rec.autos.simulators

NHRA Drag Racing Main Event:

Colin Harri

NHRA Drag Racing Main Event:

by Colin Harri » Wed, 05 Dec 2001 03:09:29

Hi, just got this game today, budget, seems like a lot of fun! Does anyone
have any links, setup help or anything else to do with it please? What I
know about Drag Racing you could write on the back of a postage stamp in
ten-foot letters....

--

Colin
ICQ 25485061
FFRL Triv: http://www.racesimcentral.net/
FFRL: http://www.racesimcentral.net/

STP

NHRA Drag Racing Main Event:

by STP » Wed, 05 Dec 2001 10:23:39


I don't have the game, but it does interest me. I found this site that has
some info and downloads http://www.moto1.net/nhragame.htm There is NHRA and
NHRA2. Does your box look like this?
http://www.valuesoft.com/products/nhradragme.html That is NHRA2, but it
doesn't actually say 2 on the box. I've never seen NHRA2 at EB but that is
the version I would get if I was buying. It has online racing. There is a
fan site, but I can't remember the url, sorry.

Matthew V. Jessic

NHRA Drag Racing Main Event:

by Matthew V. Jessic » Wed, 05 Dec 2001 15:39:42




> > Hi, just got this game today, budget, seems like a lot of fun! Does anyone
> > have any links, setup help or anything else to do with it please? What I
> > know about Drag Racing you could write on the back of a postage stamp in
> > ten-foot letters....

> I don't have the game, but it does interest me. I found this site that has
> some info and downloads http://www.moto1.net/nhragame.htm There is NHRA and
> NHRA2. Does your box look like this?
> http://www.valuesoft.com/products/nhradragme.html That is NHRA2, but it
> doesn't actually say 2 on the box. I've never seen NHRA2 at EB but that is
> the version I would get if I was buying. It has online racing. There is a
> fan site, but I can't remember the url, sorry.

NHRA Main Event (NHRA ME) is the newest version of NHRA2 (NHRA2 Gold
Edition)  
with an additional game on a separate cd:  NHRA ProStock Cars and
Trucks.
(The ProStock game has all new physics for this class of cars.)

You can play online at our website:
www.moto1.net      

Some fan sites:
http://www.racinglanes.com/
http://www.nitrosim.com/

--
Matthew V. Jessick         Moto1.net

Vehicle Dynamics Engineer  (972)910-8866 Ext.125, Fax: (972)910-8216

Steephen Whit

NHRA Drag Racing Main Event:

by Steephen Whit » Wed, 05 Dec 2001 15:45:57

I got nhra2 from walmart on my hols and the online racing is great fun.
there is one or two british racers in the chat rooms there and a few
scandinavians too so the game must be available here in the uk and parts of
europe.


Eldre

NHRA Drag Racing Main Event:

by Eldre » Tue, 11 Dec 2001 12:09:07




>> Hi, just got this game today, budget, seems like a lot of fun! Does anyone
>> have any links, setup help or anything else to do with it please? What I
>> know about Drag Racing you could write on the back of a postage stamp in
>> ten-foot letters....

>I don't have the game, but it does interest me. I found this site that has
>some info and downloads http://www.moto1.net/nhragame.htm There is NHRA and
>NHRA2. Does your box look like this?
>http://www.valuesoft.com/products/nhradragme.html That is NHRA2, but it
>doesn't actually say 2 on the box. I've never seen NHRA2 at EB but that is
>the version I would get if I was buying. It has online racing. There is a
>fan site, but I can't remember the url, sorry.

It seems like in drag racing, the setup of the car is 90% of the battle.  You
need to make sure your engine runs efficiently, transmission works efficiently,
and make sure you can actually get all that power 'hooked up' to the road.  So,
is it really that fun for someone who doesn't know how to work on the cars?
Doesn't seem like it.  I had Burnout(still do, but don't play it).  I never
figured out how to setup a car.  The actual DRIVING was pretty damn boring...
:(

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Matthew V. Jessic

NHRA Drag Racing Main Event:

by Matthew V. Jessic » Tue, 11 Dec 2001 15:21:07


> It seems like in drag racing, the setup of the car is 90% of the battle.  You
> need to make sure your engine runs efficiently, transmission works efficiently,
> and make sure you can actually get all that power 'hooked up' to the road.  So,
> is it really that fun for someone who doesn't know how to work on the cars?
> Doesn't seem like it.  I had Burnout(still do, but don't play it).  I never
> figured out how to setup a car.  The actual DRIVING was pretty damn boring...
> :(

It's an intense concentration sport, rather than the sustained
concentration of road racing.

Here is what me and the AI do during a run in the
ProStock part of NHRA Main Event:

Start engine,
release brake
pulse throttle a time or two declutched so as not to wear the plates
(the clutch passes a little torque through air drag in the clutch)
moves up so the rears are in the water line
brake on, LineLoc on (to hold the front brake pressure)

release brakes
shift up to third,
throttle on, engage clutch, spinning tires
shift up to fifth to get the wheels rotating at high speed

release LineLoc and burnout forward holding the car straight.

release throttle, declutch, coast and brake to a stop.
(Note the car bounces a bit because in high gear you are on the
"soft" setting of the shocks)

shift to reverse, back up rolling declutched
keep the car straight, make sure you are centered
in the lane and willbe pointed properly

stop behind the beams, brake on

shift to first

release brake and inch up to the pre stage

decide when to enter the prestage, and critically
when to enter the stage beam. You want to shallow stage
so as not to red light, so don't mess up now.

If the opponent is already staged you better be concentrating,
because within a couple seconds of you staging also, the tree will
be started.

It can be disconcerting when you stage and the other car immediately
goes to full throttle and hits his staging rev limiter ready to
engage his clutch. As you just touch the staging beam you
need to brake to a stop, engage the LineLoc, release the brake
and go to full throttle and prepare to engage the clutch.
(Just reading that was longer than you have to do all that,
and do it correctly. ;)

When the tree starts, engage the clutch/release the LineLoc
and launch forward. If you have the car set up right and the
conditions are good, the front tires should leave the ground
as the weight transfers aft, or the tires will spin without
enough weight. Steer when the tires come down. If the wheelie
bar is set too close to the ground or too far up you won't get
optimum traction because it will unload the rear tires more
than optimum or let the front end come up too much and really
hit it hard for a massive loss of weight.

The first shift to second is hard for me to get right because
the RPM increase is small from the rev limiter to the point
where the clutch locks up. After it locks though, the RPM
grows quickly and missing the optimum shift point will
show up clearly in your times. (thois is particularly true
in the ProStock trucks that typically use a higher staging
RPM so as not to bog the engine).
Particularly if you miss if by enough to hit the rev limiter
(which no pro driver would do, but I do regularly ;)

Shift third, fourth and fifth while keeping the car
straight. I tend to let the other car distract me
in my shifts, which isn't a good idea (that tells you
that he is usually a bit in front of me ;).
I also keep an eye on the tachometer but that means I'm
not driving straight and being off line can lose you traction.
Particularly when you cross the boundary from concrete pad to
asphalt surface. (Even staring at the tach I don't shift well -
I guess Game Developers Ain't Got No Rythm ;)

Crossing the line around 200 mph, (snarling at the other car
ahead ;) dropping the throttle and pulling the chute. Braking
after it drops the speed some. Slow to a stop.

It's an intense concentration sport. But online drag racing
is much more sustained. It's not like offline:
you don't control the schedule. Real humans aren't as
regular as AI. And they are willing to degrade their
own chances a bit sometimes to try and throw you off
your stride.

And 2 or so seconds isn't much time to gather your
concentration if it wandered due to staging antics.
You need to cut a good light, because in this ProStock
class, the whole qualifying field may be within
60 milliseconds ...

- Matt
http://www.moto1.net   for online NHRA Drag Racing

Colin Harri

NHRA Drag Racing Main Event:

by Colin Harri » Tue, 11 Dec 2001 20:55:43



Superb writing, Matthew! Now, where on earth can I find a page that'll help
with the racepak stuff? I see loads of pretty graphs, but I have no clue
what to change :-)

Eldre

NHRA Drag Racing Main Event:

by Eldre » Wed, 12 Dec 2001 06:12:32



>It's an intense concentration sport, rather than the sustained
>concentration of road racing.

>Here is what me and the AI do during a run in the
>ProStock part of NHRA Main Event:

Yow - I'd almost rather run a GP at the Ring...<g>

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Steephen Whit

NHRA Drag Racing Main Event:

by Steephen Whit » Wed, 12 Dec 2001 07:38:02

I never use the race pack data graph...its easier to tune the car bit by bit
on the tune up screen

"Now, where on earth can I find a page that'll help

The Other Larr

NHRA Drag Racing Main Event:

by The Other Larr » Thu, 13 Dec 2001 00:23:11

Does this run ok on WinXP/Athlon/GeForce/Logitech Wheel ?

Is the Internet Multiplay worth a damn?

-Larry




> > It seems like in drag racing, the setup of the car is 90% of the battle.
You
> > need to make sure your engine runs efficiently, transmission works
efficiently,
> > and make sure you can actually get all that power 'hooked up' to the
road.  So,
> > is it really that fun for someone who doesn't know how to work on the
cars?
> > Doesn't seem like it.  I had Burnout(still do, but don't play it).  I
never
> > figured out how to setup a car.  The actual DRIVING was pretty damn
boring...
> > :(

> It's an intense concentration sport, rather than the sustained
> concentration of road racing.

> Here is what me and the AI do during a run in the
> ProStock part of NHRA Main Event:

> Start engine,
> release brake
> pulse throttle a time or two declutched so as not to wear the plates
> (the clutch passes a little torque through air drag in the clutch)
> moves up so the rears are in the water line
> brake on, LineLoc on (to hold the front brake pressure)

> release brakes
> shift up to third,
> throttle on, engage clutch, spinning tires
> shift up to fifth to get the wheels rotating at high speed

> release LineLoc and burnout forward holding the car straight.

> release throttle, declutch, coast and brake to a stop.
> (Note the car bounces a bit because in high gear you are on the
> "soft" setting of the shocks)

> shift to reverse, back up rolling declutched
> keep the car straight, make sure you are centered
> in the lane and willbe pointed properly

> stop behind the beams, brake on

> shift to first

> release brake and inch up to the pre stage

> decide when to enter the prestage, and critically
> when to enter the stage beam. You want to shallow stage
> so as not to red light, so don't mess up now.

> If the opponent is already staged you better be concentrating,
> because within a couple seconds of you staging also, the tree will
> be started.

> It can be disconcerting when you stage and the other car immediately
> goes to full throttle and hits his staging rev limiter ready to
> engage his clutch. As you just touch the staging beam you
> need to brake to a stop, engage the LineLoc, release the brake
> and go to full throttle and prepare to engage the clutch.
> (Just reading that was longer than you have to do all that,
> and do it correctly. ;)

> When the tree starts, engage the clutch/release the LineLoc
> and launch forward. If you have the car set up right and the
> conditions are good, the front tires should leave the ground
> as the weight transfers aft, or the tires will spin without
> enough weight. Steer when the tires come down. If the wheelie
> bar is set too close to the ground or too far up you won't get
> optimum traction because it will unload the rear tires more
> than optimum or let the front end come up too much and really
> hit it hard for a massive loss of weight.

> The first shift to second is hard for me to get right because
> the RPM increase is small from the rev limiter to the point
> where the clutch locks up. After it locks though, the RPM
> grows quickly and missing the optimum shift point will
> show up clearly in your times. (thois is particularly true
> in the ProStock trucks that typically use a higher staging
> RPM so as not to bog the engine).
> Particularly if you miss if by enough to hit the rev limiter
> (which no pro driver would do, but I do regularly ;)

> Shift third, fourth and fifth while keeping the car
> straight. I tend to let the other car distract me
> in my shifts, which isn't a good idea (that tells you
> that he is usually a bit in front of me ;).
> I also keep an eye on the tachometer but that means I'm
> not driving straight and being off line can lose you traction.
> Particularly when you cross the boundary from concrete pad to
> asphalt surface. (Even staring at the tach I don't shift well -
> I guess Game Developers Ain't Got No Rythm ;)

> Crossing the line around 200 mph, (snarling at the other car
> ahead ;) dropping the throttle and pulling the chute. Braking
> after it drops the speed some. Slow to a stop.

> It's an intense concentration sport. But online drag racing
> is much more sustained. It's not like offline:
> you don't control the schedule. Real humans aren't as
> regular as AI. And they are willing to degrade their
> own chances a bit sometimes to try and throw you off
> your stride.

> And 2 or so seconds isn't much time to gather your
> concentration if it wandered due to staging antics.
> You need to cut a good light, because in this ProStock
> class, the whole qualifying field may be within
> 60 milliseconds ...

> - Matt
> http://www.moto1.net   for online NHRA Drag Racing

Per Lundkvis

NHRA Drag Racing Main Event:

by Per Lundkvis » Sat, 15 Dec 2001 06:31:16

Hi
I use XP Pro and it is working well.
But I can't run it online beacuse of some connection problems.
Don't know if its XP related or have to do with something else.
PerL



> > Gotta love that developer-direct input.  Thanks!

> > The only thing stopping me from picking it up tonight is the phrase:

> > "WinXP - has not yet had extensive testing"

> > I do not know what to make of this.

> > Does it mean "It seems ok, but we cannot guarantee compatibility at this
> > time"

> This sounds good, can I use it? ;)

> >or does it mean "It doesn't work at all" or does it mean

> > "We haven't tried it yet".

> On the two machines we've tried it on, it works.  ;)

> You could be the first to find a new bug.
> There is a special place in h, err, in heaven for people like that! :)

> --
> Matthew V. Jessick         Motorsims

> Vehicle Dynamics Engineer  (972)910-8866 Ext.125, Fax: (972)910-8216

mjessick-Motorsim

NHRA Drag Racing Main Event:

by mjessick-Motorsim » Sat, 15 Dec 2001 00:15:35


 >
 > Does this run ok on WinXP/Athlon/GeForce/Logitech Wheel ?

WinXP - has not yet had extensive testing

Athlon - Should work fine

GeForce - The lead programmer has one at home ;)

Logitech Wheel - I used a Logitech ForceFeedback wheel
during development - works fine.
(You have just enough buttons for all the unique
ProStock commands - there are a couple more that are useful on
buttons than NHRA2 needs.)

In general, the graphics requirements for this generation
of our NHRA games are lower than is usual for new games
so any recent graphics card should do very well. (I use an
ancient TNT at work still ;)

NHRA Drag Racing Main Event requires DirectX 7.0a or higher

 > Is the Internet Multiplay worth a damn?

The network guy ran stats yesterday. There were 4826 races
run on Tuesday

The guys at
http://www.nitrosim.com    and
http://www.racinglanes.com
and others run large online events frequently

The Other Larr

NHRA Drag Racing Main Event:

by The Other Larr » Sat, 15 Dec 2001 03:00:23

Gotta love that developer-direct input.  Thanks!

The only thing stopping me from picking it up tonight is the phrase:

"WinXP - has not yet had extensive testing"

I do not know what to make of this.

Does it mean "It seems ok, but we cannot guarantee compatibility at this
time" or does it mean "It doesn't work at all" or does it mean "We haven't
tried it yet".

Or something else ?

Decipher, please :)

Thanks!

-Larry



>  > Does this run ok on WinXP/Athlon/GeForce/Logitech Wheel ?

> WinXP - has not yet had extensive testing

> Athlon - Should work fine

> GeForce - The lead programmer has one at home ;)

> Logitech Wheel - I used a Logitech ForceFeedback wheel
> during development - works fine.
> (You have just enough buttons for all the unique
> ProStock commands - there are a couple more that are useful on
> buttons than NHRA2 needs.)

> In general, the graphics requirements for this generation
> of our NHRA games are lower than is usual for new games
> so any recent graphics card should do very well. (I use an
> ancient TNT at work still ;)

> NHRA Drag Racing Main Event requires DirectX 7.0a or higher

>  > Is the Internet Multiplay worth a damn?

> The network guy ran stats yesterday. There were 4826 races
> run on Tuesday

> The guys at
> http://www.nitrosim.com    and
> http://www.racinglanes.com
> and others run large online events frequently

mjessick-Motorsim

NHRA Drag Racing Main Event:

by mjessick-Motorsim » Sat, 15 Dec 2001 05:39:26


This sounds good, can I use it? ;)

On the two machines we've tried it on, it works.  ;)

You could be the first to find a new bug.
There is a special place in h, err, in heaven for people like that! :)

--
Matthew V. Jessick         Motorsims

Vehicle Dynamics Engineer  (972)910-8866 Ext.125, Fax: (972)910-8216

MadDAW

NHRA Drag Racing Main Event:

by MadDAW » Sun, 16 Dec 2001 02:07:08

I think that is XP.  I have some friends that switched to XP and they can no
longer connect or stay connected to my servers. I have not tried NHRA yet,
but have seen it in many other titles and all when they went to XP.

MadDAWG


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