>Hey:
> I didn't notice this problem much until I played Denis Aroux's track,
>but on any modified track, in Single Race mode at least, the opponents drive
>just as fast as they would on the original track. When I played single race on
>NEWRUSTY, with me driving a Testarossa and the others driving NSX's, they shot
>past me on the "Indy-like" hairpin turn. Someone earlier posted comments about
>that same corner, saying that the computer cars got bottled up going into the
>turn due to braking. Well, I stopped at that turn and waited for the NSXs to
>lap me, and checked to see if any of them put on their brake lights. None of
>them even remotely slowed down; they didn't even do that silent sideway-drift
>that NFS computer cars do when they're skidding.
> I'm guessing that each original track contained some kind of "minimum
>speed" setting for each vehicle, and that those NSX's are still driving as if
>they were on the original Rusty Springs, with that original "minimum speed"
>guideline.
once at the chicane, but it never happened again, and the cars
definetly fly through that turn at unnatural speeds. I think you're
right about the cause, hopefully someone can hack the track files a
bit more and find such a variable.
Joe