      Model: SONY DVD RW DW-D22A
     Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180
(English), 8/4/2004 12:00:00, 49536 bytes

      Drive: E:
      Model: VOBID InstantDrive CD SCSI CdRom Device
     Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180
(English), 8/4/2004 12:00:00, 49536 bytes

Reply

Asgeir Nesoe

GTR and Starforce

by Asgeir Nesoe » Sat, 07 Jan 2006 18:57:49

That's my main gripe with starforce as well. I don't mind about copy
protection, as long as it allows me to play my games without digging out
the CD. CDs will eventually break, one way or the other.

I don't want to be caught in the middle of the anti-piracy wars where
the good guys try to make the life of the bad guys as hard as possible.
I am not a part of that conflict, and I don't want to be bothered by it
an any way. The thing is, would we allow perfectly good and law-abiding
citizens to be subject to curfew to fight the after-dawn gangs? Would we
  allow bosses to read every single employers mail because one employer
leaks?

I would think that starforce is the prime target for hackers these days,
as breaking it will give someone a great deal of kudos, and I'll be
surprised if stays intact for a substantial amount of time...

Starforce doesn't work on every system, and this is the main problem
with it, AFAIK. And retailers won't let you return a game because you
broke open the CD case. How is that for revenue? I can perfectly well
understand the aggression of all those people seing problems with
starforce one way or the other.

I think it tends to end up with the older-than-time problem of not seing
other peoples problems. For all those with perfectly working starforce
games, starforce seems like a brilliant idea, for those having problems
with it, it seems like a bad idea, bad to the extent that they would
like to stay clear of fancy and hyped driving sims. That is the amount
of aggravation starforce can create. To put it differently: You're
passionately in love with driving sims, a new game arrives, a game that
everyone talks about, but you don't buy it because you have had such bad
experience with the CD driver issue. I would say that the "issue" in
this case was significant, if I were a sales manager!

---A---


> Show us one instance where Starforce or any copy protection for that matter
> that has reduced piracy. The hackers and crackers have and will continue to
> find ways around copy protection. GTL was listed in the newsgroups within
> days of it's release. That's my biggest problem with the majority of these
> intrusive copy protection schemes, in the end they don't do squat to stop
> the problem. They might slow it down but they don't stop it and it doesn't
> make them any more money as the people who've pirated the software would
> most likely not buy it anyway.



>>>Here's a question for you...

>>>What good does it do ME ?  If it wants to use up my resources, what's in
>>>it for ME ?

>>For starters, it doesn't use your resources.  Ultimately what's in it for
>>you is higher quality sims since piracy is reduced.  If you don't believe
>>that goes on then check out Todd's example in this thread.

Steve Simpso

GTR and Starforce

by Steve Simpso » Sat, 07 Jan 2006 19:40:52

Some fair points there.  Maybe I'm too devoted to sim racing, but if the
greatest sim ever came out tomorrow and didn't work with my DVD drive, I'd
buy a new drive without even blinking. :(
The Other Larr

GTR and Starforce

by The Other Larr » Sun, 08 Jan 2006 00:14:20

I'm fairly certain it ain't the drive.

-Larry


himrlipi

GTR and Starforce

by himrlipi » Sun, 08 Jan 2006 05:04:46

Sounds like your virtual drive is the problem. Ran into that with
Xpand Rally. Long correspondence with the Moscow office. They finally
admitted that virtual drives *could* be a problem.



Steve Simpso

GTR and Starforce

by Steve Simpso » Sun, 08 Jan 2006 07:57:00

Of course you are.

Neil Fish - U

GTR and Starforce

by Neil Fish - U » Sun, 08 Jan 2006 04:13:15

We'll i'll let you know what Atari say (assuming that I do get a
reply!). Definately not the DVD drive because it works for all other
games (Civ 4 gives me problems sometimes - say 1 unreadable out of 10
tries). Got to be some kind of conflict somwheer so we'll see what the
dixdg tells them! Or else its 17.99 down the toilet!
Steve Simpso

GTR and Starforce

by Steve Simpso » Sun, 08 Jan 2006 21:39:58

I've got ***, Daemon Tools 4.0 and Nero 7 installed and all work fine as
do Starforce games.  I guess it's possible that there may be a driver
conflict on some systems though.

himrlipi

GTR and Starforce

by himrlipi » Mon, 09 Jan 2006 00:54:42



And since it does not seem possible to know whether a system will have
problems or not and Starforce comes to us from Moscow, loading a
Starforce game becomes a form of Russian Roulette.

Enjoy the buffet. I'll be here all week.

The Other Larr

GTR and Starforce

by The Other Larr » Mon, 09 Jan 2006 12:57:37

Not directed at you Sean, just a general statement here...

So the Starforce people take it upon themselves to deny the use of a program
(that has substantial legal uses) because they don't like it.

It's our computers, not there's.  They have no right to make that call.

Of course someone will chime in with the ever sickening "If you don't like
it, don't buy it" statement, but that's not the point here.

-Larry



>>Sounds like your virtual drive is the problem. Ran into that with
>>Xpand Rally. Long correspondence with the Moscow office. They finally
>>admitted that virtual drives *could* be a problem.

> Starforce blacklists all virtual drive and cloning software.


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