rec.autos.simulators

No GLIDE for CPR...

Doug Bur

No GLIDE for CPR...

by Doug Bur » Wed, 10 Dec 1997 04:00:00

apparantely this is the case:
http://www.racesimcentral.net/#MARK1297090104

Dave Henri

No GLIDE for CPR...

by Dave Henri » Wed, 10 Dec 1997 04:00:00

  I'm not cheerleading or trying to start flames, but the Dean (cart
team) guy has said they DID code a glide port to test the framerate
against D3d.  FOR their Sim, the Glide port was not any faster than
D3D.  This DOES NOT mean in any way that other programs will reflect
major improvements with Glide vs. D3d.  But at least for CPR, it was too
close to call.
Dave Henrie


> apparantely this is the case:
> http://o3dfx.allgames.com/news/today.shtml#MARK1297090104

CART Te

No GLIDE for CPR...

by CART Te » Wed, 10 Dec 1997 04:00:00

The man speaks the truth.

Take a look here for another team that found the same thing as us:-

http://x5.dejanews.com/getdoc.xp?recnum=10725243&server=db97p5x&CONTE...
39978.800457020&hitnum=0


>  I'm not cheerleading or trying to start flames, but the Dean (cart
>team) guy has said they DID code a glide port to test the framerate
>against D3d.  FOR their Sim, the Glide port was not any faster than
>D3D.  This DOES NOT mean in any way that other programs will reflect
>major improvements with Glide vs. D3d.  But at least for CPR, it was too
>close to call.
>Dave Henrie


>> apparantely this is the case:
>> http://o3dfx.allgames.com/news/today.shtml#MARK1297090104

Craig Wilkin

No GLIDE for CPR...

by Craig Wilkin » Wed, 10 Dec 1997 04:00:00

Poor planning and poor coding. No one in this NG is buying that MS suck-up
excuse. There are quite a few glide coded examples that many of us have seen
.

Craig


>   I'm not cheerleading or trying to start flames, but the Dean (cart
> team) guy has said they DID code a glide port to test the framerate
> against D3d.  FOR their Sim, the Glide port was not any faster than
> D3D.  This DOES NOT mean in any way that other programs will reflect
> major improvements with Glide vs. D3d.  But at least for CPR, it was too
> close to call.
> Dave Henrie


> > apparantely this is the case:
> > http://o3dfx.allgames.com/news/today.shtml#MARK1297090104

CART Te

No GLIDE for CPR...

by CART Te » Thu, 11 Dec 1997 04:00:00

Craig,

Here is my original posting to give you all the information you need in
order
to discuss this subject:-

=================================================
Dan,

The good news is we have achieved between 25 and 50% (or greater) frame rate
improvements for ALL users regardless of 3D card type - or no 3D card at
all.

We did a lot of benchmarking on Glide (that's what we have been doing for
the last 3 weeks) but it didn't buy us very much  - you need a really slow
(yes, s-l-o-w) machine to see any difference at all. So TRi found several
other ways to achieve much better improvements - for everyone.

I am sure many of the "3D experts" on this NG will cry foul - but TRi  spent
weeks on the Glide version and have benchmarked the two versions of the SAME
game side-by-side. Anyone else who has done this much research and coding in
this area is welcome to offer their data - but the glib "Glide is much
faster than D3D" story does not turn out to be the case. I am sure that
won't satisfy everyone - especially those that love a good MS ***
theory - but that's the reality.

And before anyone posts their MS *** theory <yawn>, go here and check
out a posting that corresponds exactly with what we found - and these guys
have no reason to support MS - they develop a competing product to our own
Flight Simulator ...

http://www.racesimcentral.net/
39978.800457020&hitnum=0

"The patch is indeed reality. It should be on our web site next week. It
does not include native glide support. But its not like that would get you
vast speed improvements anyway. We've worked hard to get good efficiency
with d3d. The biggest thing you can do for your hardware performance is to
make sure your driver supports DrawPrimitive.

-James Fleming,
lead programmer on fu2"

===============================================================

We have benchmark data and a side-by-side comparison - but please share *
your *
code examples and findings on this complex subject of hardware abstraction
layers and
3D api's to help us improve the game for everyone.


>Poor planning and poor coding. No one in this NG is buying that MS suck-up
>excuse. There are quite a few glide coded examples that many of us have
seen
>.

>Craig


>>   I'm not cheerleading or trying to start flames, but the Dean (cart
>> team) guy has said they DID code a glide port to test the framerate
>> against D3d.  FOR their Sim, the Glide port was not any faster than
>> D3D.  This DOES NOT mean in any way that other programs will reflect
>> major improvements with Glide vs. D3d.  But at least for CPR, it was too
>> close to call.
>> Dave Henrie


>> > apparantely this is the case:
>> > http://www.racesimcentral.net/#MARK1297090104

>.

Jason L'Hirondell

No GLIDE for CPR...

by Jason L'Hirondell » Thu, 11 Dec 1997 04:00:00

You sure are trying hard to convince people.
Perhaps this team needs help as well.

--



http://x5.dejanews.com/getdoc.xp?recnum=10725243&server=db97p5x&CONTE...

Jason L'Hirondelle

Remove x to reply.

Craig Wilkin

No GLIDE for CPR...

by Craig Wilkin » Thu, 11 Dec 1997 04:00:00

--------------582FCB6F70C00A412CEF2169
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Bottom line...... glide is more fluid and looks better. You don't have to be a
programer to see it.
MS Cart Team designing the sim for glide from the ground up?.....Yeah sure

Craig


> Craig,

> Here is my original posting to give you all the information you need in
> order
> to discuss this subject:-

> =================================================
> Dan,

> The good news is we have achieved between 25 and 50% (or greater) frame rate
> improvements for ALL users regardless of 3D card type - or no 3D card at
> all.

> We did a lot of benchmarking on Glide (that's what we have been doing for
> the last 3 weeks) but it didn't buy us very much  - you need a really slow
> (yes, s-l-o-w) machine to see any difference at all. So TRi found several
> other ways to achieve much better improvements - for everyone.

> I am sure many of the "3D experts" on this NG will cry foul - but TRi  spent
> weeks on the Glide version and have benchmarked the two versions of the SAME
> game side-by-side. Anyone else who has done this much research and coding in
> this area is welcome to offer their data - but the glib "Glide is much
> faster than D3D" story does not turn out to be the case. I am sure that
> won't satisfy everyone - especially those that love a good MS ***
> theory - but that's the reality.

> And before anyone posts their MS *** theory <yawn>, go here and check
> out a posting that corresponds exactly with what we found - and these guys
> have no reason to support MS - they develop a competing product to our own
> Flight Simulator ...

> http://www.racesimcentral.net/
> 39978.800457020&hitnum=0

> "The patch is indeed reality. It should be on our web site next week. It
> does not include native glide support. But its not like that would get you
> vast speed improvements anyway. We've worked hard to get good efficiency
> with d3d. The biggest thing you can do for your hardware performance is to
> make sure your driver supports DrawPrimitive.

> -James Fleming,
> lead programmer on fu2"

> ===============================================================

> We have benchmark data and a side-by-side comparison - but please share *
> your *
> code examples and findings on this complex subject of hardware abstraction
> layers and
> 3D api's to help us improve the game for everyone.


> >Poor planning and poor coding. No one in this NG is buying that MS suck-up
> >excuse. There are quite a few glide coded examples that many of us have
> seen
> >.

> >Craig


> >>   I'm not cheerleading or trying to start flames, but the Dean (cart
> >> team) guy has said they DID code a glide port to test the framerate
> >> against D3d.  FOR their Sim, the Glide port was not any faster than
> >> D3D.  This DOES NOT mean in any way that other programs will reflect
> >> major improvements with Glide vs. D3d.  But at least for CPR, it was too
> >> close to call.
> >> Dave Henrie


> >> > apparantely this is the case:
> >> > http://www.racesimcentral.net/#MARK1297090104

> >.

--------------582FCB6F70C00A412CEF2169
Content-Type: text/html; charset=us-ascii
Content-Transfer-Encoding: 7bit

<HTML>
Bottom line...... glide is more fluid and looks better. You don't have
to be a programer to see it.
<BR>MS Cart Team designing the sim for glide from the ground up?.....Yeah
sure

<P>Craig

<BLOCKQUOTE TYPE=CITE>Craig,

<P>Here is my original posting to give you all the information you need
in
<BR>order
<BR>to discuss this subject:-

<P>=================================================
<BR>Dan,

<P>The good news is we have achieved between 25 and 50% (or greater) frame
rate
<BR>improvements for ALL users regardless of 3D card type - or no 3D card
at
<BR>all.

<P>We did a lot of benchmarking on Glide (that's what we have been doing
for
<BR>the last 3 weeks) but it didn't buy us very much&nbsp; - you need a
really slow
<BR>(yes, s-l-o-w) machine to see any difference at all. So TRi found several
<BR>other ways to achieve much better improvements - for everyone.

<P>I am sure many of the "3D experts" on this NG will cry foul - but TRi&nbsp;
spent
<BR>weeks on the Glide version and have benchmarked the two versions of
the SAME
<BR>game side-by-side. Anyone else who has done this much research and
coding in
<BR>this area is welcome to offer their data - but the glib "Glide is much
<BR>faster than D3D" story does not turn out to be the case. I am sure
that
<BR>won't satisfy everyone - especially those that love a good MS ***
<BR>theory - but that's the reality.

<P>And before anyone posts their MS *** theory &lt;yawn>, go here
and check
<BR>out a posting that corresponds exactly with what we found - and these
guys
<BR>have no reason to support MS - they develop a competing product to
our own
<BR>Flight Simulator ...

<P><A HREF="http://www.racesimcentral.net/;>http://www.racesimcentral.net/;server=db97p5x&a...</A>
<BR>39978.800457020&amp;hitnum=0

<P>"The patch is indeed reality. It should be on our web site next week.
It
<BR>does not include native glide support. But its not like that would
get you
<BR>vast speed improvements anyway. We've worked hard to get good efficiency
<BR>with d3d. The biggest thing you can do for your hardware performance
is to
<BR>make sure your driver supports DrawPrimitive.

<P>-James Fleming,
<BR>lead programmer on fu2"

<P>===============================================================

<P>We have benchmark data and a side-by-side comparison - but please share
*
<BR>your *
<BR>code examples and findings on this complex subject of hardware abstraction
<BR>layers and
<BR>3D api's to help us improve the game for everyone.


<P>>Poor planning and poor coding. No one in this NG is buying that MS
suck-up
<BR>>excuse. There are quite a few glide coded examples that many of us
have
<BR>seen
<BR>>.
<BR>>
<BR>>Craig
<BR>>
<BR>>
<BR>>>&nbsp;&nbsp; I'm not cheerleading or trying to start flames, but
the Dean (cart
<BR>>> team) guy has said they DID code a glide port to test the framerate
<BR>>> against D3d.&nbsp; FOR their Sim, the Glide port was not any faster
than
<BR>>> D3D.&nbsp; This DOES NOT mean in any way that other programs will
reflect
<BR>>> major improvements with Glide vs. D3d.&nbsp; But at least for CPR,
it was too
<BR>>> close to call.
<BR>>> Dave Henrie
<BR>>>
<BR>>>
<BR>>> > apparantely this is the case:
<BR>>> > <A HREF="http://www.racesimcentral.net/#MARK1297090104">http://www.racesimcentral.net/#MARK1297090104</A>
<BR>>
<BR>>
<BR>>
<BR>>.
<BR>></BLOCKQUOTE>
&nbsp;</HTML>

--------------582FCB6F70C00A412CEF2169--

Craig Wilkin

No GLIDE for CPR...

by Craig Wilkin » Thu, 11 Dec 1997 04:00:00

Dean ,

How could the Cart team  let this game go out the door with these framerate
problems? You must have known what the reaction would be. I'm sure you guys
worked real *** Cart but the end result is poor planning. Look at the end
result! Another driving sim with potential. I'm no longer buying
potential...sorry.. and best of luck .


> We have benchmark data and a side-by-side comparison - but please share *
> your *
> code examples and findings on this complex subject of hardware abstraction
> layers and
> 3D api's to help us improve the game for everyone.


> >Poor planning and poor coding. No one in this NG is buying that MS suck-up
> >excuse. There are quite a few glide coded examples that many of us have
> seen
> >.

> >Craig


> >>   I'm not cheerleading or trying to start flames, but the Dean (cart
> >> team) guy has said they DID code a glide port to test the framerate
> >> against D3d.  FOR their Sim, the Glide port was not any faster than
> >> D3D.  This DOES NOT mean in any way that other programs will reflect
> >> major improvements with Glide vs. D3d.  But at least for CPR, it was too
> >> close to call.
> >> Dave Henrie


> >> > apparantely this is the case:
> >> > http://www.racesimcentral.net/#MARK1297090104

> >.


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.