rec.autos.simulators

Psygnosis F1

Scott Cadday

Psygnosis F1

by Scott Cadday » Sat, 15 Mar 1997 04:00:00

Can anyone please tell me whether the PC release of F1 will have an in
***pit view (as per Microprose GP2)? This will bring it closer to being a
sim. If not, do we have to settle for the up above and behind view (as the
Playstation has I think)?

I've seen some screen shots that seem to suggest there is a compromise view
that is like the view from the front spoiler (ie. looking straight at the
road in front of you with the key readouts superimposed on the screen).

Can anyone please set me straight.              

Tim Dixo

Psygnosis F1

by Tim Dixo » Sun, 16 Mar 1997 04:00:00



I don't own the game, but when I rented it, I think I remember being able
to change the***pit view between several choices.  I would assume PC
version would do the same....

Tim

Ken Munr

Psygnosis F1

by Ken Munr » Wed, 19 Mar 1997 04:00:00


The PS version actually has quite of lot of different views (including the
Ridge Racer type) but not a *proper****pit view :-(

According to the current PC Zone [UK] the PC version shares a lot of
code with the PS version.  I doubt we'll see anything more than a
(hopefully) debugged version with much-enhanced graphics.
One other point is that the PC version will require a Voodoo card or D3D.

Incidentally in the UK the ITV coverage of the first GP actually featured
some footage from the PC version - it looked very impressive although
something was amiss with the framerate; presumably the PAL conversion.

Ken

Dean

Psygnosis F1

by Dean » Wed, 19 Mar 1997 04:00:00

I was as scepticle as you but Sarah from Bizarre Creations confirmed on
the 3DFX newsgroup that it was running on a PC!

Dean

jo

Psygnosis F1

by jo » Wed, 19 Mar 1997 04:00:00




>> Can anyone please tell me whether the PC release of F1 will have an in
>>***pit view (as per Microprose GP2)? This will bring it closer to being
>a
>> sim.

What is a sim and isn't a sim is a matter of personal taste. Frankly,
the actual simulation of the tracks and sounds is far better than GP2.
And it is a bear to drive; easily as on the edge as GP2 or even ICR2,
and far less forgiving on the grass or sand. But it doesn't have the
"I'll be the crew chief, mechanic, owner and driver of the car" sim
feel that Papyrus set the standard for many years ago, which most sims
like GP2 follow.You are the driver, that is it, not much garage input
or tweaking. Your job is to forget about setups and see if you can
outdrive your opponents.

I think the drive model is pretty good. The AI of the other drivers
*really sucks*. They are the most agressive jerks you could ever hope
to imagine, as if they seem to know that, uh, they can't be pushed off
the course and that you can! Sort of like indestructable Eddie
Irvines, I guess would be the most recent apt comparison.

Psygnosis has the default view being "behind and above." It is a lousy
view, and fortunately you can change it. The only view worth racing is
the "down on the front wing" view, but I think they didn't make it
default because, well, you really have to learn the tracks to drive
that way, which is pretty similar to what I guess you'd see as a
driver. It really isn't very different than being in a pretend***pit
in ICR2 or GP2- except 1/3 of the screen isn't taken up with a faux
***pit. It is as if you are looking through the camera on the wing,
complete with the stripped in Tag Heur (sp) split times and all.

I like both GP2 and Psyg's F1; when you get sick after a while of one,
the other looks good.

James Lon

Psygnosis F1

by James Lon » Thu, 20 Mar 1997 04:00:00


<Big Snip>

Surely not, the version shown on the telly looked incredibly detailed and
smooth compared with the PS version I've played on my mates PS.  I know the
PCZone article said it was better than the PS 'cos it was a 3D accelerator
game only, but these graphics on the telly were amazing.  Another thing, I
thought the PS and PC versions were gonna support the same season 'cos
Psygnosis bought the '95 licence only.  Melbourne has only been raced at in
the '96 and '97 seasons.  I think the Psygnosis ITV Martin Brundle F1
experience was a special track built by Psygnosis for the programme
(spending more of the massive ITV F1 budget!) and was done on the Silicon
Graphics WS that the game is probably developed on.

James

J. Clermont

Psygnosis F1

by J. Clermont » Mon, 24 Mar 1997 04:00:00

This is a multi-part message in MIME format.

------=_NextPart_000_01BC37D6.3F073FE0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

It's a shame, There will be NO***PIT-FEW. I read about it last week in
the PC-action.

JOHAN

-----

J. CLERMONTS


home-page       http://www.racesimcentral.net/~0clermonts01
nick-name       IRC: "GHOST"
____
    \-Napalm Racing Team Holland =>
          ( o ) ============= ( o )  \__

------=_NextPart_000_01BC37D6.3F073FE0
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

<html><head></head><BODY bgcolor=3D"#FFFFFF"><p><font size=3D2 =
color=3D"#000000" face=3D"Comic Sans MS">It's a shame, There will be =
<b>NO***PIT-FEW</b>. I read about it last week in the =
PC-action.<br><br>JOHAN<br><br>-----<br><br><br>J. =

page&#009;http://www.racesimcentral.net/~0clermonts01<br>nick-name&#009;IRC: =
&quot;GHOST&quot;<br>____<br> &nbsp;&nbsp;&nbsp;\-Napalm Racing Team =
Holland =3D&gt;<br> =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;( o ) =
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D ( o ) &nbsp;\__ =
<br><br><br><br><br><br></p>
</font></body></html>
------=_NextPart_000_01BC37D6.3F073FE0--

David Gar

Psygnosis F1

by David Gar » Mon, 24 Mar 1997 04:00:00

Does anyone know if there will be a "true***pit" view
in Psygnosis F1. How about the dynamics engine. Will it be
more complex than the PS version? I have tried the PS version
and it seems to be lacking in this field, but i was also
using the dipshit gravis-like pad that came witht the system and
therefore could not really get a good determination. If anyones tested
the "beta" please post any info!

Thanks,

-David Gary-


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.