> They may also have to add some more "aids" to make things easier for the
> casual gamer if this is to succeed. There can be such a thing as "too much
> realism" in the physics, etc. when you consider that the driver "feedback"
> is very far from being realistic. In a real racing situation, situational
> clues come at you from many different sources -- vibrations, g-forces,
> peripheral vision, etc. -- whereas in a computer sim you only have the very
> small, limited viewport of the screen and some sound input. For example,
> when road racing my motorcycle, I shift mainly by a combination of "ear" and
> "feeling" the power curve drop off. This is difficult to sense in a computer
> sim. In GPL I am having much more trouble feeling the car being on the verge
> of a slide than if I were really sitting in the vehicle, yet sensing this is
> very important in being able to catch the slide before it's too late!
Did I hear you right? ""There can be such a thing as "too much
realism" in the physics"". SIN! There are many things IN FAVOUR of us
simmers too. Millions of laps for next to no $$$$$, easy setup tweaking,
millions of laps, no fear and last but not least......... millions of
laps.
Still, I think all sims need a way to ease people in that have
little or no sim racing experience. I have not tried it (and am
experienced enough to not be a good judge anyway I suppose), but I would
imagine that the G3 Brabham would be fairly easy with the aids on. It
seems Papy have chosen this more interesting way rather than heaps of
aids. Good idea too since it negates the possibility of people using
advantageous aids in comps. Something other clueless developers seem to
somehow overlook.