a) ping an NR2K2 server
and
b) decode what it sends back?
I've identified some of the contents of response packet, and here's
what I found. If you know what any of this stuff is please don't
hesitate to contribute.
On the race i was serving (as an example)
Track was taladega,
5% race length
Practice, warmup and post race time was 120 minutes each.
All realism toggles were off
netserver port was 32766
10 connections allowed
fixed weather
not saving results
not saving replay
NR2002 Sim title
1.1.0.2 Sim version
32766 Net server port
32777 ???
D2 Host Test Server name
USA Local
Cable/Dsl Connection
talladega track name
cup series (always cup?)
0/10 currently connected/allowed to connect
4P5400SQ2LP3600SR10L 4 =
P5400S =
Q2L = 2 qual laps?
P3600S =
R10L =
1YFAIDCSMLW This field contains several toggle settings.
For my race, it was all dashs, meaning
everything was toggled OFF.
1 = ??? - i've seen values from 1 to 3.
Y = Cautions are on
F = Fixed setup on
A = Arcade mode on
I = ???
D = Dedicated server
C = Force***pit on
S = Force smoke on
M = Mechanixcal failures on
L = Full pace lap
W = Realistic weather
y
0
S5369 this value appears to count down?
y
n
y
0
000a000a000a000a00 skill limits and lpi limit
53